/*

 @name    : 锅巴汉化 - Web汉化插件
 @author  : 麦子、JAR、小蓝、好阳光的小锅巴
 @version : V0.6.1 - 2019-07-09
 @website : http://www.g8hh.com

*/

//1.汉化杂项
var cnItems = {
    _OTHER_: [],

    //短语
    '			A\n		': '			成就\n		',
    '			D\n		': '			死亡\n		',
    '			V\n		': '			病毒\n		',
    '			I\n		': '			传染\n		',
    '			R\n		': '			复制\n		',
    '			S\n		': '			症状\n		',
    '			ST\n		': '			统计\n		',
    '			IN\n		': '			感染者\n		',
    '			U\n		': '			脱壳\n		',
    '			F\n		': '			致死性\n		',
    'virus points': '病毒点数',
    'Currently': '当前',
    'Keep Going': '继续',
    'infectivity': '传染',
    '15 total infectivity': '15总传染',
    '2,000 total infectivity': '2,000总传染',
    '\(softcapped': '(已达软上限',
    'replicators': '复制',
    '5 replicators': '5复制',
    '12 replicators': '12复制',
    'Reset for \+': '重置获得+',
    'uncoaters': '脱壳者',
    'ON': '开',
    'OFF': '关',
    'Completed': '已完成',
    '				Goal:': '				目标:',
    '				Reward': '				奖励',
    'symptoms': '症状',
    'deaths': '死亡',
    'fatality': '致死性',
    'Achievements': '成就',
    'Achievement Points': '成就点',
    'Atomic Virus': '原子病毒',
    'Auto': '自动',
    'Automated': '自动化',
    'Automatic Diseases': '自动化疾病',
    'Infect': '感染',
    'Thousand Infected': '千人感染',
    'Million Infected': '百万感染',
    'Covid': '冠状病毒',
    'World Infected': '世界级感染',
    'Infected infections': '传染性感染',
    'Upgraded infections': '感染升级',
    'Replicated': '复制',
    'Infected company': '感染工厂',
    'SUS Upgrade': '极易感升级',
    'Uncoated': '脱壳',
    'softcapped': '已达软上限',
    'hardcapped': '已达硬上限',
    'Challenging': '挑战中',
    'Infinite infections': '无限感染',
    'Severe case': '严重病例',
    'Dead': '死',
    'Corona Death': '死亡日冕',
    'Coffin': '棺材',
    'Coffin Dance': '棺材之舞',
    'Coughin Dance': '咳嗽之舞',
    'Mortal Kombat': '致命格斗',
    'Kortal Mombat': '斗格命致',
    'DIMENSIONS\?\?': '维度??',
    'NG\+\+\+ INFECTED': 'NG+++感染',
    'PPOOWWEERR!': '力！量！',
    'The 9th Dimension is a lie': '第九维度是个谎言',
    'Casual': '受害',
    'Fatally Challenged': '致命的挑战',
    'Zero Deaths': '零死亡',
    'REPLICANTI': '反复制',
    '\'ZERO\' Deaths': '"零"死亡',
    '0 cases from Casualty': '受害者0病例',
    'GoogolPlex': '古戈尔',
    'When will it be enough\?': '什么时候才够?',
    'Corona GAS': '日冕GAS',
    'Infected Challenge': '感染挑战',
    'Unimmune': '非免疫',
    'Diseased Diseases': '病态疾病',
    'Quarantined': '隔离',
    'E\-World Quarantine': '全世界隔离',
    'Unquarantined Quarantine': '反防疫防疫',
    'Multi\-Million': '百万倍增',
    'Cased GAS': '病例级GAS',
    'Molecular Virus': '分子病毒',
    'Phospate': '磷酸酯',
    'Phospate Virus': '磷酸酯病毒',
    'mRNA Virus': 'mRNA病毒',
    'Corona GAS GAS': '日冕GAS GAS',
    'Mutated': '突变',
    'Infecterrr': '感感感染',
    'In\'F\'ected': '感F染',
    'Mutated Mutations': '突变型突变',
    'fatality power': '致死性力量',
    'Max All \(M': '购买最大(M',
    'Fatality Dimension': '致死性维度',
    'Fatality Dimension Boost': '致死性维度加成',
    'Fatality Dimension Multiplier': '致死性维度倍增器',
    'Social Distant Multiplier Boost': '远距离倍增器加成',
    'Distant Fatality Multiplier Boost': '距离致死性倍增器加成',
    'casualty': '受害者',
    'casualty per second.': '受害者每秒',
    'casual viruses': '受害病毒',
    'infecters': '感染者',
    'Respec Infections': '重置感染',
    'total': '总共',
    'infected infections \(': '传染感染 (',
    'Exit Early': '提前退出',
    'Finish': '完成',
    '': '',
    '': '',
    '': '',
    
    //长句
    'Gain 0.1 cases\/s.': '获得0.1病例/秒',
    'Multiply cases gain.': '病例获取加成',
    'Multiplier to cases based on VP.': '基于病毒点数加成病例获取',
    'Multiplier to VP based on VP.': '基于病毒点数加成病毒点数获取',
    'Multiplier to cases based on cases.': '基于病例加成病例获取',
    'Multiplier to VP based on cases.': '基于病例加成病毒点数获取',
    'Raise \'Infection\' to the number of bought upgrades.': '基于已购买升级数加成"感染"',
    '\'Self Boost\' is stronger based on VP.': '基于病毒点数加成"自身加成"',
    '\'Contaminate\' is stronger based on cases.': '基于病例加成"污染"',
    'which boost cases gain by': '加成你的病例获取',
    'Keep virus upgrades on reset.': '重置时保留病毒升级',
    'Gain 100% of VP gain per second.': '每秒获得100%重置可以获得的病毒点数',
    'Infectivity boosts VP gain.': '基于传染加成病毒点数',
    'Infectivity boosts \'Transmission\'.': '基于传染加成"传播"',
    'Multiplier to infectivity based on VP.': '基于病毒点数加成传染',
    'Infectivity increases \'Infection\' base.': '基于传染加成"感染"基础',
    'Cases increase \'Infection\' base.': '基于病例加成"感染"基础',
    'Multiplier to infectivity based on cases.': '基于病例加成传染',
    '\'Susceptible\' is stronger based on replicators and make it add and multiply.': '复制加成"易感"且同时加和乘',
    '\'Drug Resistance\' is stronger based on replicators and make it add and multiply.': '复制加成"药物抗性"且同时加和乘',
    '\'Resistance\' and \'Environmental Hardening\' is stronger based on infectivity.': '基于复制加成"抗性"和"环境强化"',
    'and increasing \'Infection\' base by': '并加成"感染"基础',
    'Infectivity boosts replicators 1st effect base.': '基于传染加成复制的第一个效果',
    'Replicators boost \'Disease\'.': '基于复制加成"疾病"',
    'VP boosts replicators 1st effect base.': '基于病毒点数加成复制的第一个效果',
    'VP boosts replicators 2nd effect.': '基于病毒点数加成复制的第二个效果',
    'Cases boost \'More Infections\'.': '基于病例加成"更多感染"',
    '\'Self Boost\' is stronger based on replicators': '基于复制加成“自身加成”',
    '\'Contaminate\' is stronger based on replicators': '基于复制加成"污染"',
    'Unlock a row of infectivity upgrades.': '解锁一排传染升级',
    '\'DNA\' is stronger based on cases': '基于病例加成"DNA"',
    'You can buy max replicators.': '购买复制可以购买最大',
    'which boost cases and infectivity by': '可以加成病例和传染',
    ', and boosts \'Uncoating\' by': ',且加成"脱壳"',
    'Best uncoaters boosts \'Infection\' base.': '基于最高脱壳者加成"感染"',
    '\'Transmission\' softcap starts later based on uncoaters and replicators.': '基于脱壳者和复制延缓"传播"软上限',
    'Uncoaters and replicators boost each other .': '脱壳者和复制互加',
    'Cases make replicators cheaper.': '基于病例降低复制价格',
    'Remove \'Air Transmission\' hardcap and its softcap starts later based on cases.': '移除"空气传播"硬上限，基于病例延缓它的软上限',
    'Infectivity boosts replicators 2nd effect.': '基于传染加成复制的第二个效果',
    'Infectivity boosts uncoaters 2nd effect.': '基于传染加成脱壳者的第二个效果',
    '\'Transcription\' is stronger based on uncoaters.': '基于脱壳者加成"转录"',
    'Keep Infectivity\/Replicator milestones on reset.': '重置保留传染/复制里程碑',
    'Gain 100% of infectivity gain per second.': '每秒获得重置可获得100%传染',
    'Keep Infectivity\/Replicator upgrades on reset.': '重置保留传染/复制升级',
    'Autobuy replicators.': '自动购买复制',
    'Replicators reset nothing.': '复制不再重置任何东西',
    'Unlock uncoater challenges.': '解锁脱壳者挑战',
    'Uncoaters are useless.': '脱壳者没有效果',
    'Uncoaters are useless. \(Completed': '脱壳者没有效果(已完成',
    'Uncoaters are useless. \(In Challenge': '脱壳者没有效果(挑战中',
    'Uncoaters are useless. \(In Challenge\) \(Completed': '脱壳者没有效果(挑战中) (已完成',
    'Infectivity and \'Infection\' are useless.': '传染和"感染"没有效果',
    'Infectivity and \'Infection\' are useless. \(Completed': '传染和"感染"没有效果(已完成',
    'Infectivity and \'Infection\' are useless. \(In Challenge': '传染和"感染"没有效果(挑战中',
    'Infectivity and \'Infection\' are useless. \(In Challenge\) \(Completed': '传染和"感染"没有效果(挑战中) (已完成',
    'Replicators are useless.': '复制没有效果',
    'Replicators are useless. \(Completed': '复制没有效果(已完成',
    'Replicators are useless. \(In Challenge': '复制没有效果(挑战中',
    'Replicators are useless. \(In Challenge\) \(Completed': '复制没有效果(挑战中) (已完成',
    '\'Transmission\' softcap starts instantly and \'Coated\' and \'Disinfectant\' are applied at once. Cases gain is multiplied by 5\^\(total challenge completions-4\) \(Completed': '"传播"软上限立即开始且"已脱壳"和"无法传染"同时生效，病例获取乘以5^(总挑战完成数-4)(已完成',
    '\'Transmission\' softcap starts instantly and \'Coated\' and \'Disinfectant\' are applied at once. Cases gain is multiplied by 5\^\(total challenge completions-4\) \(In Challenge': '"传播"软上限立即开始且"已脱壳"和"无法传染"同时生效，病例获取乘以5^(总挑战完成数-4)(挑战中',
    '\'Transmission\' softcap starts instantly and \'Coated\' and \'Disinfectant\' are applied at once. Cases gain is multiplied by 5\^\(total challenge completions-4\) \(In Challenge\) \(Completed': '"传播"软上限立即开始且"已脱壳"和"无法传染"同时生效，病例获取乘以5^(总挑战完成数-4)(挑战中) (已完成',
    '\'Transmission\' softcap starts instantly and \'Coated\' and \'Disinfectant\' are applied at once. Cases gain is multiplied by 5\^\(total challenge completions-4': '"传播"软上限立即开始且"已脱壳"和"无法传染"同时生效，病例获取乘以5^(总挑战完成数-4',
    'Cases boost \'Genetic ReShuffle\'.': '基于病例加成"基因重组"',
    'Infectivity makes uncoaters cheaper.': '基于传染降低脱壳者价格',
    'Cases boost replicators 1st effect base.': '基于病例加成复制的第一个加成',
    'VP boosts \'Transcription\' and makes \'Transmission\' softcap weaker.': '基于病毒点数加成"感染"且使"感染"的软上限更弱',
    'which produces': '可以产生',
    'severity  \(softcapped\)  per second.': '严重性(已达软上限)每秒',
    'severity per second.': '严重性每秒',
    'You have': '你有',
    'severity, which boosts cases, VP, and infectivity by': '严重性，加成病例、病毒点数和传染',
    'Severity boosts uncoaters 1st effect base.': '基于严重性加成脱壳者的第一个加成',
    'Uncoaters 2nd effect is boosted by bought symptom upgrades.': '基于已购买的症状升级数加成脱壳者的第二个加成',
    'Symptoms boost uncoaters 1st effect base.': '基于症状加成脱壳者的第一个加成',
    'Infectivity boost severity gain.': '基于传染加成严重性获取',
    'Severity boosts replicators 1st effect base.': '基于严重性加成复制的第一个加成',
    '\'Fever\' boosts severity effect.': '基于"发热"加成严重性效果',
    '\'Infectivity Gain\' gives free levels to \'Severity Gain\'.': '"传染获取"会提供额外的"严重性获取"等级',
    '\'Symptom Base\' gives free levels to \'Severity Gain\'.': '"症状基础"会提供额外的"严重性获取"等级',
    'Symptoms boost \'Infection\' base.': '基于症状加成"感染"',
    '\'Uncoater Base\' gives free levels to \'Infectivity Gain\'.': '"脱壳者基础"会提供额外的"传染获取"等级',
    '\'Uncoater Base\' gives free levels to \'Symptom Base\' and autobuy buyables once per second.': '"脱壳者基础"会提供额外的"症状基础"等级且每秒自动购买购买项',
    'Replicators boost severity gain.': '基于复制加成严重性获取',
    '\'Severity Gain\' base is increased by 0.0002 per level.': '"严重性获取"每级增加基础0.0002',
    '\'Coated Boost\' gives free \'Infectivity gain\'.': '"已脱壳加成"会提供额外的"传染获取"等级',
    'Cases boost symptom base.': '基于病例加成症状',
    'Deaths reduce \'Coated Boost\' scaling base.': '基于死亡降低"已脱壳加成"涨价速度',
    'Severity reduces \'Uncoater Base\' scaling base.': '基于严重性降低"脱壳者基础"涨价速度',
    'Cases reduce \'Infection Base\' scaling base.': '基于病例降低"感染基础"涨价速度',
    '\'Infection Base\' gives free \'Coated Boost\' and \'Uncoater Base\'.': '"感染基础"会提供额外的"已脱壳加成"和"脱壳者基础"等级',
    'Each \'Infection Base\' adds 0.0001 to \'Symptom Base\' base.': '每个"感染基础"会增加"症状基础"的基础0.0001',
    'Cases boost severity effect.': '基于病例加成严重性效果',
    'Infectivity boosts \'Deadly\'.': '基于传染加成"致死性"',
    'Uncoaters boost severity gain exponent.': '基于脱壳者加成严重性获取指数',
    'Replicators boost severity gain exponent.': '基于复制加成严重性获取指数',
    'Severity boosts \'Transmission\', \'Smell Loss\' buys 25x more, and unlock a row of death upgrades.': '基于严重性加成"传播"，"嗅觉丧失"购买量25×，解锁一排死亡升级',
    'Unlock buyables.': '解锁购买项',
    'Unlock 2 more buyables.': '解锁两个额外的购买项',
    'Symptoms and severity are useless. Cases gain is \^0.1. \(Completed': '症状和严重性没有效果，病例获取^0.1 (已完成',
    'Symptoms and severity are useless. Cases gain is \^0.1. \(In Challenge': '症状和严重性没有效果，病例获取^0.1 (挑战中',
    'Symptoms and severity are useless. Cases gain is \^0.1. \(In Challenge\) \(Completed': '症状和严重性没有效果，病例获取^0.1 (挑战中) (已完成',
    'Symptoms and severity are useless. Cases gain is \^0.1.': '症状和严重性没有效果，病例获取^0.1',
    'Symptom buyables are useless. Cases gain is \^0.01. \(Completed': '症状购买项没有效果，病例获取^0.01 (已完成',
    'Symptom buyables are useless. Cases gain is \^0.01. \(In Challenge': '症状购买项没有效果，病例获取^0.01 (挑战中',
    'Symptom buyables are useless. Cases gain is \^0.01. \(In Challenge\) \(Completed': '症状购买项没有效果，病例获取^0.01 (挑战中) (已完成',
    'Symptom buyables are useless. Cases gain is \^0.01.': '症状购买项没有效果，病例获取^0.01',
    'Row 3 Upgrades are useless. Cases gain is \^0.03. \(Completed': '第三排升级没有效果，病例获取^0.03 (已完成',
    'Row 3 Upgrades are useless. Cases gain is \^0.03. \(In Challenge': '第三排升级没有效果，病例获取^0.03 (挑战中',
    'Row 3 Upgrades are useless. Cases gain is \^0.03. \(In Challenge\) \(Completed': '第三排升级没有效果，病例获取^0.03 (挑战中) (已完成',
    'Row 3 Upgrades are useless. Cases gain is \^0.03.': '第三排升级没有效果，病例获取^0.03',
    '\'Asymptomatic\' and \'Unbuyable\' at once. \(Completed': '同时进行"无症状"和"无购买项" (已完成',
    '\'Asymptomatic\' and \'Unbuyable\' at once. \(In Challenge': '同时进行"无症状"和"无购买项" (挑战中',
    '\'Asymptomatic\' and \'Unbuyable\' at once. \(In Challenge\) \(Completed': '同时进行"无症状"和"无购买项" (挑战中) (已完成',
    '\'Asymptomatic\' and \'Unbuyable\' at once.': '同时进行"无症状"和"无购买项"',
    'Cases boost severity gain.': '基于病例加成严重性获取',
    'Infectivity boosts death gain.': '基于感染加成死亡获取',
    'Deaths boost \'Discoloration\'.': '基于死亡加成"变色"',
    'Severity boosts severity gain.': '基于严重性加成严重性获取',
    'which boost cases, VP, infectivity, and severity gain by': '可以加成病例、病毒点数、传染和严重性获取',
    '\(based on best\).': '(基于最高)',
    'You are gaining': '你获得',
    'deaths per second': '死亡每秒',
    'Deaths reset all previous progress.': '死亡会重置前面所有进度',
    'Deaths boosts symptom base.': '基于死亡加成症状',
    'Cases boost death gain.': '基于病例加成死亡获取',
    'Deaths boost \'Infectivity Gain\' base.': '基于死亡加成"传染获取"',
    'Deaths boost \'Transmission\'.': '基于死亡加成"传播"',
    'Deaths boost uncoater base.': '基于死亡加成脱壳者',
    'Double death gain per death upgrade bought.': '每个死亡升级使死亡获取翻倍',
    '\'Smell Loss\' buys 2x more.': '"嗅觉丧失"购买量2×',
    'Severity boosts death gain.': '基于严重性加成死亡获取',
    'Deaths boost severity gain.': '基于死亡加成严重性获取',
    'Cases boost severity gain and \'Smell Loss\' buys 5x more.': '基于病例加成严重性获取且"嗅觉丧失"购买量5×',
    'VP boost \'Fatal\' and \'Smell Loss\' buys 2x more and 2x often.': '基于病毒点数加成"致命"且"嗅觉丧失"购买量和频率2x',
    'Bought death upgrades boost \'Fever\' and unlock more symptom upgrades.': '基于已购买死亡升级加成"发热"并解锁更多症状升级',
    'Deaths make symptom scaling start later.': '基于死亡延缓症状涨价',
    'Stop gaining recoveries and upgrades that reduce recovery effect boost severity gain.': '停止获得恢复且降低恢复效果的升级改为获得严重性',
    'Deaths boost cases gain.': '基于死亡加成病例获取',
    'Deaths boost severity gain exponent.': '基于死亡加成严重性指数',
    'Keep uncoater\/symptom milestones on reset.': '重置保留脱壳者/症状里程碑',
    'You can buy max uncoaters.': '脱壳者可以购买最大',
    'Autobuy uncoaters and unlock upgrades.': '自动购买脱壳者并解锁升级',
    'Keep uncoater challenge completions.': '保留脱壳者挑战进度',
    '\'Smell Loss\' buys 10x more and buyables cost nothing.': '"嗅觉丧失"购买量10×且购买无消耗',
    'Uncoaters reset nothing.': '脱壳者不再重置任何东西',
    'Keep previous upgrades on reset.': '重置保留前面的升级',
    'Autobuy symptoms.': '自动购买症状',
    'Unlock symptom challenges.': '解锁症状挑战',
    'Symptoms reset nothing and \'Smell Loss\' buys 2x often.': '症状不再重置任何东西且"嗅觉丧失"购买频率2×',
    'Gain 1% of death gain per second and disable prestige.': '每秒获得重置可获得的1%死亡且禁用死亡重置',
    'Buyables give free levels to the previous layer buyable.': '购买项会使前面层级的购买项获得额外等级',
    'which boost cases, VP, infectivity, severity by': '可以加成病例、病毒点数、传染和严重性',
    ', and death gain by': '，并且死亡获取提高',
    'fatality per second': '致死性每秒',
    'Keep first 5 death milestones on reset.': '重置保留前五个死亡里程碑',
    'Keep next 6 death milestones on reset.': '重置保留接下来的六个死亡里程碑',
    'Keep symptom challenges on reset.': '重置保留症状挑战进度',
    'Unlock death buyables.': '解锁死亡购买项',
    'Unlock fatality dimensions and death buyables cost nothing.': '解锁致死维度且死亡购买项无消耗',
    'Gain 1% of fatality gain per second.': '每秒获得重置可获得的1%致死性',
    'Unlock Dimension Multiplier and autobuyers buy 100x more.': '解锁维度倍增器且自动购买者购买量100x',
    'Gain 100% of fatality gain per second and disable prestige.': '每秒获得重置可获得的100%致死性并禁用重置',
    'Unlock Dimension Shifts and dimensions cost nothing.': '解锁维度转换且维度无消耗',
    'Unlock Multiplier Boosts and buy max Dimension Boosts.': '解锁倍增器加成和最大购买维度加成',
    'Unlock Casualty and buy max Multiplier Boosts.': '解锁受害者和最大购买倍增器加成',
    'Multiplier Boosts don\'t reset Dimension Boosts and unlock Auto Sacrifice.': '倍增器加成不再重置维度加成，解锁自动献祭',
    'Dimension Boosts and Sacrifice reset nothing.': '维度加成和献祭不再重置任何东西',
    'Multiplier Boosts reset nothing.': '倍增器加成不再重置任何东西',
    'Unlock Casualty Dimensions.': '解锁受害者维度',
    'Unlock Casuals.': '解锁受害',
    'Gain 1% of casualty gain per second, autobuy Casualty Multiplier, Casualty Multiplier costs nothing, and disable prestige.': '每秒获得重置可获得的1%受害者，自动购买受害者倍增器且无消耗，禁用受害者重置',
    'Autobuy Casualty Dimensions and they cost nothing.': '自动购买受害者维度且无消耗',
    'Unlock Casual Virus and Replicated Boost Autobuyer.': '解锁受害病毒和复制加成自动购买者',
    'Unlock Casual Virus buyables.': '解锁受害病毒购买项',
    'Symptoms boost severity after softcap at reduced effect.': '症状在软上限之后对严重性仍有较低加成',
    'Deaths boost fatality gain.': '基于死亡加成致命性获取',
    '\'Asymptomatic\' reward is applied after softcap at reduced effect.': '"无症状"在软上限之后仍有较低加成',
    'Cases boost fatality gain.': '基于病例加成致死性获取',
    'Fatality 1st effect is applied after softcap and is stronger based on deaths.': '基于死亡加成致死性第一项加成且在软上限之后仍有较低加成',
    'Fatality boosts severity gain exponent and unlock 3 more symptom buyables.': '基于致死性加成严重性指数并解锁三个症状购买项',
    'Severity boosts fatality gain.': '基于严重性加成致死性获取',
    'Fatality boosts death gain.': '基于致死性加成死亡获取',
    'Infectivity boosts fatality gain.': '基于传染加成致死性获取',
    'Add 1 to base fatality gain exponent and autobuy death buyables 100 per second.': '致死性基础指数+1且每秒自动购买100个死亡购买项',
    'Infectivity boosts \'Fatal\'.': '基于传染加成"致命"',
    'Cases add to the fatality exponent.': '基于病例加成致命性指数',
    'Fatality power boosts \'Infection\'.': '基于致死性力量加成"感染"',
    'Fatality boosts fatality power gain.': '基于致死性加成致死性获取',
    'Deaths boost fatality dimensions.': '基于死亡加成致死性维度',
    'Cases boost fatality dimensions.': '基于病例加成致死性维度',
    'Fatality power boosts fatality exponent.': '基于致死性力量加成致死性指数',
    'Fatality power boosts cases gain.': '基于致死性力量加成病例获取',
    'Fatality boosts cases gain.': '基于致死性加成病例获取',
    'Fatality power boosts death gain.': '基于致死性力量加成死亡获取',
    'Deaths add to the fatality exponent.': '基于死亡增加致死性指数',
    'Severity boosts fatality dimensions.': '基于严重性加成致死性维度',
    'Infectivity increases multiplier per dimension.': '基于传染增加每个维度的倍率',
    'Fatality boosts uncoaters 1st effect.': '基于致死性加成脱壳者第一项加成',
    'Uncoaters boost fatality dimensions.': '基于脱壳者加成致死性维度',
    'Replicators boost fatality dimensions.': '基于复制加成致死性维度',
    'Replicators boost fatality power effect.': '基于复制加成致死性力量效果',
    'Fatality adds to the Dimension Multiplier base.': '基于致死性增加维度倍增器基础',
    'Cases add to the Dimension Multiplier base.': '基于病例增加维度倍增器基础',
    'Reduce the Dimension and Dimension Boost cost scaling by 1.': '降低维度和维度加成膨胀速度1',
    'Fatality Dimension 8 gives 2 free \'Cases Boost\'.': '致死性维度8额外提供2个"病例加成"',
    'Multiply the Dimension Boost base by 2.': '维度加成基础乘以2',
    'Reduce the Dimension cost scaling by 1 and autobuyers buy 1,000x more and 2x faster.': '降低维度价格膨胀速度1且自动购买者购买量1000x频率2x',
    'Reduce the Dimension Boost cost scaling by 0.5.': '降低维度加成价格膨胀0.5',
    'Multiply Dimension Boost base by 5 and Multiplier Boost is 1.125x stronger.': '维度加成基础乘5，倍增器加成乘1.125',
    'fatality power, which boosts fatality gain by': '致死性力量，可以加成致死性获取',
    'VP boosts fatality dimensions.': '基于病毒点数加成致死性维度',
    'Increase the multiplier per Dimension by +0.3.': '每个维度的基础倍数+0.3',
    'Unlock Sacrifice.': '解锁献祭',
    'You start with 2 Dimension Shifts, Reduce Dimension scaling by 1, Dimension Boost scaling by 0.5.': '你可以从2维度转换开始，降低维度价格膨胀1，维度加成价格膨胀0.5',
    'Deaths boost casualty gain.': '基于死亡加成受害者获取',
    'Total casualty boosts Fatality Dimension 1 and 8.': '基于总受害者加成致死性维度1和8',
    'Total casualty boosts Fatality Dimension 2 and 7.': '基于总受害者加成致死性维度2和7',
    'Total casualty boosts Fatality Dimension 3 and 6.': '基于总受害者加成致死性维度3和6',
    'Total casualty boosts Fatality Dimension 4 and 5.': '基于总受害者加成致死性维度4和5',
    'Multiply Dimension Boost base by 5.': '维度加成基础乘5',
    'Fatality power boosts casualty gain.': '基于致死性力量加成受害者获取',
    'Casualty boosts cases gain.': '基于受害者加成病例获取',
    'Casualty boosts Fatality Dimensions.': '基于受害者加成致死性维度',
    'Cases boost casualty gain.': '基于病例加成受害者获取',
    'Casualty boosts Multiplier Boosts.': '受害者加成倍增器加成',
    'Reduce the Dimension, and Multiplier Boost scaling by 1.': '降低维度和倍增器加成的价格膨胀1',
    'Multiplier Boosts are 1.3x stronger.': '倍增器加成效果1.3×',
    'Gain 50% of best casualty/min.': '根据最高受害者/分钟自动获得受害者',
    'Severity boosts casualty gain.': '基于严重性加成受害者获取',
    'Multiplier Boosts are 1.35x stronger.': '倍增器加成效果1.35×',
    'Casualty boosts Dimension Boost base, Reduce Dimension scaling by 1, Dimension Boost scaling by 0.5.': '基于受害者加成维度加成基础，降低维度价格膨胀1，维度加成价格膨胀0.5',
    'Casualty gives free \'Cases Boost\' and buyable autobuyers buy \^2 more.': '受害者提供额外"病例加成"且购买项自动购买者^2',
    'Casualty boosts fatality effect.': '基于受害者加成致死性效果',
    'Casualty power boosts cases gain.': '基于受害者力量加成病例获取',
    'Casualty reduces replicate interval.': '基于受害者力量降低复制间隔',
    'Divide the max interval by 20 and Distant scaling starts 20 later.': '使最大间隔分隔为20且距离膨胀延缓20',
    'Replicators reduce interval and boost Multiplier Boosts.': '基于复制降低间隔并加成倍增器加成',
    'Reduce the Dimension and Dimension Boost scaling by 0.5.': '降低维度和维度加成价格膨胀0.5',
    'Increase the Casualty Multiplier base by \+0.1.': '受害者倍增器基础+0.1',
    'Multiplier Boosts increase \'Cases Boost\' base by \+5e-7.': '倍增器加成使"病例加成"基础+5e-7',
    'Casualty reduces \'Cases Boost\' scaling.': '基于受害者降低"病例加成"价格膨胀',
    'Cases and \'Fatally\' boost each other, buyable autobuyers buy \^10 more.': '病例和"致命的"互相加成，购买项自动购买者^10',
    'Fatality boosts cases exponent.': '基于致死性加成病例指数',
    'Fatality makes Distant scaling start later.': '基于致死性延缓距离膨胀',
    'All Challenges Unlocked': '所有挑战已解锁',
    'Fatality power\/1.8e308.': '致死性力量/1.8e308',
    'Fatality power\/1.8e308. \(Completed': '致死性力量/1.8e308 (已完成',
    'Fatality power\/1.8e308. \(In Challenge': '致死性力量/1.8e308 (挑战中',
    'Fatality power\/1.8e308. \(In Challenge\) \(Completed': '致死性力量/1.8e308 (挑战中) (已完成',
    'Multiplier per Fatality Dimension is 1.': '所有致死性维度的倍数变为1',
    'Multiplier per Fatality Dimension is 1. \(Completed': '所有致死性维度的倍数变为1 (已完成',
    'Multiplier per Fatality Dimension is 1. \(In Challenge': '所有致死性维度的倍数变为1 (挑战中',
    'Multiplier per Fatality Dimension is 1. \(In Challenge\) \(Completed': '所有致死性维度的倍数变为1 (挑战中) (已完成',
    'Dimension cost scaling is 100x.': '维度价格膨胀100x',
    'Dimension cost scaling is 100x. \(Completed': '维度价格膨胀100x (已完成',
    'Dimension cost scaling is 100x. \(In Challenge': '维度价格膨胀100x (挑战中',
    'Dimension cost scaling is 100x. \(In Challenge\) \(Completed': '维度价格膨胀100x (挑战中) (已完成',
    'You can\'t buy Dimension Boosts. Multiplier Boosts cost Fatality Dimension 6 and they are 1.5x stronger.': '你不能购买维度加成，倍增器加成消耗致死性维度6且它们强度变为1.5×',
    'You can\'t buy Dimension Boosts. Multiplier Boosts cost Fatality Dimension 6 and they are 1.5x stronger. \(Completed': '你不能购买维度加成，倍增器加成消耗致死性维度6且它们强度变为1.5× (已完成',
    'You can\'t buy Dimension Boosts. Multiplier Boosts cost Fatality Dimension 6 and they are 1.5x stronger. \(In Challenge': '你不能购买维度加成，倍增器加成消耗致死性维度6且它们强度变为1.5× (挑战中',
    'You can\'t buy Dimension Boosts. Multiplier Boosts cost Fatality Dimension 6 and they are 1.5x stronger. \(In Challenge\) \(Completed': '你不能购买维度加成，倍增器加成消耗致死性维度6且它们强度变为1.5× (挑战中) (已完成',
    'All Fatality Challenges are applied at once. You can\'t gain deaths. Fatality gain is gain from 1.000e10,450 deaths': '所有致死性挑战同时进行，你无法获得死亡，致死性获取从1.000e10,450死亡开始',
    'All Fatality Challenges are applied at once. You can\'t gain deaths. Fatality gain is gain from 1.000e10,450 deaths \(Completed': '所有致死性挑战同时进行，你无法获得死亡，致死性获取从1.000e10,450死亡开始 (已完成',
    'All Fatality Challenges are applied at once. You can\'t gain deaths. Fatality gain is gain from 1.000e10,450 deaths \(In Challenge': '所有致死性挑战同时进行，你无法获得死亡，致死性获取从1.000e10,450死亡开始 (挑战中',
    'All Fatality Challenges are applied at once. You can\'t gain deaths. Fatality gain is gain from 1.000e10,450 deaths \(In Challenge\) \(Completed': '所有致死性挑战同时进行，你无法获得死亡，致死性获取从1.000e10,450死亡开始 (挑战中) (已完成',
    'Multiplier Boosts are useless.': '倍增器加成无效',
    'Multiplier Boosts are useless. \(Completed': '倍增器加成无效 (已完成',
    'Multiplier Boosts are useless. \(In Challenge': '倍增器加成无效 (挑战中',
    'Multiplier Boosts are useless. \(In Challenge\) \(Completed': '倍增器加成无效 (挑战中) (已完成',
    'Dimension scaling is 1.8e308x': '维度价格膨胀1.8e308×',
    'Dimension scaling is 1.8e308x \(Completed': '维度价格膨胀1.8e308× (已完成',
    'Dimension scaling is 1.8e308x \(In Challenge': '维度价格膨胀1.8e308× (挑战中',
    'Dimension scaling is 1.8e308x \(In Challenge\) \(Completed': '维度价格膨胀1.8e308× (挑战中) (已完成',
    'Fatality gain is \^0.1.': '致死性获取^0.1',
    'Fatality gain is \^0.1. \(Completed': '致死性获取^0.1 (已完成',
    'Fatality gain is \^0.1. \(In Challenge': '致死性获取^0.1 (挑战中',
    'Fatality gain is \^0.1. \(In Challenge\) \(Completed': '致死性获取^0.1 (挑战中) (已完成',
    'Fatality gain exp is \^0.75.': '致死性获取指数^0.75',
    'Fatality gain exp is \^0.75. \(Completed': '致死性获取指数^0.75 (已完成',
    'Fatality gain exp is \^0.75. \(In Challenge': '致死性获取指数^0.75 (挑战中',
    'Fatality gain exp is \^0.75. \(In Challenge\) \(Completed': '致死性获取指数^0.75 (挑战中) (已完成',
    'Fatality power is useless.': '致死性力量无效',
    'Fatality power is useless. \(Completed': '致死性力量无效 (已完成',
    'Fatality power is useless. \(In Challenge': '致死性力量无效 (挑战中',
    'Fatality power is useless. \(In Challenge\) \(Completed': '致死性力量无效 (挑战中) (已完成',
    'Dimension Boosts are the only thing that boosts dimensions.': '只有维度加成可以加成维度',
    'Dimension Boosts are the only thing that boosts dimensions. \(Completed': '只有维度加成可以加成维度 (已完成',
    'Dimension Boosts are the only thing that boosts dimensions. \(In Challenge': '只有维度加成可以加成维度 (挑战中',
    'Dimension Boosts are the only thing that boosts dimensions. \(In Challenge\) \(Completed': '只有维度加成可以加成维度 (挑战中) (已完成',
    'Casualty power is the only thing that boosts dimensions.': '只有受害者力量可以加成维度',
    'Casualty power is the only thing that boosts dimensions. \(Completed': '只有受害者力量可以加成维度 (已完成',
    'Casualty power is the only thing that boosts dimensions. \(In Challenge': '只有受害者力量可以加成维度 (挑战中',
    'Casualty power is the only thing that boosts dimensions. \(In Challenge\) \(Completed': '只有受害者力量可以加成维度 (挑战中) (已完成',
    'Unlock Fatality Dimension 1,2,3 Autobuyer.': '解锁致死性维度1,2,3自动购买者',
    'Unlock Fatality Dimension 4,5,6 Autobuyer.': '解锁致死性维度4,5,6自动购买者',
    'Unlock Fatality Dimension 7,8, Multiplier Autobuyer.': '解锁致死性维度7,8,倍增器自动购买者',
    'Unlock Dimension and Multiplier Boost Autobuyer.': '解锁维度和倍增器加成自动购买者',
    'Casualty boosts Casualty Dimensions.': '基于受害者加成受害者维度',
    'More powerful Sacrifice.': '更强的献祭',
    'Reduce the Dimension scaling by 1.': '降低维度价格膨胀1',
    'Fatality gain is \^1.05 and casualty power effect is \^1.5.': '致死性获取^1.05，受害者力量效果^1.5',
    'Multiplier Boosts are 1.2x stronger.': '倍增器加成增强1.2×',
    'Fatality Dimension Multiplier boosts Casualty Dimensions.': '基于致死性维度倍增器加成受害者维度',
    'Fatality boosts Dimension Boosts.': '基于致死性加成维度加成',
    'Fatality boosts casualty power effect.': '基于致死性加成受害者力量效果',
    'casualty power, which boosts Fatality Dimensions by': '受害者力量，可以加成致死性维度',
    'casuals, which boost Casualty Dimensions by': '受害，可以加成受害者维度',
    'Reset casuals for a Replicated Boost.': '重置受害以获得一个复制加成',
    'casual viruses per second, with a limit of': '受害病毒每秒，上限为',
    'Casual viruses add to Casualty Multiplier base.': '基于受害病毒增加受害者倍增器基础',
    'Casual viruses add to \'Cases Boost\' base.': '基于受害病毒增加"病例加成"基础',
    'Casual viruses boost Casualty Dimensions.': '基于受害病毒加成受害者维度',
    'Casual viruses reduce Dimension scaling.': '基于受害病毒降低维度膨胀',
    'Cases boost casual virus gain.': '基于病例加成受害病毒获取',
    'Raise cases to \^1.2 per Casual Virus upgrade.': '每个受害病毒升级使病例^1.2',
    'Casual viruses boosts itself and cases gain.': '受害病毒加成自身和病例获取',
    'Casual viruses boost fatality power effect.': '基于受害病毒加成致死性力量效果',
    'Fatality boosts casual virus gain.': '基于致死性加成受害病毒获取',
    'Add 1 to base casual virus gain exponent.': '使受害病毒获取基础指数+1',
    'Infectivity adds to casual virus exponent.': '基于传染加成受害病毒指数',
    'Severity adds to casual virus exponent.': '基于严重性增加受害病毒指数',
    'Replicators add to casual virus exponent.': '基于复制增加受害病毒指数',
    'Casual virus boosts casualty power effect.': '基于受害病毒加成受害者力量效果',
    'Casual viruses boost fatality gain.': '基于受害病毒加成致死性获取',
    'Casual viruses boost Multiplier Boosts.': '基于受害病毒加成倍增器加成',
    'Cases add to Casualty Multiplier base and unlock a buyable.': '基于病例增加受害者倍增器基础并解锁一个购买项',
    'Cases make \'Cases Boost\' softcap start later.': '基于病例延缓"病例加成"软上限',
    'Casual viruses make \'Cases Boost\' softcap start later.': '基于受害病毒延缓"病例加成"软上限',
    'Casual viruses boost cases exponent and unlock a buyable.': '基于受害病毒加成病例指数并解锁一个购买项',
    'Casualty adds to \'Virus Gain\' base.': '基于受害者增加"病毒获取"基础',
    'Remove cas. lim.,its form. is better,it boosts CV gain,RBs reset nothing.': '移除受害上限，公式更好，加成受害病毒获取，不再重置任何东西',
    'Remove the interval limit, and unlock autobuy interval.': '移除间隔并解锁自动购买间隔',
    'Remove the rep mult limit,unlock auto mult, and it boosts itself.': '移除复制倍增器上限，解锁自动倍增器，且它加成自身',
    'Casual viruses slow interval scaling.': '基于受害病毒延缓间隔价格膨胀',
    'Cases reduce Dimension scaling and Distant scaling.': '基于病例降低维度和距离价格膨胀',
    'Each \'Virus Gain\' adds 0.05 to its base.': '每个"病毒获取"增加自身0.05基础',
    'Each SB adds 0.0033 to VE base and autobuy buyables once per second.': '每个"自身加成"增加"病毒指数"基础0.0033且每秒自动购买购买项',
    'infection power per second.': '感染力量每秒',
    'infection power, which boosts cases gain by \^': '感染力量，可以加成病例获取^',
    ', and  makes \'Cases Boost\' softcap start \+': '，并可以使"病例加成"的软上限延缓+',
    'later.': '',
    'immunity, which makes cases gain \(hardcapped\) at': '免疫，因此病例的硬上限为',
    'Infection power boosts \'Infection\' after softcap.': '基于感染力量在软上限之后加成"感染"',
    'IN power boost CV gain and \'More Exponenter\' buys 10x more and 2x faster.': '感染力量加成受害病毒获取且"更多指数"购买量10×频率2×',
    'Infection power divides immunity.': '基于感染力量降低免疫',
    'Cases boost infection power gain and divide immunity.': '基于病例加成感染力量获取并降低免疫',
    'Infecters add to \'Cases Boost\' base, S and D autobuyers buy max.': '基于感染者增加"病例加成"基础，症状和死亡自动购买最大',
    'Infectivity divides immunity and boosts \'Infection\' after softcap.': '基于传染降低免疫且在软上限之后加成"感染"',
    'Infectivity boosts IN power gain and dimension autobuyers buy 1,000,000x more.': '基于传染加成感染力量获取且维度自动购买量1,000,000×',
    'Infection power adds to infecter base.': '基于感染力量增加感染者基础',
    'Casuals boost IN power gain and \'More Exponenter\' buys 100x more and 2x faster.': '基于受害加成感染力量获取且"更多指数"购买量100×频率2×',
    'IN power boosts \'Unlimited Casuals\' and \'Unlimited Multiplier\'.': '基于感染力量加成"非免疫受害"和"非免疫倍增器"',
    'Casuals divide immunity.': '受害降低免疫',
    'Casualty divides immunity and adds to infecter base.': '受害者降低免疫并增加感染者基础',
    'Casuals boost infection power 1st effect.': '基于受害加成感染力量第一项加成',
    'Multiplier Boosts boost infection power gain.': '基于倍增器加成加成感染力量获取',
    'Multiplier Boosts divide immunity.': '基于倍增器加成降低免疫',
    'Infection power divides \'Self Booster\' scaling base and its softcap starts 400 later.': '基于感染力量降低"自身加成"价格膨胀且它的软上限延缓400',
    'Infection power makes Social Distant scaling start later and Dimension scaling is \^0.05.': '基于感染力量延缓远距离价格膨胀且维度价格膨胀^0.05',
    'Fatality power boosts infection power gain.': '基于致死性力量加成感染力量获取',
    'Fatality power adds to \'Power Base\' base.': '基于致死性力量增加"力量基础"基础',
    '\'Infected Infectivity\' boosts itself.': '"传染感染"加成自身',
    'Cases boost its exponent.': '基于病例加成它的指数',
    'Infectious diseases give infected infections.': '感染性疾病会传染感染',
    'Add 0.005 to \'Disease Boost\' base.': '"疾病加成"基础增加0.005',
    'Cases produce infected infections and unlock Quarantine.': '病例产生传染感染并解锁防疫',
    'IP makes Distant Cases Boost scaling start later.': '基于感染力量延缓距离病例加成价格膨胀',
    'IP adds to \'UC Gain\' and \'Cases Base\' base.': '基于感染力量增加"脱壳获取"和"病例基础"基础',
    'Fatality adds to \'Quarantine Boost\' base': '基于致死性加成"防疫加成"基础',
    'Fatality power boosts fatality gain and unlock a buyable \(no auto\).': '基于致死性力量加成致死性获取并解锁一个购买项(无自动)',
    'UC boosts ID effect exponent': '基于反防疫病例加成感染疾病效果指数',
    'IP boosts cases exponent and unlock RNA.': '基于感染力量加成病例指数并解锁RNA',
    'Unlock Buyables and Casual Virus buyables cost nothing.': '解锁购买项且受害者病毒购买项无消耗',
    'Unlock Infected Infections.': '解锁传染感染',
    'Unlock Infectious Diseases and autobuy buyables.': '解锁感染性疾病并自动购买购买项',
    'Unlock Infection Challenges, buy max infecters, and buyables cost nothing.': '解锁感染挑战，最大购买感染者且购买项无消耗',
    'Autobuy Quarantine buyables.': '自动购买防疫购买项',
    'Autobuy Infecters and they reset nothing.': '自动购买感染者并且它不再重置任何东西',
    'Autobuy RNA buyables and Atom RNAs and they cost nothing.': '自动购买RNA购买项和原子RNA且它们无消耗',
    'Autobuy Disease buyables.': '自动购买疾病购买项',
    'Autobuy mRNA buyables and they cost nothing.': '自动购买mRNA购买项且无消耗',
    'Autobuy \'MMNA Virus\', shift buys 10x more, and it costs nothing.': '自动购买"MMNA病毒"，按shift购买10×且无消耗',
    'Autobuy MMNA buyables.': '自动购买MMNA购买项',
    'Autobuy \'Max Buyable\'.': '自动购买"最大购买项"',
    'Buyables give free levels to left buyables.': '购买项会给左边的购买项额外等级',
    'Each buyable gives 1 infected infection.': '每个购买项提供1传染感染',
    'Each Row 2 buyable gives 10 infected infections.': '每个第二排的购买项提供10传染感染',
    'Add 1 to \'Power Gain\' base.': '"力量获取"的基础增加1',
    'Fatality divides immunity.': '基于致死性降低免疫',
    'Fatality makes Social Distant scaling weaker.': '基于致死性弱化远距离价格膨胀',
    'IN power boosts \'Disease Power\'.': '基于感染力量加成"疾病力量"',
    'IN power boosts \'Infected Cases\'.': '基于感染力量加成"传染病例"',
    'Infection power adds to \'Power Gain\' base.': '基于感染力量增加"力量获取"基础',
    'Infectious diseases add to \'Power Gain\' base.': '基于感染性疾病增加"力量获取"基础',
    'Add 0.01 to \'Immunity Divider\' base.': '"免疫降低"的基础增加0.01',
    'Add 0.05 to \'Infecter Base\' base.': '"感染者基础"的基础增加0.05',
    'Casual viruses add to \'Power Gain\' base.': '基于受害病毒增加"力量获取"基础',
    'Casual viruses boost \'Infected Casuals\'.': '基于受害病毒加成"传染受害"',
    'Casual viruses boost infecter base.': '基于受害病毒加成感染者基础',
    'Divide immunity by 1.25, and \'Self Booster\' softcap starts 1,000 later.': '降低免疫1.25，"自身加成"软上限延缓1,000',
    'Infection power makes Social Distant scaling weaker.': '基于感染力量弱化远距离价格膨胀',
    'Infectious diseases boost infecter base.': '基于感染性疾病加成感染者基础',
    'Total infected infections boost \'Power Gain\' base.': '基于总传染感染加成"力量获取"基础',
    '\'Virus Exponent\' softcap is weaker.': '弱化"病毒指数"的软上限',
    '\'More Infections\' is applied after softcap at reduced rate.': '"更多感染"在软上限之后仍有较低加成',
    '\'Disease\' boosts \'Infection\' after softcap.': '基于"疾病"在软上限之后加成"感染"',
    'Add 0.025 to \'Disease Gain\' base.': '"疾病获取"的基础增加0.025',
    'Cases boost base infectious disease gain.': '基于病例加成基础感染性疾病获取',
    'Cases boost IP and ID effect exponent and unlock a row of IP upgrades.': '病例加成感染力量和感染疾病效果指数并酒叟一排感染力量升级',
    'Cases slow interval scaling.': '基于病例延缓传染膨胀',
    'Casual viruses boost infection power gain.': '基于受害病毒加成感染力量获取',
    'Fatality boosts infectious disease effect and dimension autobuyers buy max.': '基于致死性加成感染性疾病效果且维度自动购买最大',
    'Fatality boosts infectious disease gain.': '基于致死性加成感染性疾病获取',
    'Fatality power softcap is weaker.': '弱化致死性力量软上限',
    'Immunity boosts cases exponent.': '基于免疫加成病例指数',
    'Immunity boosts infection power gain': '基于免疫加成感染力量获取',
    'Immunity boosts infectious disease gain.': '基于免疫加成感染性疾病获取',
    'Infection 21 effect is \^5 and \'More Exponenter\' buys 1000x more and 2x faster.': '感染21效果^5且"更多指数"购买量1000×频率2×',
    'Infection power adds to \'Disease Gain\' base.': '基于感染力量增加"疾病获取"基础',
    'Infection power boosts infectious disease gain.': '基于感染力量加成感染性疾病获取',
    'Infectious diseases add to \'Immunity Divider\' base.': '基于感染性疾病增加"免疫降低"基础',
    'Infectious diseases boost \'Release\' and unlock a row of buyables.': '基于感染性疾病加成"释放"并解锁一排购买项',
    'Infectious diseases boost cases exponent.': '基于感染性疾病加成病例指数',
    'Infectious diseases boost casual virus gain.': '基于感染性疾病加成受害病毒获取',
    'Infectious diseases boost fatality power effect.': '基于感染性疾病加成致死性力量效果',
    'Infectious diseases boost infection power 1st effect.': '基于感染性疾病加成感染力量第一个效果',
    'Infectious diseases boost infection power gain.': '基于感染性疾病加成感染力量获取',
    'Infectious diseases divide immnunity and unlock a disease buyable.': '基于感染性疾病降低免疫并解锁一个疾病购买项',
    'infectious diseases, which boost Dimension Boosts by': '感染性疾病，可以加成维度加成',
    'Unspent infected infections boost infection power gain.': '基于未使用的传染感染加成感染力量获取',
    'Unspent infected infections boost infectious disease gain.': '基于未使用的传染感染加成感染性疾病获取',
    'Upgrades based on unspent infected infections are based on total.': '基于未使用的传染感染的升级现在基于总数',
    'You can pick all paths in the 3 way split.': '你可以选择所有三路传染感染升级',
    'You can pick another path in the 3 way split.': '你可以额外选择一路传染感染升级',
    '\'Cases Boost\' is useless.': '"病例加成"没有效果',
    '\'Cases Boost\' is useless. \(Completed': '"病例加成"没有效果 (已完成',
    '\'Cases Boost\' is useless. \(In Challenge': '"病例加成"没有效果 (挑战中',
    '\'Cases Boost\' is useless. \(In Challenge\) \(Completed': '"病例加成"没有效果 (挑战中) (已完成',
    'Cases gain is log10\(gain\). \(In Challenge': '病例获取变为log10(获取量) (挑战中',
    'Cases gain is log10\(gain\). \(In Challenge\) \(Completed': '病例获取变为log10(获取量) (挑战中) (已完成',
    'Cases gain is log10\(gain\).': '病例获取变为log10(获取量)',
    'Cases gain is log10\(gain\). \(Completed': '病例获取变为log10(获取量) (已完成',
    'Infectious Diseases add to \'Cases Boost\' base.': '基于感染性疾病增加"病例加成"基础',
    'Cases divide immunity.': '基于病例降低免疫',
    'infected infections per second.': '传染感染每秒',
    'Unquarantined Infections, which produce': '反防疫感染，可以生产',
    'Unquarantined Cases per second': '反防疫病例每秒',
    'Unquarantined Cases': '反防疫病例',
    'Infectious diseases boosts UC gain and \'More Exponenter\' buys \^10 more.': '基于感染性疾病加成反防疫病例获取且"更多指数"购买量^10',
    'Add 0.003 to \'Disease Boost\' base.': '"疾病加成"基础+0.003',
    'Cases add to \'UC Gain\' base.': '病例增加"反防疫病例获取"基础',
    'Cases boost IP 2nd effect.': '基于病例加成感染力量第二个加成',
    'Cases boost UC gain.': '基于病例加成反防疫病例获取',
    'Cases reduce \'Cases Base\' cost scaling.': '基于病例降低"病例基础"价格膨胀',
    'Cases reduce \'Disease Boost\' cost scaling.': '基于病例降低"疾病基础"价格膨胀',
    'Each \'UC Boost\' adds 0.005 to \'UI Gain\' base.': '每个"反防疫病例加成"增加"反防疫感染获取"基础0.005',
    'Fatality adds to \'Disease Gain\' base.': '基于致死性增加"疾病获取"基础',
    'Fatality boosts \'Quarantine Infecter\'.': '基于致死性加成"防疫感染者"',
    'Fatality boosts IP 2nd effect.': '基于致死性加成感染力量第二个加成',
    'Fatality boosts UI gain.': '基于致死性加成反防疫感染获取',
    'Infected infections add to \'Cases Boost\' base.': '基于传染感染增加"病例加成"基础',
    'Infected infections add to UI gain exponent.': '基于传染感染增加反防疫感染指数',
    'Infected infections boost \'Self Infection\'.': '基于传染感染加成"自身感染"',
    'Infected infections boost IN power 2nd effect.': '基于传染感染加成感染力量第二个加成',
    'Infected infections boost UC gain.': '基于传染感染加成反防疫病例获取',
    'Infecters add to \'Cases Base\' and \'UC Boost\' base.': '感染者增加"病例基础"和"反防疫病例加成"基础',
    'Infecters add to UI gain exponent.': '基于感染者增加反防疫感染指数',
    'Infection power boosts UC gain.': '基于感染力量加成反防疫病例获取',
    'Infectious diseases add to \'UC Gain\' base.': '基于感染性疾病增加"反防疫病例获取"基础',
    'Infectious diseases boost Quarantine exponent.': '基于感染性疾病加成防疫指数',
    'IP boosts Quarantine exponent.': '基于感染力量加成防疫指数',
    'MBs boost UC gain, IP 2nd eff, remove Dim sc., unlock a row of IP upgs.': '倍增器加成加成反防疫病例获取，感染力量第二个加成，移除维度膨胀，解锁一排感染力量升级',
    'Deaths reduce recovery effect.': '基于死亡降低恢复效果',
    'Cases reduce recovery effect  and \'Smell Loss\' buys 5x more.': '基于病例降低恢复效果且"嗅觉丧失"购买量5×',
    'Severity reduces the recovery effect.': '基于严重性降低恢复效果',
    'Keep I,R,U upgrades and milestones, and autobuy 2x more and faster.': '保留传染、复制和脱壳的升级和里程碑，自动购买频率2×',
    'Keep S,D upgrades, milestones and challenges, and autobuy 2x more and faster.': '保留死亡和症状的升级、里程碑和挑战，自动购买频率2×',
    'UC boost infectious disease gain.': '基于反防疫病例加成感染性疾病获取',
    'UC boosts cases exponent.': '基于反防疫病例加成病例指数',
    'UC boosts fatality gain.': '基于反防疫病例加成致死性获取',
    'UC boosts ID effect exponent.': '反防疫病例加成感染性疾病效果指数',
    'UC boosts infection power gain.': '基于反防疫病例加成感染力量获取',
    'UC boosts itself, imm. eff. is stronger at eee16 eff.': '反防疫病例加成自身，免疫效果在加强eee16',
    'UC boosts Quarantine exponent and Quarantine buyables cost nothing.': '基于反防疫病例加成防疫指数且防疫购买项无消耗',
    'UC boosts UI gain.': '基于反防疫病例加成反防疫感染',
    'UC divides immunity.': '基于反防疫病例降低免疫',
    'UI boosts infected infection gain.': '基于反防疫感染加成传染感染获取',
    'You can gain UI out of Quarantine.': '你可以在防疫外面获得反防疫感染',
    'Raise IP exponent to 1.1 and unlock a row of Quarantine buyables.': '提高感染力量指数1.1并解锁一排防疫购买项',
    'RNA, which boosts II gain by': 'RNA，可以加成传染感染获取',
    ', and DNA by \^': '，加成DNA^',
    'RNA boosts UC gain.': '基于RNA加成反防疫病例获取',
    'RNA boosts RNA gain.': '基于RNA加成RNA获取',
    'RNA makes Distant Cases Boost scaling start later.': 'RNA延缓距离病例加成价格膨胀',
    'RNA boosts IP effects.': '基于RNA加成感染力量效果',
    'UC boosts RNA gain.': '基于反防疫病例加成RNA获取',
    'II boosts RNA gain.': '基于传染感染加成RNA获取',
    'RNA boosts base ID gain, ID boosts cases exp.': 'RNA加成感染性疾病获取基础，感染性疾病加成病例指数',
    'Cases boost RNA gain.': '病例加成RNA获取',
    'II makes Distant Cases Boost scaling start later.': '传染感染延缓距离病例加成价格膨胀',
    'Infecters boost RNA gain.': '基于感染者加成RNA获取',
    'RNA boost \'Cases Base\' base, reduce its scaling, unlock a buyable.': 'RNA加成"病例基础"基础，降低它的价格膨胀，解锁一个购买项',
    '\'DNA\' boosts cases.': '基于"DNA"加成病例',
    'RNA boosts cases exp.': '基于RNA加成病例指数',
    'Infectivity boosts cases exp \(boosted by RNA upgrades\).': '基于传染加成病例指数(基于RNA升级数)',
    'II boosts \'Self RNA\' and unlock a buyable.': '传染感染加成"自身RNA"并解锁一个购买项',
    'CV boosts RNA gain.': '受害病毒加成RNA获取',
    'RNA boosts 2nd row Infecter buyable bases and unlock Atoms.': 'RNA加成第二排感染者购买项基础并解锁原子',
    '\'Max Buyable\' boosts 2nd row buyable bases.': '"最大购买项"加成第二排购买项基础',
    'Immunity boosts atom gain and RNA effect.': '免疫加成原子获取和RNA效果',
    'Each Atom RNA doubles RNA gain.': '每个原子RNA翻倍RNA获取',
    'Atomic RNA makes Distant Cases Boost scaling start later.': '原子化RNA延缓距离病例加成价格膨胀',
    'Each Atom RNA multiplies atom gain by 1.075.': '每个原子RNA使原子获取乘以1.075',
    'ID boosts RNA gain and add 0.002 to \'Disease Boost\' base.': '感染性疾病加成RNA获取并增加"疾病加成"基础0.002',
    'DCB 2x later, \+0.001 to Pro Syn base, Atoms x1.2 per RNA Boost.': '距离病例加成膨胀延缓2×，蛋白质合成基础+0.001，每个RNA加成使原子×1.2',
    'Atomic RNA boosts Atom effects and unlock Molecules.': '原子化RNA加成原子效果并解锁分子',
    'Uncoaters reduce recovery effect exponent.': '基于脱壳者降低恢复效果指数',
    'Replicators reduce recovery effect exponent.': '基于复制降低恢复效果指数',
    'Atomic RNA boosts RNA, Adenine, and Uracil effects.': '原子化RNA加成RNA、腺嘌呤和尿嘧啶效果',
    'AP boosts RNA gain, and unlock 2 Molecules.': '成就点加成RNA获取并解锁2个分子',
    'Adenine and Uracil boost each other.': '腺嘌呤和尿嘧啶互相加成',
    'Cytosine and Guanine boost each other, and reduce \'Max Buyable\' scaling base by 0.5.': '胞嘧啶和鸟嘌呤互相加成，降低"最大购买项"价格膨胀0.5',
    'RNA boosts immunity exponent.': 'RNA加成免疫指数',
    'Molecules boost immunity exponent.': '分子加成免疫指数',
    '\'Amino Acids\' infecters is \^1.25 and unlock an Atom.': '"氨基酸"感染者^1.25并解锁一个原子',
    'Phosphorus boosts Cytosine and Guanine effects.': '磷加成胞嘧啶和鸟嘌呤效果',
    'A. RNA boosts \'Polymeric\' exp and reduce \'Max B.\' sc. base by 1.': '原子化RNA加成"聚合体"指数并降低"最大购买项"价格膨胀1',
    'II boosts Atom gain and unlock a Molecule.': '传染感染加成原子获取并解锁一个分子',
    'RNA boosts Atom gain.': 'RNA加成原子获取',
    'Ribose-Phosphate \(R5P\) boosts \'Molecular Achievement\'.': '磷酸核糖加成"分子级成就"',
    'R5P boosts \'Protein Synthesis\' exponent.': '磷酸核糖加成"蛋白质合成"指数',
    'Atomic RNA boosts R5P effect.': '原子化RNA加成磷酸核糖效果',
    'R5P boosts infecter amount in \'Amino Acids\' effect.': '磷酸核糖根据"氨基酸"效果加成感染者',
    'RNA boosts At and Mol eff. and gain 100% of molecules per second, and unlock mRNA.': 'RNA加成原子和分子效果，每秒获得100%分子，解锁mRNA',
    'CRNA adds effective Corona Mutations, \+0.15 CRNA gain exp.': 'CRNA增加当前日冕突变，CRNA获取指数+0.15',
    'MMNA adds effective Corona Mutations, Chance scaling\^0.75, unlock a buyable.': 'MMNA增加当前日冕突变，概率膨胀^0.75，解锁一个购买项',
    'CRNA reduces 10 VN chance scaling, CRNA affects att amt, CRNA gain log -0.01.': 'CRNA降低10病毒编号概率膨胀，CRNA影响尝试数量，CRNA获取log-0.01',
    'RNA boosts mRNA gain.': 'RNA加成mRNA获取',
    'mRNA boosts RNA gain.': 'mRNA加成RNA获取',
    'mRNA boosts immunity exponent.': 'mRNA加成免疫指数',
    'Atomic RNA boosts mRNA gain.': '原子化RNA加成mRNA获取',
    'mRNA boosts RNA effect.': 'mRNA加成RNA效果',
    'mRNA boosts AP exponent.': 'mRNA加成成就点指数',
    'mRNA boosts itself \(boosted by mRNA upgrades\).': 'mRNA加成自身(基于mRNA升级数)',
    'mRNA boosts \'Polymeric\' exponent.': 'mRNA加成"聚合体"指数',
    'mRNA boosts \'Diseased RNA\' exponent.': 'mRNA加成"疾病RNA"指数',
    'mRNA boosts Atom and Molecule effects.': 'mRNA加成原子和分子效果',
    'RNA boosts mRNA effect.': 'RNA加成mRNA效果',
    'Cases boosts mRNA gain and imm exp, unlock a buyable.': '病例加成mRNA获取和免疫指数，解锁一个购买项',
    'Atomic RNA boosts mRNA effect.': '原子化RNA加成mRNA效果',
    'Add 0.015 to mRNA gain exp per \'mRNA Gain\' bought.': '每个"mRNA获取"增加0.015的mRNA获取指数',
    'Add 0.003 to \'Disease Boost\' base  and unlock a buyable.': '"疾病加成"基础增加0.003并解锁一个购买项',
    'mRNA adds to \'Protein Synthesis\' exp.': 'mRNA加成"蛋白质合成"指数',
    'mRNA boosts \'Self RNA\'.': 'mRNA加成"自身RNA"',
    'Reduce \'Max Buyable\' scaling base by 0.35.': '降低"最大购买项"价格膨胀基础0.35',
    'Infecters boost mRNA gain.': '感染者加成mRNA获取',
    'Cases boost mRNA effect.': '病例加成mRNA效果',
    'Cases exp is squared per upg per \'mRNA Gain\'.': '每个"mRNA获取"使病例指数平方',
    'Cases boost RNA effect.': '病例加成RNA效果',
    'Immunity boosts mRNA gain and unlock a buyable.': '免疫加成mRNA获取并解锁一个购买项',
    'RNA 2nd eff softcap is weaker.': 'RNA第二个效果软上限弱化',
    'mRNA boosts cases exp': 'mRNA加成病例指数',
    ', mRNA effect exp is \^1.1.': '，mRNA效果指数^1.1',
    'Cases boost Atom and Molecule effects.': '病例加成原子和分子效果',
    'Cases boost Immunity exp and unlock a buyable.': '病例加成免疫指数并解锁一个购买项',
    'Cases boost Upg amt. in \'Self Upg\', \'mRNA Gain\', and \'Upg Exp\', \+0.005 Dis. Boost base.': '病例加成"自身升级"、"mRNA获取"和"升级指数"数量，疾病加成基础+0.005',
    'Cases add to mRNA exponent.': '病例加成mRNA指数',
    'Cases boost mRNA effect exp and unlock MMNA.': '病例加成mRNA效果指数并解锁MMNA',
    'MMNA adds to mRNA exponent.': 'MMNA增加mRNA指数',
    'Reduce Mutation scaling by 15\%.': '降低变异价格膨胀15%',
    'mRNA boosts MMNA limit and Cytosine effect.': 'mRNA加成MMNA上限和胞嘧啶效果',
    'mRNA reduces Mutation scaling and boosts MMNA gain, shift buys 10.': 'mRNA降低突变膨胀并加成MMNA获取，按shift购买10',
    'A. RNA boosts Mutation chance and MMNA lim, base MMNA gain\^1.25, inf amt in \'Infected mRNA\' \^1.1.': '原子化RNA加成突变概率和MMNA上限，MMNA获取基础^1.25，基于"传染mRNA"的感染者^1.1',
    'A. RNA increases \'Chance Boost\' base.': '原子化RNA增加"概率加成"基础',
    'A. RNA increases \'MMNA Boost\' base,\'RNA Booster\' soft. start \+2, MMNA eff\^1.25, Shift buys 10x.': '原子化RNA增加"MMNA加成"基础，"RNA加成器"软上限延缓+2，MMNA效果^1.25，按shift购买10×',
    'Cases boost MMNA limit and effect, unlock 3 MMNA buyables.': '病例加成MMNA上限和效果，解锁三个MMNA购买项',
    'mRNA boost Reward 1 and 2, shift buys 100x more.': 'mRNA加成奖励1和2，按shift购买100×',
    'Mutations reduce \'MMNA Virus\' and Mutation scaling, mRNA effect exp\^1.125.': '突变降低"MMNA病毒"和突变膨胀，mRNA效果指数^1.125',
    'RNA boost MMNA effect.': 'RNA加成MMNA效果',
    ', RNA makes 20,000 infecter scaling start later.': '，RNA延缓20,000感染者膨胀',
    'Add 0.05 to \'Chance Boost\' base per \'mRNA Booster\' bought, MMNA gain \^1.1.': '每购买一个"mRNA加成器"增加0.05"概率加成"，MMNA获取^1.1',
    'and Immunity exp.': '和免疫指数',
    'Cases boost Reward 2.': '病例加成奖励2',
    'Cases boost Reward 5 and divide Mutation chance and \'MMNA Boost\' scaling by 1.1.': '病例加成奖励5且降低突变概率和"MMNA加成"价格膨胀1.1',
    'Cases reduce \'Chance Boost\' scaling.': '病例降低"概率加成"价格膨胀',
    'CRNA adds to \'mRNA Booster\' 2nd base, upg amt in \'mRNA Gain\' \^1.25, C Mut mRNA cost scaling\/': 'CRNA增加"mRNA加成器"第二项基础，"mRNA获取"的升级数^1.25，日冕突变mRNA价格膨胀/',
    'CRNA adds to \'mRNA Booster\' base, Reward 2 and Imm exp': 'CRNA增加"mRNA加成器"基础、奖励2和免疫指数',
    'CRNA boosts Corona Reward 2, RNA effect softcap is weaker, Imm exp\^1.2, unlock a buyable, \+0.1 CRNA gain exp, \/1.1 CM mRNA scaling': 'CRNA加成日冕奖励2，RNA效果软上限弱化，免疫指数^1.2，解锁一个购买项，+0.1CRNA获取指数，/1.1日冕突变mRNA膨胀',
    'Each \'Max Bb\' adds 0.001 to \'MMNA Boost\' and 1e-4 to \'Mut Sc\' base, C Mut sc \/1.2, MMNA eff exp\^': '每个"最大购买项"增加0.001"MMNA加成"和1e-4"突变膨胀"基础，日冕突变膨胀/1.2，MMNA效果指数^',
    'ID adds to \'Mutation Scaling\' base and it affects chance scaling at reduced rate, Reward 5 \^1.2.': '感染性疾病增加"突变膨胀"基础并以较低加成对概率膨胀生效，奖励5效果^1.2',
    'ID reduces \'MMNA Virus\' and \'Mut Scaling\', \'Dis Boost\' base \+0.005, Shift buys 1e12x, Imm exp\^1.1.': '感染性疾病降低"MMNA病毒"和"突变膨胀"，"疾病加成"基础+0.005，按shift购买1e12×，免疫指数^1.1',
    'ID reduces mut\(\^1.65\) and chance scaling, and boost att. amt, Imm exp\^1.05.': '感染性疾病降低变异(^1.65)和概率膨胀，加成尝试数量，免疫指数^1.05',
    'Immunity adds to \'mRNA Booster\' base.': '免疫增加"mRNA加成器"基础',
    'Immunity adds to \'Mutation Scaling\' base.': '免疫增加"突变膨胀"基础',
    'Immunity boosts Reward 3 and \'mRNA Gain\' softcap starts 50 later.': '免疫加成奖励3且"mRNA获取"软上限延后50',
    'Infection power boosts MMNA effect and \'Chance Boost\' base.': '感染力量加成MMNA效果和"概率加成"基础',
    'Infection power boosts mRNA gain.': '感染力量加成mRNA获取',
    'Infection power boosts Reward 2 and MMNA gain is \^1.2.': '感染力量加成奖励2和MMNA获取^1.2',
    'IP reduces Mutation\(\^2\), Chance, \'Max Buyable\', \'Chance Boost\' scaling.': '感染力量降低突变(^2)、概率、"最大购买项"和"概率加成"膨胀',
    'MMNA boosts \'Polymeric\' exp and \'MMNA Boost\' base.': 'MMNA加成"聚合体"指数和"MMNA加成"基础',
    'MMNA boosts cases exp': 'MMNA加成病例指数',
    'MMNA boosts Cor Reward 2, unlock a Reward, \'Imm Boost\' sc is weaker, Chance sc\/1.05.': 'MMNA加成日冕奖励2，解锁一个奖励，"免疫加成"膨胀弱化，概率膨胀/1.05',
    'MMNA boosts imm exp, attempt amt, and \'Chance Boost\' base.': 'MMNA加成免疫指数、尝试数量和"概率加成"基础',
    'MMNA boosts Reward 1, MMNA gain and Imm exp^1.05.': 'MMNA加成奖励1，MMNA获取和免疫指数^1.05',
    'MMNA makes \'mRNA Gain\' softcap start later, base MMNA gain\^1.25.': 'MMNA延缓"mRNA获取"的软上限，基础MMNA获取^1.25',
    'MMNA makes mRNA buyables sc. weaker, Chance sc\/1.075, Imm exp\^1.15, MMNA gain\^1.1, eff exp\^1.01.': 'MMNA弱化mRNA购买项软上限，概率膨胀/1.075，免疫指数^1.15，MMNA获取^1.1，效果指数^1.01',
    'MMNA reduces Chance scaling.': 'MMNA降低概率膨胀',
    'MMNA reduces Corona Mutation scaling, MMNA gain\^1.15.': 'MMNA降低日冕突变膨胀，MMNA获取^1.15',
    'mRNA adds to \'mRNA Booster\' and \'MMNA Boost\' base, \+1 eff Corona Mutation, unlock CRNA': 'mRNA增加"mRNA加成器"和"MMNA加成"基础，+1效果日冕突变，解锁CRNA',
    'mRNA adds to \'Mutation Scaling\' base and unlock a Reward.': 'mRNA增加"突变膨胀"基础并解锁一个奖励',
    'mRNA makes mRNA buyables sc. weaker, Imm exp and upg amt in \'mRNA Gain\'\^1.1.': 'mRNA弱化mRNA购买项软上限，免疫指数和"mRNA获取"升级数^1.1',
    'mRNA reduces \'Max Buyable\' scaling.': 'mRNA降低"最大购买项"价格膨胀',
    'Mutations add to \'mRNA Booster\' 2nd base, Imm exp': '突变增加"mRNA加成器"第二项基础，免疫指数',
    'Mutations add to \'mRNA Booster\' base, Imm exp\^1.1.': '突变增加"mRNA加成器"基础，免疫指数^1.1',
    'Mutations boost Imm exp and MMNA eff, Mut sc\/1.5, Ch sc\/1.025, \+5 \'RB\' sc start, \'CB\' base x2.': '突变加成免疫指数和MMNA效果，突变膨胀/1.5，概率膨胀/1.025，+5"RNA加成器"软上限延缓，"概率加成"基础×2',
    'Mutations boost Imm exp, Mutations are 1.3x stronger.': '突变加成免疫指数，突变1.3×',
    'Mutations boost Immunity exp and MMNA effect.': '突变加成免疫指数和MMNA效果',
    'Mutations make \'RNA Booster\' softcap later and Chance scaling\/1.05.': '突变延缓"RNA加成器"软上限，概率膨胀/1.05',
    'Mutations reduce MMNA buyables exc. \'Mutation Scaling\' and chance scaling, shift buys 10,000x.': '突变降低除"突变膨胀"和概率膨胀以外的MMNA购买项膨胀，按shift购买10,000×',
    'Mystery Plague is real: Investigations prompted by recent riots find that the Mystery Plague is real and spreading fast. It has been named Vorona Cirus.': '真正的神秘瘟疫: 最近的骚乱引发的现象显示神秘瘟疫是真实存在且在快速扩散，它被命名为日冕病毒',
    'RNA boosts Reward 2 and MMNA effect, \'Immunity Boost\' softcap is weaker.': 'RNA加成奖励2和MMNA效果，"免疫加成"软上限弱化',
    'RNA reduces \'Mutation Scaling\', \'Chance Boost\' scaling, Corona Rewards are 50% stronger.': 'RNA降低"突变膨胀"和"概率加成"膨胀，日冕奖励50%强化',
    'MMNA limit adds to CRNA exponent, C Reward 3 \^3, MMNA lim\^1.2, unlock a buyable': 'MMNA上限增加CRNA指数，日冕奖励3 ^3，MMNA上限^1.2，解锁一个购买项',
    'MMNA limit makes mRNA buyables softcap weaker, 10 VN chance scaling\/2, CRNA gain log -': 'MMNA上限弱化mRNA购买项软上限，10病毒编号概率膨胀/2，CRNA获取log-',
    'MMNA limit reduces 10 VN ch sc, Chance sc\^0.8, C Mut mRNA sc\/1.05, MMNA sc\/1.2': 'MMNA上限降低10病毒编号概率膨胀，概率膨胀^0.8，日冕突变mRNA膨胀/1.05，MMNA膨胀/1.2',
    'MMNA limit reduces CRNA log, 10 VN ch sc\/3, imm exp': 'MMNA上限降低CRNA对数，10病毒编号概率膨胀/3，免疫指数',
    'MMNA limit reduces MMNA cost scaling, Chance sc\^0.8, \'mRNA Booster\' base x1.2, 2nd base\^1.3, \+0.2 CRNA exp': 'MMNA上限降低MMNA价格膨胀，概率膨胀^0.8，"mRNA加成器"基础×1.2，第二项基础^1.3，+0.2CRNA指数',
    'mRNA adds to CRNA exponent, Reward 2 exp^1.02, CRNA gain log -0.01.': 'mRNA增加CRNA指数，奖励2指数^1.02，CRNA获取log-0.01',
    'mRNA per second': 'mRNA每秒',
    'Mutations, which gives': '突变，可以提供',
    'Corona Mutations, which gives': '日冕突变，可以提供',
    'CRNA per second \(Base Gain': 'CRNA每秒(基础获取',
    'MMNA per second': 'MMNA每秒',
    'Remove \'Self Booster\' softcap.': '移除"自身加成"软上限',
    '\'Boostless\' and \'Logarithm\' are applied. Cases gain exponent is \^': '"无加成"和"对数"同时生效，病例获取^',
    '\'Chance Boost\' reduces Chance scaling.': '"概率加成"降低概率膨胀',
    '\'Mutation Scaling\' boosts \'Chance Boost base\' based on Mutations.': '"突变膨胀"基于突变加成"概率加成基础"',
    '': '',
    
    //标题
    'Start': '开始',
    'Infection': '感染',
    'Transmission': '传播',
    'Self Boost': '自身加成',
    'Contaminate': '污染',
    'More Infections': '更多感染',
    'Disease': '疾病',
    'BOOSTER': '加成者',
    'Food Contamination': '污染食物',
    'VP Boost': '病毒点数加成',
    'Air Transmission': '空气传播',
    'Resistance': '抗性',
    'Susceptible': '易感',
    'Drug Resistance': '药物抗性',
    'Environmental Hardening': '环境强化',
    'SUSceptible': '极易感',
    'Genetic Hardening': '基因强化',
    'Genetic ReShuffle': '基因重组',
    'Replication': '复制',
    'DNA': 'DNA',
    'Attachment': '拥护',
    'Entry': '参与',
    'Uncoating': '脱壳',
    'Transcription': '转录',
    'Synthesis': '合成',
    'Virion': '病毒体',
    'Release': '释放',
    'Main': '主界面',
    'Milestones': '里程碑',
    'Challenges': '挑战',
    'Uncoated Infection': '脱壳感染',
    'Water Transmission': '水源传播',
    'Synergy': '协同',
    'Genome Replication': '基因组复制',
    'Bird Transmission': '鸟类传播',
    'Viral Proteins': '病毒蛋白',
    'Viral Enzymes': '病毒酶',
    'Endocytosis': '内吞作用',
    'Coated': '已脱壳',
    'Disinfectant': '无法传染',
    'Unreplicated': '无法复制',
    'Masks': '口罩',
    'Cough': '咳嗽',
    'Fever': '发热',
    'Tiredness': '疲劳',
    'Pain': '痛苦',
    'Sore Throat': '喉咙痛',
    'Chills': '畏寒',
    'Headache': '头痛',
    'Buyables': '购买项',
    'Diarrhea': '腹泻',
    'Conjunctivitis': '结膜炎',
    'Taste Loss': '味觉丧失',
    'Smell Loss': '嗅觉丧失',
    'Skin Rash': '皮疹',
    'Discoloration': '变色',
    'Shortness of Breath': '气短',
    'Chest Pain': '胸痛',
    'Speech Loss': '失语',
    'Movement Loss': '行动丧失',
    'Pneumonia': '肺炎',
    'Fatigue': '厌倦',
    'Congestion': '淤血',
    'Muscle Aches': '肌肉酸痛',
    'Nausea': '恶心',
    'Asthma': '哮喘',
    'Cancer': '癌症',
    'Heart Failure': '心力衰竭',
    'Severity Gain': '严重性获取',
    'Infectivity Gain': '传染获取',
    '\'Coated\' Boost': '"已脱壳"加成',
    'Symptom Base': '症状基础',
    'Uncoater Base': '脱壳者基础',
    '\'Infection\' Base': '"感染"基础',
    'Severity Boost': '严重性加成',
    'Symptom Boost': '症状加成',
    'Severity Exponent': '严重性指数',
    'Asymptomatic': '无症状',
    'Unbuyable': '无购买项',
    'Row 3 Downgrade': '第三排不升级',
    'Symptomless Symptoms': '没有症状的症状',
    'Upgrades': '升级',
    'Deadly': '死亡',
    'Fatal': '致命',
    'Lethal': '致死',
    'Blood Transmission': '血液传播',
    'Dangerous': '危险性',
    'Mortal': '必死',
    'Kill': '杀死',
    'Dying': '濒死',
    'Pass Away': '去世',
    'Perish': '消亡',
    'Expire': '逝世',
    'Decease': '亡故',
    'Demise': '终焉',
    'Murder': '谋杀',
    'Slain': '杀害',
    'Slaughter': '屠杀',
    'Death Gain': '死亡获取',
    'Distant Cases Boost': '远方病例加成',
    'Dimensions': '维度',
    'Casualty': '受害者',
    'Multiplier': '倍增器',
    'Autobuyers': '自动购买者',
    'Casualty Dimensions': '受害者维度',
    'Casuals': '受害',
    'Casual Virus': '受害病毒',
    'Lethality': '致命性',
    'Deadliness': '致命',
    'Mortality': '死亡率',
    'Fatally': '致命的',
    'Fatalness': '危险性',
    'Severely': '严重的',
    'Severer': '十分严重的',
    'Deadlier': '更致命的',
    'Infectious': '感染性',
    'More Fatal': '更多致命',
    'Fataler': '更致命',
    'Fatalest': '最致命',
    'Fatal Infection': '致命感染',
    'Powerful Fatalities': '更强的致死性',
    'Death Dimension': '死亡维度',
    'Case Dimension': '病例维度',
    'Powerful Power': '强大的力量',
    'Powerful Cases': '强大的病例',
    'Fatal Fatalities': '致死性致死',
    'Deadly Power': '死亡力量',
    'Fatal Deaths': '死亡致死',
    'Severity Dimension': '严重性维度',
    'Infected Dimension': '感染维度',
    'Uncoated Fatalities': '致死性脱壳',
    'Uncoated Dimension': '脱壳维度',
    'Replicated Dimension': '复制维度',
    'Replicated Power': '复制力量',
    'Multiplied Fatalities': '致死性倍增',
    'Multiplied Cases': '病例倍增',
    'Scaling Reduction': '降低膨胀',
    '8 Dimension Cases': '病例维度8',
    'Boosted Boosts': '增强加成',
    'BULK': '大量',
    'Boost Scaling': '加成膨胀',
    'Boost Boosters': '加成增强者',
    'Sacrifice': '献祭',
    'Virus Dimension': '病毒维度',
    'Stronger Dimensions': '更强的维度',
    'Sacrificed Fatality': '致死性献祭',
    'Scaled': '膨胀',
    'Casualty Upgrades': '受害者升级',
    'Deadly Casualties': '致命的受害者',
    'Dimension': '维度',
    'Powerful Casualties': '强大的受害者',
    'Casual Casualties': '受害的受害者',
    'Casualty Boost': '受害者加成',
    'Casual Multipliers': '受害倍增器',
    'Scaled Dimension': '膨胀维度',
    'Stronger Multipliers': '更强的倍增器',
    'Casualty Auto Gain': '自动获得受害者',
    'Severe Casualties': '严重的受害者',
    'Casual Scaling': '受害膨胀',
    'Stronger Casualties': '更强的受害者',
    'Casual Boosts': '受害者加成',
    'Case-ual Boosts': '受害病例加成',
    'Fatal Casualties': '致命受害者',
    'Case PoWeR': '病力量',
    'Casual Replication': '受害复制',
    'Distance': '距离',
    'Replicated Replication': '复制复制',
    'Replicated Scaling': '复制膨胀',
    'Casual Casual': '受害受害',
    'Cases MultiBoost': '病例倍增加成',
    'Case Scaling': '病例膨胀',
    'Fatal Synergy': '致死协同',
    'Fatal Cases': '致死病例',
    'Distant Fatalities': '致死性距离',
    'Buy Max': '购买最大',
    'Distant Casualty Multiplier': '受害者距离倍增器',
    'Fatality Challenge': '致死性挑战',
    'Casualty Challenge': '受害者挑战',
    'Fatality Dimension Multiplier Autobuyer': '致死性维度倍增器自动购买者',
    'Fatality Dimension Boost Autobuyer': '致死性维度加成自动购买者',
    'Fatality Multiplier Boost Autobuyer': '致死性倍增器加成自动购买者',
    'Automatic Sacrifice': '自动献祭',
    'All Dimensions Unlocked': '所有维度已解锁',
    'Casualty Dimension': '受害者维度',
    'Casual Replicate Multiplier': '受害复制倍增器',
    'Casual Replicate Interval': '受害复制间隔',
    'Casual Replicated Boosts': '受害复制加成',
    'Social Distant Casual Replicated Boosts': '远距离受害复制加成',
    'MultiVirus': '复杂病毒',
    'Boosted Virus': '病毒增强',
    'Casual Vimension': '受害病度',
    'Scaled Virus': '膨胀病毒',
    'Case-ual Virus': '例害病毒',
    'Case-ual Upgrades': '例害升级',
    'Self Casual Boost': '自身受害加成',
    'Powerful Viruses': '强大的病毒',
    'Fatal Virus': '致死病毒',
    'Virus Virus': '病毒病毒',
    'Infected Casual': '传染受害',
    'Severe Casual': '严重受害',
    'Replicated Casual': '复制受害',
    'Powerful Casuals': '强大的受害',
    'Fatal Casual': '致死受害',
    'Casual MultiVoost': '受害倍加成',
    'Case-ual Multipliers': '例害倍增器',
    'Infected Softcaps': '传染软上限',
    'Casual Softcaps': '受害软上限',
    'Exponent Exponent': '指数指数',
    'Casualer Virus': '受害者病毒',
    'Unlimited Casuals': '非免疫受害',
    'Unlimited Interval': '非免疫间隔',
    'Unlimited Multiplier': '非免疫倍增器',
    'Faster Replication': '更快的复制',
    'Slow Scaling': '缓慢膨胀',
    'Casualest Virus': '最受害病毒',
    'More Exponenter': '更多指数',
    'Virus Gain': '病毒获取',
    'Virus Exponent': '病毒指数',
    'Self Booster': '自身加成',
    'Infections': '感染',
    'Diseases': '疾病',
    'Quarantine': '防疫',
    'Infected': '传染',
    'Infected Virus': '传染病毒',
    'Infected Immunity': '传染免疫',
    'Infected Cases': '传染病例',
    'Infected Boost': '传染加成',
    'Infect Infect': '传染传染',
    'Infected Infectivity': '传染感染',
    'Infected Infecters': '传染感染者',
    'Infected Casuals': '传染受害',
    'Casualer Infection': '受害者感染',
    'Casual Immunity': '受害免疫',
    'Infected Casualty': '传染受害者',
    'Powerful Infection': '强大的感染',
    'Multiplied Infection': '倍增感染',
    'MultiDivide Immunity': '倍减免疫',
    'Self Voost': '自身超加成',
    'Distant Distancing': '拉开距离',
    'Fataler Infection': '致死性感染',
    'Fatal Base': '致死基础',
    'Self Infection': '自身感染',
    'Self Exponent': '自身指数',
    'Infected Diseaser': '传染疾病',
    'Diseaser Boost': '疾病加成',
    'PROduction': '专业生产',
    'Distant Infection': '距离感染',
    'Powerful Bases': '更强的基础',
    'Fatally Quarantined': '致死性防疫',
    'Fataler Fatality': '致死性致死者',
    'Diseaser Quarantine': '疾病防疫',
    'Powerful Infections': '强大的感染',
    'Immunity Base': '免疫基础',
    'Power Gain': '力量获取',
    'Infecter Base': '感染者基础',
    'Infecter base': '感染者基础',
    'Immunity Divider': '免疫降低',
    'Power Base': '力量基础',
    'Infecter Base\^': '感染者基础^',
    'Max Buyable': '最大购买项',
    'Case Base': '病例基础',
    'Casual Disease': '病例疾病',
    'Disease Boost': '疾病加成',
    'Disease Gain': '疾病获取',
    'Disease Immunity': '疾病免疫',
    'Disease Power': '疾病力量',
    'Diseased': '重疾',
    'Diseaser': '疾病制造者',
    'Disfectease': '传染性疾病',
    'Divided Disease': '降低疾病',
    'Fatal Disease': '致命疾病',
    'Fataler Disease': '更致命疾病',
    'Fatalest Disease': '最致命疾病',
    'Immune Cases': '免疫病例',
    'Immunity Power': '免疫力量',
    'Infected Disease': '传染疾病',
    'Infected Infectious': '传染感染性',
    'Infected Power': '传染力量',
    'Infected Scales': '传染膨胀',
    'Infectious Cases': '感染性病例',
    'Infectious Infecters': '感染性感染者',
    'Infectious Power': '感染性力量',
    'Infrection': '再感染',
    'Ininfection': '正在感染',
    'Offline Time': '离线时间',
    'Play Again': '重玩',
    'Powered Powers': '强大的力量',
    'Powerful Disease': '强大的疾病',
    'Softer Power': '柔软的力量',
    'Released Diseases': '释放疾病',
    'Totally Infected': '总计传染',
    'Virus Power': '病毒力量',
    'Bulck': '别克',
    'Boostless': '无加成',
    'Logarithm': '对数',
    'Unquarantined Power': '反防疫力量',
    'UC Boost': '反防疫病例加成',
    'UC Gain': '反防疫病例获取',
    'UI Boost': '反防疫感染加成',
    'UI Gain': '反防疫感染获取',
    'UnQuarantine': '反防疫',
    'Unquarantined Base': '反防疫基础',
    'Unquarantined Boost': '反防疫加成',
    'Unquarantined Disease': '反防疫疾病',
    'Unquarantined Immunity': '反防疫免疫',
    'Unquarantined Infrection': '反防疫再感染',
    'Unquarantined Infection': '反防疫感染',
    'Quarantine Boost': '防疫加成',
    'Cases Base': '病例基础',
    'Infectious Quarantine': '感染性防疫',
    'Infected Quarantine': '传染防疫',
    'Quarantine Power': '防疫力量',
    'Cased Quarantine': '病例防疫',
    'Quarantine Infecter': '防疫感染者',
    'Self Unquarantine': '自身反防疫',
    'Infected Self': '传染自身',
    'InBoofecsted Power': '传染加成力量',
    'Diseased Quarantine': '疾病防疫',
    'Diseasest Boost': '最疾病加成',
    'Infected Expower': '传染指数力量',
    'DiseasedTine': '防疾病疫',
    '\'UN\'Quarantine': '"反"防疫',
    'Powered Quarantine': '强大的防疫',
    'Powerful Unquarantine': '更强大的反防疫',
    'Fatal Unquarantine': '致死反防疫',
    'Fatal Softcap': '致死软上限',
    'Fatal Infecter': '致死感染者',
    'Fataler Unquarantine': '致死者反防疫',
    'Infecter Booster': '感染者加成',
    'QuarUntined Cases': '反防疫病例',
    'Cased Cases': '病例病例',
    'Softer Softpower': '更软的软上限',
    'Scaled Cases': '病例膨胀',
    'Scaled Disease': '疾病膨胀',
    'Fatal Scaling': '致死膨胀',
    '50 Achievement Points': '50成就点',
    '115 Achievement Points': '115成就点',
    'Atoms': '原子',
    'Molecules': '分子',
    'Rewards': '奖励',
    'Ribonucleic': '核糖核酸',
    'Self RNA': '自身RNA',
    'Nucleic Acid': '核酸',
    'Ribose': '核糖',
    'Macromolecule': '高分子',
    'RNA Genome': 'RNA基因组',
    'Gene Expression': '基因表达',
    'Nucleotides': '核苷酸',
    'Single-stranded': '单链',
    'Protein Synthesis': '蛋白质合成',
    'Amino Acids': '氨基酸',
    'Catalysis': '催化',
    'Genetics': '遗传学',
    'Cased RNA': '病例RNA',
    'Upgraded RNA': '升级RNA',
    'Infected RNA': '传染RNA',
    'Virus RNA': '病毒RNA',
    'Atomic': '原子化',
    'Polymeric': '聚合体',
    'Genetic Information': '基因信息',
    'Ribosomes': '核糖体',
    'Distant Atoms': '距离原子',
    'Atomic Atoms': '原子化原子',
    'Diseased RNA': '疾病RNA',
    'Atom Boost': '原子加成',
    'Nitrogenous Bases': '含氮碱基',
    'Fatality Multiplier Boost': '致死性倍增器加成',
    'Cases Boost': '病例加成',
    'Fatality Dimension Shift': '致死性维度转换',
    'Req: 5.095e5,095 fatality': '需要: 5.095e5.095 致死性',
    'Casualty Multiplier': '受害者倍增器',
    'Save': '保存',
    'Autosave: ON': '自动保存: 开启',
    'Autosave: OFF': '自动保存: 关闭',
    'HARD RESET': '删除存档',
    'Export to clipboard': '导出到剪贴板',
    'Import': '导入',
    'Offline Prod: ON': '离线生产: 开启',
    'Offline Prod: OFF': '离线生产: 关闭',
    'Show Milestones: AUTOMATION, INCOMPLETE': '显示里程碑: 自动，未完成',
    'Show Milestones: LAST, AUTO, INCOMPLETE': '显示里程碑: 最近，自动，未完成',
    'Show Milestones: NONE': '显示里程碑: 无',
    'Show Milestones: ALL': '显示里程碑: 全部',
    'Show Milestones: ALWAYS': '显示里程碑: 一直',
    'Show Milestones: NEVER': '显示里程碑: 不显示',
    'Show Milestones: INCOMPLETE': '显示里程碑: 未完成',
    'Show Milestones: AUTOMATION': '显示里程碑: 自动',
    'Completed Challenges: SHOWN': '已完成挑战: 显示',
    'Completed Challenges: HIDDEN': '已完成挑战: 隐藏',
    'High-Quality Tree: ON': '高清树: 开启',
    'High-Quality Tree: OFF': '高清树: 关闭',
    'Atomic Boost': '原子加成',
    'Hydrogen RNA': '氢RNA',
    'Carbon RNA': '碳RNA',
    'Nitrogen RNA': '氮RNA',
    'Oxygen RNA': '氧RNA',
    'Phosphorus RNA': '磷RNA',
    'Hydrogen': '氢',
    'Carbon': '碳',
    'Nitrogen': '氮',
    'Oxygen': '氧',
    'Phosphorus': '磷',
    'Uracil': '尿嘧啶',
    'Adenine': '腺嘌呤',
    'Cytosine': '胞嘧啶',
    'Guanine': '鸟嘌呤',
    'Ribose-Phosphate': '磷酸核糖',
    'Purchase Uracil': '合成尿嘧啶',
    'Purchase Adenine': '合成腺嘌呤',
    'Purchase Cytosine': '合成胞嘧啶',
    'Purchase Guanine': '合成鸟嘌呤',
    'Purchase Ribose-Phosphate': '合成磷酸核糖',
    'C': '碳',
    'H': '氢',
    'O': '氧',
    'P': '磷',
    'N': '氮',
    'Molecular Achievement': '分子级成就',
    'Base Pair': '最佳搭档',
    'Immune RNA': '免疫RNA',
    'Immune Molecules': '免疫分子',
    'Infected Acids': '传染酸',
    'Phosphate Pair': '磷的搭档',
    'Max Atomic': '最大原子化',
    'Infected Atoms': '传染原子',
    'Ribonucleic Atoms': '核糖核酸原子',
    'Phosphate Achievement': '磷酸成就',
    'Phosphate Synthesis': '磷酸合成',
    'Atomic Phosphate': '原子化磷酸',
    'Infected Phosphate': '传染磷酸',
    'Molecular RNA': '分子化RNA',
    'RNA Gain': 'RNA获取',
    'RNA Boost': 'RNA加成',
    'Corona Corona': '日冕日冕',
    'COMMNA Chance': '普通概率',
    'Corona Scaling': '日冕膨胀',
    'Messenger RNA': '信使RNA',
    'Immune mRNA': '免疫mRNA',
    'Atomic mRNA': '原子化mRNA',
    'Achievement Boost': '成就加成',
    'Self Upgrade': '自身升级',
    'PolymRNA': '聚合mRNA',
    'Diseased mRNA': '疾病mRNA',
    'Molecular mRNA': '分子化mRNA',
    'mRNA Boost': 'mRNA加成',
    'Cased mRNA': '病例mRNA',
    'Atomic Booster': '原子化加成器',
    'Diseaser mRNA': '重症mRNA',
    'mRNA Synthesis': 'mRNA合成',
    'Self Boostest': '最自身加成',
    'Maxer Scaling': '最大的膨胀',
    'Infected mRNA': '传染mRNA',
    'Cased Boost': '病例加成',
    'Upgraded Exp': '升级指数',
    'Cased RRNA': '病例RRNA',
    'Immuner mRNA': '免疫mRNA',
    'Soft RNA': '软RNA',
    'mRNA Caser': 'mRNA病例',
    'Cased Atoms': '病例原子',
    'Cased Immunity': '病例免疫',
    'Cased Upgrades': '病例升级',
    'Mutation': '突变',
    'Mutated MRNA': '变异MRNA',
    'Cheaper Mutations': '更便宜的变异',
    'MuRNA': '突NA',
    'Mutated Scaling': '突变膨胀',
    'Scaled mRNA': '膨胀mRNA',
    'Cased MMNA': '病例MMNA',
    'BULCKED Mutations': '巨量的突变',
    'CHEAPENER': '超级廉价',
    'Infected MMNA': '传染MMNA',
    'Atomic Chance': '原子化概率',
    'Atomic Mutations': '原子化突变',
    'Alteration': '变化',
    'Replication Errors': '复制错误',
    'Immune Mutations': '免疫突变',
    'Sequence Change': '顺序更改',
    'Genetic Recombination': '遗传重组',
    'Spontaneous Mutations': '自发突变',
    'Error-prone Replication': '易错复制',
    'Repair Errors': '修复错误',
    'Induced Mutations': '传染突变',
    'Mutagens': '突变剂',
    'Mutant Cases': '突变病例',
    'Mutant Sequences': '突变序列',
    'Tautomerism': '互变异构',
    'Depurination': '脱嘌呤',
    'Deamination': '脱氨基',
    'Strand Mispairing': '部分错配',
    'Replication Slippage': '复制滑移',
    'Hydroxylamine': '羟胺',
    'Base Analogs': '碱基类似物',
    'Alkylating Agents': '烷基化剂',
    'DNA Adducts': 'DNA加合物',
    'DNA Crosslinkers': 'DNA交联剂',
    'Oxidative Damage': '氧化性损伤',
    'Ionizing Radiation': '致电离辐射',
    'Chromosome Abnormality': '染色体异常',
    'Chromosomal Rearrangement': '染色体重排',
    'Chromosomal Translocation': '染色体易位',
    'Chromosomal Inversion': '染色体倒位',
    'Chromosomal Crossover': '染色体交叉',
    'Interstitial Deletions': '间隙缺失',
    'Soft mRNA': '软mRNA',
    'Soft MMNA': '软MMNA',
    'Maxed Boosters': '最大加成器',
    'Mutated Boosters': '突变加成器',
    'Mutatest Boostest': '最突变最加成',
    'Corona Boost': '日冕加成',
    'Cheap Coronas': '廉价日冕',
    'Mutanter': '变异器',
    'Boosterona': '加成日冕',
    'CR Booster': 'CRNA加成器',
    'Cooster': 'C加成器',
    'Softerona': '软日冕',
    'Softerer mRNA': '超柔软mRNA',
    'Logged MMNA': '对数MMNA',
    'Scaled Corona': '膨胀日冕',
    'Mutated Corona': '突变日冕',
    'mRNA Gain': 'mRNA获取',
    'Immunity Boost': '免疫加成',
    'RNA Booster': 'RNA加成器',
    'mRNA Booster': 'mRNA加成器',
    'MMNA Virus': 'MMNA病毒',
    'Mutation Scaling': '突变膨胀',
    'MMNA Boost': 'MMNA加成',
    'Chance Boost': '概率加成',
    'Corona Mutations': '日冕突变',
    'Virus Name:COVIT-': '病毒编号:COVIT-',
    'Virus Number': '病毒编号',
    'Attempt amount': '尝试数量',
    'Chance': '概率',
    'CRCR': 'CRNACRNA',
    'CRIN': 'CRNA感染者',
    'CRMU': 'CRNA突变',
    'CGCR': 'CRNA获取CRNA',
    'CGMM': 'CRNAMMNA',
    'CGMR': 'CRNA获取mRNA',
    'Casual Cases': '受害病例',
    'Challenge Points': '挑战点数',
    '\{Self Capped\}': '{自身上限}',
    'Loading... (If this takes too long it means there was a serious error!)←': '正在加载...（如果花费的时间太长，则表示存在严重错误！）←',
    'Main Prestige Tree server': '主声望树服务器',
    'Please check the Discord to see if there are new content updates!': '请检查Discord，看看是否有新的内容更新！',
    'Aqua': '水色',
    'Default': '默认',
    'CRNA Infecter': 'CRNA 感染者',
    '\'Infection\' base': '“感染”基础',
    'Fatality Dimension Scaling': '致死性维度比例',
    'Fatality Dimension Boost Scaling': '致死性维度提升比例',
    'Replicator base': '复制基础',
    'Symptom base': '症状基础',
    'Uncoater base': '脱壳者基础',
    'Distant Multiplier Boost Scaling Start': '距离倍增器加成比例开始',
    'Mutant': '突变体',
    'Outside': '外部',
    'UnLogged': '未记录',
    'VoCiMutation': '语音突变',
    'which boost cases gain by e': '这可以使案例获得收益 e',
    'CrowBird': '乌鸦',
    'Statistics': '统计',
    'CoMutated': '共同',
    'CorVutated': '已评估',
    'CoTona': '科托纳',
    'CrowBird \'19\'': '乌鸦 \'19\'',
    'CrowBirder': '乌鸦鸟人',
    'Crowna Mutater': '加冕突变者',
    'CRPonent': '顾客',
    'GAS GAS': '气体气体',
    'GAS': '气体',
    'Milestone Booster': '里程碑助推器',
    'No Maskers': '无口罩',
    'Get 1 \'CorVid Gain\'': '获得 1 \'病毒增益\'',
    'Get 1 Anti-Masker': '获得 1 反口罩',
    'Get 1e19 CorVids': '获得 1e19 病毒',
    'Get 20 CTNA Milestones': '获得 20 CTNA 里程碑',
    'Get 100 Anti-Maskers': '获得 100 反口罩',
    'Get 1,000,000 Corona Mutations': '获得 1,000,000 日冕突变',
    'Mask^-': '口罩^-',
    'ALWAYS': '一直',
    'AUTO': '自动',
    'Anti-Gambler': '反赌徒',
    'Anti-House': '反议院',
    'Disable respec confirmation': '禁用洗点确认',
    'Get an Edge': '获得优势',
    'Get more than 50% Win Chance. Reward: 30 AP': '获得超过50％的赢取机会。 奖励：30 AP',
    'Rigging the wheel': '操纵轮盘',
    'Lucky Player': '幸运玩家',
    'Unlock Anti-Roulette': '解锁反轮盘赌',
    'Win 5 times in a row. Reward: 30 AP': '连续赢5次。 奖励：30 AP',
    '1e4721 Anti-Maskers (v0.': '1e4721 反口罩 (v0.',
    'Best Bets': '最佳投注',
    'Get 3 \'Better Bets\'. Reward: 30 AP': '获得 3 个“最佳投注”。 奖励：30 AP',
    'Green Roller': '绿色滚筒',
    'Lose 5 times in a row with at least 60% Win Chance. Reward: 30 AP': '以至少 60% 的获胜几率连续输掉 5 次。 奖励：30 AP',
    'Unlock Auto-Roll. Reward: 30 AP, double Bet Amount': '解锁自动下注。 奖励：30 AP，双倍投注金额',
    'Roller': '滚筒',
    'Unlucky Player': '不幸的玩家',
    'Win 5 times in a row (After getting \'Streak Multiplier\'). Reward: 30 AP': '连续赢得 5 次（获得“连胜乘数”后）。 奖励：30 AP',
    'Win on Green. Reward: 30 AP, AP boosts Bet Amount': '赢得绿色。 奖励：30 AP，AP提升下注金额',
    'default': '默认',
    'Update Rate': '更新率',
    'Anti-Maskest': '坚决反口罩',
    'Get 1 \'AM Booster\'. Reward: 30 AP': '获得 1 个“反口罩助推器”。 奖励：30 AP',
    'Get 1 Anti-Vaxxer. Reward: 50 AP': '获得 1 个反疫苗接种者。 奖励：50 AP',
    'Green=EVEN': '绿色=偶数',
    'Lose 4 times in a row with at least 75% Win Chance. Reward: 30 AP, Green Exponent is': '以至少 75% 的获胜几率连续输掉 4 次。 奖励：30 AP，绿色指数为',
    'Luckier Player': '更幸运玩家',
    'Luckiest Player': '最幸运玩家',
    'Lucky Greens': '幸运绿色',
    'Unluckier Player': '很不幸的玩家',
    'Vaccination Opposer': '疫苗接种反对者',
    'Win 1,000 times in a row. Reward: 50 AP': '连续赢得 1,000 次。 奖励：50 AP',
    'Win 15 times in a row. Reward: 30 AP': '连续赢得 15 次。 奖励：30 AP',
    'Win 2 times in a row on Green. Reward: 30 AP': '在绿色上连续获胜 2 次。 奖励：30 AP',
    'Adverse Event': '不良事件',
    'Capped↑↑': '↑↑极限',
    'Infecters add to CRNA exp, Mut and ch sc^0.8, 5 and 10 VN sc/1.05, MMNA limit^1.2, -0.02 CRNA log': '感染者增加 CRNA 经验、突变 和病毒编号概率膨胀^0.8、5 和 10 病毒编号概率膨胀/1.05、MMNA 限制^1.2、-0.02 CRNA log',
    'Luckier Greens': '更幸运绿色',
    'Win 100 times in a row on Green. Reward: 50 AP': '在绿色上连续赢得 100 次。 奖励：50 AP',
    'Get 1 Side Effect. Reward: 50 AP': '获得 1 个副作用。 奖励：50 AP',
    'Get 1F10 cases. Reward: 50 AP': '获得1F10个病例。 奖励：50 AP',
    'which boosts previous resource gain by': '这提高了以前的资源收益',
    'Respec Coronas': '重洗日冕',
    'Reduce CRNA log by': '减少 CRNA 对数',
    'Increase After log exponent by': '增加后对数指数',
    'CTNA Boost': 'CTNA 提升',
    'CTNA gain is ^': 'CTNA 收益 ^',
    'CTNA per second': 'CTNA 每秒',
    'and increase After log exponent by': '并增加后对数指数',
    'Coronas': '日冕',
    'Coronas, which make CTNA gain softcap start 1.590x later and adds 0.794 to CRNA exp per Corona Mutation.': '日冕，它使 CTNA 在启动后获得软上限 1.590 倍，并为每个 日冕突变增加 0.794 的 CRNA 经验。',
    '.(starts at 1.999e47,': '.(开始为 1.999e47,',
    '1e1,100,000 Anti-Vaccines (v0.6.6). Warning: autosave is off': '1e1,100,000 抗疫苗 (v0.6.6)。 警告：自动保存已关闭',
    '(based on best)(Base CRNA gain': '（基于最佳）（基础 CRNA 增益',
    'After Exp': '后经验',
    'CRNA Log': 'CRNA 对数',
    'CRNA Exponent': 'CRNA 指数',
    'CRNA Boost': 'CRNA 提升',
    'Increase After log exp by': '增加后对数经验',
    'Reduce CRNA gain log by': '将 CRNA 增益对数减少',
    ', and increase \'After Exp\' base by': ', 并将“后经验”基数增加',
    ', and increase \'CRNA Log\' base by 5.000e-': ', 并将“CRNA对数”基数增加 5.000e-',
    'Autobuy CRNA buyables.': '自动购买 CRNA 可购买项.',
    'Keep Fatality milestones and challenges on reset, casual interval/10, att amt x100.': '保持死亡率里程碑和挑战重置，临时间隔/10，概率膨胀 x100。',
    'Keep Infecter milestones, Fatality upgrades, and \'UN\'QUARANTINE on reset.': '保留感染者里程碑、致命性升级和“非”隔离 重置。',
    'Keep Infecter upgrades and challenges on reset.': '保持感染者升级和重置的挑战。',
    'You can get 10 more Corona Mutations, Corona Mutation scaling/1.1, 5 VN scaling/1.1, CRNA log-0.05.': '您可以获得另外 10 个 日冕突变、日冕突变膨胀/1.1、5 病毒膨胀/1.1、CRNA 对数-0.05。',
    'Unlock CorVids, Milestones Boost \'Upgraded Log\', CRNA and CTNA exp+0.1/upgrade/milestone.': '解锁 病毒、里程碑提升“已升级对数”、CRNA 和 CTNA 经验+0.1/升级/里程碑。',
    'Unlock CorVids, MilestoneaUnlock Coronas, Milestones Boost \'Upgraded Log\', CRNA and CTNA exp+0.05/upgrade/milestone, \'MMNA Boost\' and \'CRNA Boost\' 1st base+0.3, 1st exp+0.36, MMNA limit exp^1.1, Max Corona Mutations+136, Mutations cost no MMNA, Autobuy CTNA buyables.': '解锁病毒、里程碑解锁日冕、里程碑提升“已升级对数”、CRNA 和CTNA 经验+0.05/升级/里程碑、“MMNA 提升”和“CRNA 提升”首要基数+0.3、首要经验+0.36、MMNA 经验上限^1.1、最大日冕突变+136，突变 无需 MMNA，自动购买 CTNA 可购买。',
    'Unlock 2nd Buyable, Corona Mutation scaling/1.1, CRNA exp+0.02/upgrade/milestone, CTNA gain exp+0.5.': '解锁 第2可购买，日冕突变膨胀/1.1，CRNA 经验+0.02/升级/里程碑，CTNA 经验增益+0.5。',
    'Unlock 3rd Buyable, You can get 10 more Corona Mutations, CRNA exp+0.03/upgrade/milestone, CTNA gain exp+0.5.': '解锁第3可购买，您可以再获得 10 个日冕突变，CRNA 经验+0.03/升级/里程碑，CTNA 经验增益+0.5。',
    'Unlock 4th Buyable, Gain 1% of CTNA per second, You can get 10 more Corona Mutations, CRNA exp+0.03/upgrade/milestone, CTNA gain exp+0.5.': '解锁第4可购买，每秒获得 1% 的 CTNA，您可以再获得 10 个日冕突变，CRNA 经验+0.03/升级/里程碑，CTNA 经验增益+0.5。',
    'Unlock 5th Buyable, Gain 100% of CTNA per second, You can get 20 more Corona Mutations, CRNA exp+0.03/upgrade/milestone, CTNA gain exp+0.5.': '解锁第5可购买，每秒获得 100% 的 CTNA，您可以再获得 20 个日冕突变，CRNA 经验+0.03/升级/里程碑，CTNA 经验增益+0.5。',
    'Unlock 6th Buyable, CRNA exp+0.03/upgrade/milestone, CTNA gain exp+0.5.': '解锁第6可购买，CRNA 经验+0.03/升级/里程碑，CTNA 获得 经验+0.5。',
    'Unlock Buyables, Mutation MMNA scaling/1.1, CRNA exp+0.02/upgrade/milestone, CTNA gain exp+0.5.': '解锁可购买，突变MMNA膨胀/ 1.1，CRNA 经验 +0.02 /升级/里程碑，CTNA经验增益 + 0.5。',
    'Unlock Coronas, Milestones Boost \'Upgraded Log\', CRNA and CTNA exp+0.05/upgrade/milestone, \'MMNA Boost\' and \'CRNA Boost\' 1st base+0.3, 1st exp+0.36, MMNA limit exp^1.1, Max Corona Mutations+136, Mutations cost no MMNA, Autobuy CTNA buyables.': '解锁日冕、里程碑提升“已升级对数”、CRNA 和 CTNA 经验+0.05/升级/里程碑、“MMNA 提升”和“CRNA 提升”首要基数+0.3、首要经验+0.36、MMNA 经验上限^1.1、最大日冕突变+ 136, 突变成本无 MMNA, 最多购买 CTNA 可购买。',
    'Infected Boosts': '感染提升',
    'Infected CRNA': '感染CRNA',
    'Infected CTNA': '感染CTNA',
    'Infected Log': '感染对数',
    'Infected Scaling': '感染膨胀',
    'Infecter scaling/1.1.': '感染者膨胀/1.1.',
    'Infectered CRNA': '感染者CRNA',
    'Infectered CTNA': '感染者CTNA',
    'Infectered MMNA': '感染者MMNA',
    'Infecters add to \'CTNA Boost\' 1st base, \'CTNA Boost\' 2nd exp+0.15, MMNA eff exp^1.1.': '感染者添加到“CTNA提升”首要基数，“CTNA提升” 第二经验+0.15，MMNA 效果经验^1.1。',
    'Infecters add to CRNA exp, MMNA limit exp^1.05.': '感染者添加到 CRNA 经验，MMNA 经验上限^1.05。',
    'Infecters add to CTNA gain exp, add 0.1 to After log exp.': '感染者添加到 CTNA 增益 经验，将 0.1 添加到 后对数经验。',
    'Infecters boost CRNA effect, MMNA effect exp^1.05.': '感染者增强 CRNA 效应，MMNA 效应经验^1.05。',
    'Infecters boost CTNA effect, MMNA effect exp^1.05, CRNA log-0.05, \'CTNA Boost\' 1st base and exp+0.2.': '感染者增强 CTNA 效应，MMNA 效应 经验^1.05，CRNA 对数-0.05，“CTNA提升” 首要基数 和 经验+0.2。',
    'Infecters boost CTNA gain.': '感染者提高 CTNA 增益。',
    'Infecters boost MMNA effect.': '感染者会增强 MMNA 效应。',
    'Infection power divides Infecter scaling.': '感染力除以感染者膨胀。',
    'Logged CTNA': '已记录CTNA',
    'MMNA adds to After log exp, Upg amt in \'Upgraded Log\'^3.': 'MMNA 添加到 后对数经验, 升级数量 in \'已升级对数\'^3。',
    'MMNA boosts CTNA gain.': 'MMNA 提高 CTNA 增益。',
    'mRNA adds to CTNA gain exp, mRNA buyables softcap/1.2.': 'mRNA 增加 CTNA 收益，mRNA 可购买软上限/1.2',
    'mRNA boosts CTNA gain.': 'mRNA 提高 CTNA 增益。',
    'mTNA Log': 'mTNA对数',
    'Mutated CRNA': '突变CRNA',
    'Mutations add to CRNA exp.': '突变添加到 CRNA 经验',
    'Scaled Infection': '规模化感染',
    'Soft CTNA': '软CTNA',
    'Upgraded CTNA': '已升级CTNA',
    'Upgraded Log': '已升级Log',
    'Add 0.1 to CTNA gain exp per CTNA Upgrade.': '每次 CTNA 升级增加 0.1 到 CTNA 增益经验。',
    'After CTNA': 'CTNA后',
    'After MMNA': 'MMNA后',
    'CRNA adds to CTNA gain exp.': 'CRNA 添加到 CTNA 经验增益。',
    'CRNA boosts MMNA effect, MMNA limit exp^1.05, CTNA exp+0.5.': 'CRNA 增强 MMNA 效应，MMNA经验上限^1.05，CTNA 经验+0.5。',
    'CRNA makes CTNA gain softcap start later.': 'CRNA 使 CTNA 获得软上限起步较晚。',
    'CTNA adds to CRNA exponent, CRNA log -0.02.': 'CTNA 添加到CRNA指数，CRNA对数 -0.02。',
    'CTNA boosts CRNA gain after log.': 'CTNA 在对数后提高 CRNA 增益。',
    'CTNA boosts MMNA effect.': 'CTNA 增强 MMNA 效应。',
    'CTNA boosts MMNA limit, CRNA log -0.05, mRNA buyables softcap/1.1.': 'CTNA 提高 MMNA 限制，CRNA 对数 -0.05，mRNA 可购买软上限/1.1。',
    'CTNA boosts MMNA limit.': 'CTNA 提高了 MMNA 上限。',
    'CTNA Limit': 'CTNA 上限',
    'CTNA Limiter': 'CTNA 限制',
    'CTNA reduces \'mRNA Booster\' scaling, CRNA exp': 'CTNA 减少“mRNA加成器”膨胀，CRNA 经验',
    'CTNA reduces CRNA log, CTNA gain exp+0.5.': 'CTNA 降低 CRNA 对数，CTNA 增益经验+0.5。',
    'CTNA Upgrades boost CRNA gain after log, MMNA limit^1.5.': 'CTNA 减少 CRNA 对数，CTNaCTNA 升级增加 对数后的 CRNA 增益，MMNA 上限^1.5.A 经验收益+0.5。',
    'Your best virus points is': '你最好的病毒点是',
    'affects After log mult': '影响对数后的效果',
    'which boost cases gain by ee': '这提高了病例的收益 ee',
    'Anti-Roulette': '反轮盘赌',
    'Anti-Vaccines add to \'AM Booster\' 1st base, Anti-Vaxxers base is 100, Reduce SM scaling.': '抗疫苗 添加到“反口罩助推器” 首个基数，反疫苗接种者基数为100，减少SM膨胀。',
    '.(starts at': '.(开始于',
    '\'AM Booster\' effect boosts Anti-Vax gain, Unlock a buyable.': '“反口罩助推器”效果可提高 反疫苗 增益，解锁可购买物品。',
    'AM divides Even Lose Chance, Bulk roll even bets, cost base is 3, Buy Max AR buyables.': '反口罩 除以偶数失败几率，批量滚动偶数下注，成本基数为 3，购买最大 AR 可购买。',
    'Anti-Base': '反基数',
    'Anti-Booster': '反助推器',
    'Anti-Capped': '反上限',
    'Anti-Lose': '反败',
    'Anti-Loser': '反败者',
    'Anti-Losest': '反败王',
    'Anti-Maskers': '反口罩',
    'Auto-Winner': '自动获胜者',
    'Base Streak': '基本连胜',
    'CorVids': '冠状病毒',
    'CorVids per second': '冠状病毒每秒',
    'CorVids, which boost CTNA effect by ^': '冠状病毒，提升 CTNA 效果^',
    'CTNA boosts cases after hardcap, cases boost Anti-Vax gain, Auto-change Bets': 'CTNA 在硬上限后增加病例，病例提升反疫苗 增益，自动更改投注',
    'Green Vax': '绿色疫苗',
    'Green Vaxxer': '绿色疫苗接种者',
    'Greener Vax': '深绿色疫苗',
    'Highest Green Streak boosts Anti-Vaxxer base, Green Chance is 55%.': '最高绿色连续性提升反疫苗接种者 基数，绿色机会为 55%。',
    'Iterated AntiVax': '迭代反疫苗',
    'Upgraded AntiVax': '已升级反疫苗',
    'Vaccine Boost': '疫苗加强',
    'Vaccine Gain': '疫苗增益',
    'Vax': '疫苗',
    'Vax Booster': '疫苗助推器',
    'Vax Opposition': '疫苗反对派',
    'Vaxxer Base': '疫苗接种者基数',
    'Adverser Event': '不良事件',
    'CASED GAS GAS': '包装气气',
    'cases': '病例',
    'Get 1 \'Side Boost\'. Reward: 50 AP': '获得 1 个“侧面提升”。 奖励：50 AP',
    'Get 1 Adverse Effect. Reward: 50 AP': '获得 1 个不良影响。 奖励：50 AP',
    'Get 1F20 cases. Reward: 50 AP': '获得 1F20 病例。 奖励：50 AP',
    'Harmful Effects': '有害影响',
    '0 virus points': '0 病毒点',
    'Adverse Difficulties': '不良困难',
    'Difficult Difficulties': '困难重重',
    'Difficulties': '困难',
    'Get 1 \'Adversity Gain 2\'. Reward: 50 AP': '获得 1 个“逆境增益 2”。 奖励：50 AP',
    'Get 1 \'Adversity Gain\'. Reward: 50 AP': '获得 1 个“逆境增益”。 奖励：50 AP',
    'Get 1 Adversity. Reward: 50 AP': '获得 1 逆境。 奖励：50 AP',
    'Get 1.798F308 cases. Reward: 50 AP': '获得 1.798F308 病例。 奖励：50 AP',
    'Get 3 \'Better Bets\'. Reward: 30 AP, 5x Bet Amount': '获得 3 个“更好的赌注”。 奖励：30 AP，5x 投注金额',
    'Get 1F100 cases. Reward: 50 AP': '获得 1F100 病例。 奖励：50 AP',
    'Giggol Infected': '吉戈感染',
    'In\'F\'inite CASES': '无限病例',
    'Lose 5 times in a row with at least 60% Win Chance. Reward: 30 AP, double Bet Amount': '以至少 60% 的获胜几率连续输掉 5 次。 奖励：30 AP，双倍投注金额',
    'After log exponent': '对数指数后',
    '6.969e69,696 Adversities (v0.6.9.2). Warning: autosave is off': '6.969e69,696 逆境 (v0.6.9.2)。 警告：自动保存已关闭',
    'Anti-Anti-AntiVaxxed': '反反反疫苗接种',
    'Anti-Vaxxed Giggol': '反疫苗接种吉戈',
    'Get 1 Unvaccinated Vaxxer. Reward: 50 AP, buy max \'Adverse Boost\'': '获得 1 个未接种疫苗的 疫苗接种者。 奖励：50 AP，购买最大“逆境提升”',
    'Get 1F100 cases in Vaccination. Reward: 50 AP': '在疫苗接种中获得 1F100 个病例。 奖励：50 AP',
    '1e173 Unvaccinated Infections (v0.6.10). Warning: autosave is off': '1e173 未接种疫苗的感染 (v0.6.10)。 警告：自动保存已关闭',
    'After Infecter': '感染后',
    'Infecters boost CRNA gain after log and MMNA limit, 5 VN sc/1.02, +0.2 CRNA exp, -0.04 CRNA log': '感染者在 log 和 MMNA 限制后提高 CRNA 增益，5 病毒编号概率膨胀/1.02，+0.2 CRNA 经验，-0.04 CRNA log',
    'Logged Infecters': '记录的感染者',
    'Infecters reduce CRNA log, MMNA sc/1.02, 5 and 10 VN sc/1.05, +0.1 CRNA exp': '感染者减少 CRNA log, MMNA膨胀/1.02, 5 和 10 病毒编号概率膨胀/1.05, +0.1 CRNA 经验',
    'MMNA limit adds to CRNA exponent, C Reward 3 ^3, MMNA lim^': 'MMNA 上限增加 CRNA 指数，C 奖励 3 ^3，MMNA 上限^',
    'MMNA limit reduces 10 VN ch sc, Chance sc^0.8, C Mut mRNA sc/1.05, MMNA sc/': 'MMNA 上限减少 10 病毒编号概率膨胀，几率为 sc^0.8，日冕突变mRNA膨胀/1.05，MMNA膨胀/',
    'Anti-Vaxxed Adversity': '反疫苗逆境',
    "Get 1 'Adversity Gain 2' in Vaccination. Reward: 50 AP": "在疫苗接种中获得 1 个“逆境增益 2”。 奖励：50 AP",
    "Get 1.798F308 cases in Vaccination. Reward: 50 AP": "在疫苗接种中获得 1.798F308 个病例。 奖励：50 AP",
    "In'F'inite ANTI-VAX": "无限反疫苗",
    "ExpomRNA": "核糖核酸",
    "case": "病例",
    "e2.93e30 cases in 'Booster Vaccine' (v0.6.16). Warning: autosave is off": "e2.93e30例“强化疫苗”病例(v0.6.16)。警告:自动保存已关闭",
    "Anti-Adenovirus": "抗腺病毒",
    "Anti-Inactivated": "抗灭活",
    "Anti-Ribonucleic": "抗核糖核酸",
    "Anti-Subunit": "反亚单位",
    "Booster Coughin' Dance!": "助推器咳嗽舞！",
    "Booster Dimension": "助推器尺寸",
    "CO.RO.NA.": "科罗娜",
    "Coffin Boosters": "棺材助推器",
    "Complete 4 Fatality Challenges Reward: 5 AP": "完成 4 次致命挑战奖励：5 AP",
    "Complete all Infecter Challenges. Reward: 6 AP": "完成所有感染者挑战。奖励：6 AP",
    "Complete an uncoater challenge. Reward: 2 AP": "完成一次脱衣挑战。奖励：2 AP",
    "COV": "冠状病毒",
    "COVI": "冠状病毒",
    "Deadly Boosters": "致命助推器",
    "F-World Vaccination": "F-World 疫苗接种",
    "Fail a challenge. Reward: 100 AP": "挑战失败。奖励：100 AP",
    "Failure!": "失败！",
    "Fatal Boosters": "致命助推器",
    "GAS GAS GAS": "煤气煤气煤气",
    "Get 1 'CRNA Exponent'. Reward: 15 AP": "获得 1 个“CRNA 指数”。奖励：15 AP",
    "Get 1 'Disease Boost'. Reward: 7 AP": "获得 1 个“疾病加成”。奖励：7 AP",
    "Get 1 'Immunity Base'. Reward: 6 AP": "获得 1 个“免疫基础”。奖励：6 AP",
    "Get 1 Adverse Vaxxer. Reward: 50 AP, Double UV gain per Adverse Vaxxer upgrade": "获得 1 个不利的 Vaxxer。奖励：50 AP，每次升级 Adverse Vaxxer 获得双倍紫外线增益",
    "Get 1 Atom. Reward: 9 AP": "获得 1 个原子。奖励：9 AP",
    "Get 1 Casualty Dimension 8. Reward: 5 AP": "获得 1 个伤亡维度 8。奖励：5 AP",
    "Get 1 casualty. Reward: 5 AP": "造成1人伤亡。奖励：5 AP",
    "Get 1 CorVid. Reward: 20 AP": "获得 1 个 CorVid。奖励：20 AP",
    "Get 1 CRNA. Reward: 15 AP": "获得 1 个 CRNA。奖励：15 AP",
    "Get 1 CTNA. Reward: 15 AP": "获得 1 个 CTNA。奖励：15 AP",
    "Get 1 death in 'Booster Vaccine'. Reward: 100 AP, AP boosts base cases gain at 1 death.": "在“增强疫苗”中获得 1 人死亡。奖励：100 AP，AP 增加 1 人死亡时的基础案例增益。",
    "Get 1 death. Reward: 3 AP, Autobuy buyables, 'Smell Loss' buys 2x more and faster, AP boosts severity, Keep I/R upgrades": "获得 1 人死亡。奖励：3 AP、Autobuy 可购买物品、“气味损失”购买速度增加 2 倍、AP 提高严重程度、保持 I/R 升级",
    "Get 1 fatality in 'Booster Vaccine'. Reward: 100 AP, AP boosts base cases gain at 1 fatality.": "在“增强疫苗”中造成 1 人死亡。奖励：100 AP，AP 增加 1 人死亡时的基础案例增益。",
    "Get 1 fatality. Reward: 4 AP": "获得 1 次死亡。奖励：4 AP",
    "Get 1 MMNA. Reward: 10 AP": "获得 1 个 MMNA。奖励：10 AP",
    "Get 1 Molecule. Reward: 9 AP": "获得 1 个分子。奖励：9 AP",
    "Get 1 mRNA. Reward: 10 AP": "获得 1 个 mRNA。奖励：10 AP",
    "Get 1 Phosphorus. Reward: 9 AP": "获得 1 个磷。奖励：9 AP",
    "Get 1 replicator. Reward: 2 AP": "获得 1 个复制器。奖励：2 AP",
    "Get 1 Ribose-Phosphate. Reward: 9 AP": "获得 1 个磷酸核糖。奖励：9 AP",
    "Get 1 severity. Reward: 3 AP": "获得 1 个严重性。奖励：3 AP",
    "Get 1 symptom in 'Booster Vaccine'. Reward: 100 AP, AP boosts base cases gain at 1 symptom and remove AP effect hardcap in 'Booster Challenge'.": "在“增强疫苗”中获得 1 个症状。奖励：100 AP，AP 可提高 1 个症状的基础病例增益，并在“助推器挑战”中移除 AP 效果硬帽。",
    "Get 1 uncoater. Reward: 2 AP, AP boosts infectivity and keep virus upgrades": "获得 1 个脱衣机。奖励：2个AP，AP提升感染力，保持病毒升级",
    "Get 1 Unquarantined Infection. Reward: 7 AP": "获得 1 次未隔离的感染。奖励：7 AP",
    "Get 1,000 cases. Reward: 1 AP": "获得 1,000 病例。奖励：1 AP",
    "Get 1,000 Mutations. Reward: 15 AP": "获得 1,000 个突变。奖励：15 AP",
    "Get 1,000,000 cases. Reward: 1 AP": "获得 1,000,000 个案例。奖励：1 AP",
    "Get 1,000,000 Multiplier Boosts. Reward: 8 AP": "获得 1,000,000 倍乘数提升。奖励：8 AP",
    "Get 1,466,925 deaths. Reward: 3 AP, Double death gain": "获得 1,466,925 人死亡。奖励：3 AP，双倍死亡增益",
    "Get 1.0000F10 cases. Reward: 50 AP": "获得 1.0000F10 病例。奖励：50 AP",
    "Get 1.0000F20 cases. Reward: 50 AP": "获得 1.0000F20 病例。奖励：50 AP",
    "Get 1.0000F5 cases. Reward: 10 AP": "获得 1.0000F5 病例。奖励：10 AP",
    "Get 1.000e1,000 fatality power. Reward: 4 AP": "获得 1.000e1,000 致命力量。奖励：4 AP",
    "Get 1.000e10,000 fatality without Dimension and Multiplier Boosts. Reward: 5 AP": "在没有维度和乘数提升的情况下获得 1.000e10,000 死亡。奖励：5 AP",
    "Get 1.000e100 cases. Reward: 2 AP": "获得 1.000e100 病例。奖励：2 AP",
    "Get 1.000e100 deaths. Reward: 4 AP": "获得 1.000e100 人死亡。奖励：4 AP",
    "Get 1.000e100 LaBas. Reward: 20 AP": "获得 1.000e100 拉巴斯。奖励：20 AP",
    "Get 1.000e19 CorVids": "获取 1.000e19 CorVids",
    "Get 1.000e30 deaths. Reward: 3 AP, Double death gain": "获得 1.000e30 死亡。奖励：3 AP，双倍死亡增益",
    "Get 1.000e30,000 casuals. Reward: 5 AP": "获得 1.000e30,000 临时工。奖励：5 AP",
    "Get 1.000F1,000,000 cases. Reward: 50 AP, AP boosts UI gain.": "获得 1.000F1,000,000 病例。奖励：50 AP，AP提升UI增益。",
    "Get 1.000F100 cases in Vaccination. Reward: 50 AP": "在疫苗接种中获得 1.000F100 例。奖励：50 AP",
    "Get 1.000F100 cases. Reward: 50 AP": "获得 1.000F100 病例。奖励：50 AP",
    "Get 1.798e308 cases. Reward: 2 AP": "获得 1.798e308 个案例。奖励：2 AP",
    "Get 1.798e308 deaths in 'Booster Vaccine'. Reward: 100 AP, AP boosts Anti-Booster gain.": "在“加强疫苗”中获得 1.798e308 人死亡。奖励：100 AP，AP 提升反助推器增益。",
    "Get 10 cases. Reward: 1 AP": "拿10病例。奖励：1 AP",
    "Get 10 Infecter milestones. Reward: 10 AP": "获得 10 个感染者里程碑。奖励：10 AP",
    "Get 10 infectivity. Reward: 1 AP, AP boosts VP": "获得 10 传染性。奖励：1 AP，AP提升VP",
    "Get 100 Corona Mutations. Reward: 15 AP": "获得 100 次电晕突变。奖励：15 AP",
    "Get 11 symptom upgrades. Reward: 3 AP": "获得 11 个症状升级。奖励：3 AP",
    "Get 14 death upgrades. Reward: 4 AP": "获得 14 次死亡升级。奖励：4 AP",
    "Get 2 Adverse Vaxxer Upgrades. Reward: 50 AP, Double UV and Adverse Vaxxer gain, Start with 1e50 UV": "获得 2 次 Adverse Vaxxer 升级。奖励：50 AP，双倍 UV 和 Adverse Vaxxer 增益，从 1e50 UV 开始",
    "Get 2 cases. Reward: 1 AP": "拿2病例。奖励：1 AP",
    "Get 2 fatality upgrades. Reward: 4 AP, AP boosts death gain": "获得 2 次死亡升级。奖励：4 AP，AP增加死亡增益",
    "Get 2 uncoater upgrades. Reward: 2 AP": "获得 2 次脱衣机升级。奖励：2 AP",
    "Get 2,022 aRNA Vaccines. Reward: 50 AP, Double Adverse Vaxxer gain and log10(UV) boosts UV gain.": "获得 2,022 种 aRNA 疫苗。奖励：50 AP，双重不利 Vaxxer 增益和 log10(UV) 提升 UV 增益。",
    "Get 2,023 AAV Vaccines. Reward: 50 AP, Double Adverse Vaxxer gain and log10(UV) boosts UV gain.": "获得 2,023 种 AAV 疫苗。奖励：50 AP，双重不利 Vaxxer 增益和 log10(UV) 提升 UV 增益。",
    "Get 2,024 AAV Vaccines. Reward: 50 AP, log10(Adverse Vaxxer) boosts Adverse Vaxxer gain and log10(UV) boosts UV gain.": "获得 2,024 种 AAV 疫苗。奖励：50 AP，log10(Adverse Vaxxer) 提升 Adverse Vaxxer 增益，log10(UV) 提升 UV 增益。",
    "Get 2,025 ASV Vaccines. Reward: 50 AP, log10(Adverse Vaxxer) boosts Adverse Vaxxer gain and log10(UV) boosts UV gain.": "获得 2,025 种 ASV 疫苗。奖励：50 AP，log10(Adverse Vaxxer) 提升 Adverse Vaxxer 增益，log10(UV) 提升 UV 增益。",
    "Get 20 Corona Mutations. Reward: 15 AP": "获得 20 次电晕突变。奖励：15 AP",
    "Get 3 Corona Mutations. Reward: 10 AP": "获得 3 次电晕突变。奖励：10 AP",
    "Get 30,000 Corona Mutations. Reward: 20 AP": "获得 30,000 个电晕突变。奖励：20 AP",
    "Get 300 Mutations. Reward: 15 AP": "获得 300 个突变。奖励：15 AP",
    "Get 5 Adverse Vaxxer Upgrades. Reward: 50 AP, Double Adverse Vaxxer gain": "获得 5 次不良 Vaxxer 升级。奖励：50 AP，双重不利 Vaxxer 增益",
    "Get 5 infectivity upgrades. Reward: 1 AP": "获得 5 次传染性升级。奖励：1 AP",
    "Get 5 uncoater upgrades. Reward: 2 AP": "获得 5 次脱衣机升级。奖励：2 AP",
    "Get 590,362,339 cases in 'Booster Vaccine'. Reward: 100 AP, Adverse Vaxxer gain is multiplied by 1.01 per AP.": "在“加强疫苗”中获得 590,362,339 例。奖励：100 AP，不利 Vaxxer 增益乘以每个 AP 1.01。",
    "Get 6 fatality milestones. Reward: 4 AP, 'More Fatal' buys 5x more and 2x faster": "获得 6 个死亡里程碑。奖励：4 AP，“More Fatal”购买量增加 5 倍，速度提高 2 倍",
    "Get 6,470,055 deaths in 'Booster Vaccine'. Reward: 100 AP.": "在“加强疫苗”中获得 6,470,055 人死亡。奖励：100 AP。",
    "Get 6.000e666,666 fatality without Dimension and Multiplier Boosts in Casualty Challenge 1. Reward: 5 AP, AP boosts fatality dimensions": "在伤亡挑战 1 中获得 6.000e666,666 死亡人数，而没有维度和乘数提升。奖励：5 AP，AP 提升死亡维度",
    "Get 63,154,455 cases. Reward: 1 AP": "获得 63,154,455 个案例。奖励：1 AP",
    "Get 7 Corona Mutations. Reward: 15 AP": "获得 7 次电晕突变。奖励：15 AP",
    "Get 7 infectivity upgrades. Reward: 2 AP": "获得 7 次传染性升级。奖励：2 AP",
    "Get 7.800e9 cases. Reward: 1 AP": "获得 7.800e9 病例。奖励：1 AP",
    "Get 8 death milestones. Reward: 3 AP, AP formula is better": "获得 8 个死亡里程碑。奖励：3 AP，AP公式更好",
    "Get 8 Infecter milestones. Reward: 10 AP": "获得 8 个感染者里程碑。奖励：10 AP",
    "Get a Fatality Dimension in 'Booster Vaccine'. Reward: 100 AP, fatality and unvaxxed prion gain exponent+0.2 at 1 misfolded protein.": "在“增强疫苗”中获得死亡率维度。奖励：100 AP，死亡率和未感染的朊病毒在 1 个错误折叠的蛋白质处获得指数 +0.2。",
    "Get e1.0000e100 cases. Reward: 5 AP": "获取 e1.0000e100 病例。奖励：5 AP",
    "Get e1.0000e18 cases. Reward: 4 AP, Double Fatality Dimensions": "获取 e1.0000e18 病例。奖励：4 AP，双倍死亡维度",
    "Get e1.000e1,000 cases. Reward: 6 AP": "获得 e1.000e1,000 病例。奖励：6 AP",
    "Get e1.000e1,000,000 cases. Reward: 6 AP, multiply infection power and infectious disease gain (decreases with more IDs, starts at 5e285 IDs": "获得 e1.000e1,000,000 病例。奖励：6 AP，乘以感染力和传染病增益（随着 ID 的增加而减少，从 5e285 ID 开始",
    "Get e7,800,000,000 cases in Quarantine. Reward: 8 AP": "在隔离区获得 e7,800,000,000 个案例。奖励：8 AP",
    "Get ee1.0000e20 cases. Reward: 8 AP": "获取 ee1.0000e20 个案例。奖励：8 AP",
    "Get ee1.000e1,000 cases. Reward: 10 AP": "获取 ee1.000e1,000 病例。奖励：10 AP",
    "Get ee8.8521e33 cases. Reward: 9 AP": "获取ee8.8521e33个案例。奖励：9 AP",
    "Get exactly 99 8th Dimensions. Reward: 5 AP": "准确地获得 99 个 8 维。奖励：5 AP",
    "Get F1e20 cases. Reward: 100 AP, replicant interval is 2x faster.": "获取 F1e20 案例。奖励：100 AP，复制间隔快 2 倍。",
    "Get F7.626e12 cases. Reward: 100 AP.": "获取 F7.626e12 机病例。奖励：100 AP。",
    "Get F7.800e9 cases. Reward: 100 AP, AP boosts cases gain after slog.": "获取 F7.800e9 机病例。奖励：100 AP，AP 增加了 slog 后的案件增益。",
    "Get F7.8e9 cases in Vaccination. Reward: 100 AP.": "在疫苗接种中获得 F7.8e9 病例。奖励：100 AP。",
    "Get less than 0 log. Reward: 20 AP": "获取小于 0 log。奖励：20 AP",
    "Get Unquarantined Infections out of Quarantine. Reward: 8 AP": "将未隔离的感染带出隔离区。奖励：8 AP",
    "Harmful-Vaxxer": "有害-Vaxxer",
    "Harmfuler-Vaxxer": "Harmfuler-Vaxxer",
    "Million In'F'ected": "百万受影响",
    "UnBoostered Virus": "未增强病毒",
    "Unlock Casuals. Reward: 5 AP": "解锁休闲装。奖励：5 AP",
    "UnVaxxed Covid": "Unvaxxed Covid",
    "Upgraded Vaxxer": "升级的 Vaxxer",
    "World In'F'ected": "世界受影响",
    "Cases Representation": "病例表示",
    "Hotkeys": "快捷键",
    "Changelog": "更新日志",
    "If every case were the size of SARS-VoC-3, and SARS-VoC-3 is 100.000 nanometers in diameter, you would have enough to make a SARS-CoV-2 virus.": "如果每个病例都是 SARS-VoC-3 的大小，而 SARS-VoC-3 的直径是 100.000 纳米，那么你就足够制造 SARS-CoV-2 病毒了。",
    "Toggle Shift": "切换 Shift",
    "V:Reset for virus points": "V: 重置病毒点数",
    "Shift+V:Reset for unvaxxed viruses": "Shift+V: 重置未感染病毒",
    "Shift+R:Reset for unvaxxed replicators": "Shift+R: 重置未感染的复制器",
    "Shift+P:Reset for unvaxxed prions": "Shift+P: 重置未感染的朊病毒",
    "Shift+I:Reset for unvaxxed infectivity": "Shift+I: 重置为未侵入的传染性",
    "Anti-Containment": "反收容",
    "Booster GAS": "增压气体",
    "BoosterCased GAS": "增压器外壳气体",
    "cases in 'Booster Vaccine' (v0.": "“加强疫苗”（v0.1）中的病例",
    "Casual Booster": "休闲助推器",
    "CentiCrowd": "CentiCrowd",
    "CO.RO.NA Booster": "CO.RO.NA 助推器",
    "Cost: 1 virus point\n\t\t\t": "成本：1个病毒点\n\t\t\t",
    "Covid Pandemic": "冠状病毒病大流行",
    "Covid Unidemic": "新冠疫情全球流行",
    "Crowded": "拥挤",
    "Crowded Atoms": "拥挤的原子",
    "Crowded Virus": "拥挤的病毒",
    "Diseased Booster": "患病助推器",
    "Get 1 atom in 'Booster Vaccine'. Reward: 150 AP.": "在“加强疫苗”中获得 1 个原子。 奖励：150AP。",
    "Get 1 casualty in 'Booster Vaccine'. Reward: 100 AP.": "“加强疫苗”造成 1 人伤亡。 奖励：100 AP。",
    "Get 1 CRNA in 'Booster Vaccine'. Reward: 200 AP.": "在“加强疫苗”中获得 1 个 CRNA。 奖励：200 AP。",
    "Get 1 infecter in 'Booster Vaccine'. Reward: 150 AP.": "在“加强疫苗”中获得 1 个感染者。 奖励：150AP。",
    "Get 1 infectious disease in 'Booster Vaccine'. Reward: 150 AP.": "在“加强疫苗”中感染 1 种传染病。 奖励：150AP。",
    "Get 1 mRNA in 'Booster Vaccine'. Reward: 150 AP, atom exp+0.05.": "在“加强疫苗”中获取 1 个 mRNA。 奖励：150 AP，原子经验+0.05。",
    "Get 1 Phosphorus in 'Booster Vaccine'. Reward: 150 AP.": "在“加强疫苗”中获取 1 颗磷。 奖励：150AP。",
    "Get 1.0000F5 cases in 'Booster Vaccine'. Reward: 150 AP": "在“加强疫苗”中获得 1.0000F5 例。 奖励：150AP",
    "Get 1.000e1,111,111 fatality without Unvaxxed Replicator upgrades, Dimension and Multiplier Boosts in Casualty Challenge 1 and 'Booster Vaccine'. Reward: 150 AP, Fatality exponent*1.02.": "在伤亡挑战 1 和“加强疫苗”中，在没有 Unvaxxed 复制器升级、维度和乘数提升的情况下，造成 1.000e1,111,111 人死亡。 奖励：150 AP，死亡指数*1.02。",
    "Get 1.000e111,111 fatality without Dimension and Multiplier Boosts in Casualty Challenge 1 and 'Booster Vaccine'. Reward: 150 AP, Fatality exponent*1.01.": "在伤亡挑战 1 和“加强疫苗”中，在没有维度和乘数提升的情况下获得 1.000e111,111 死亡人数。 奖励：150 AP，死亡指数*1.01。",
    "Get 1.000e45 unquarantined cases in 'Booster Vaccine'. Reward: 150 AP.": "在“加强疫苗”中获得 1.000e45 个未隔离病例。 奖励：150AP。",
    "Get 2,024 AIV Vaccines. Reward: 50 AP, log10(Adverse Vaxxer) boosts Adverse Vaxxer gain and log10(UV) boosts UV gain.": "获取 2,024 种 AIV 疫苗。 奖励：50 AP，log10（Adverse Vaxxer）提高Adverse Vaxxer增益，log10（UV）提高UV增益。",
    "Get e1.000e1,000,000 cases in 'Booster Vaccine'. Reward: 150 AP.": "获得“加强疫苗”e1.000e1,000,000 例。 奖励：150AP。",
    "Get ee8.8521e33 cases in 'Booster Vaccine'. Reward: 150 AP.": "在“加强疫苗”中获取 ee8.8521e33 例。 奖励：150AP。",
    "Get F1.000e20 cases. Reward: 100 AP, replicant interval is 2x faster.": "获取 F1.000e20 箱。 奖励：100 AP，复制间隔加快 2 倍。",
    "Get F7.800e9 cases in Vaccination. Reward: 100 AP.": "疫苗接种中获得 F7.800e9 病例。 奖励：100 AP。",
    "In'F'ected Booster": "感染的助推器",
    "Infected Booster": "感染助推器",
    "Microscopic": "微观的",
    "Phosphate": "磷酸盐",
    "Phosphate Booster": "磷酸盐促进剂",
    "Phosphate Virus": "磷酸盐病毒",
    "Play for 13.785 aeons in this Adverse Vaxxer reset. Reward: 200 AP.": "在此 Adverse Vaxxer 重置中玩 13.785 aeons。 奖励：200 AP。",
    "Play for 2.023 millenia in this Adverse Vaxxer reset. Reward: 200 AP, Adverse Vaxxer reset time boosts base anti-distance gain.": "在 Adverse Vaxxer 重置中玩 2023 千年。 奖励：200 AP，Adverse Vaxxer 重置时间提高基础抗距离增益。",
    "Reduce the distancing to 1.000 cm. Reward: 150 AP.": "将距离减少至 1.000 cm。 奖励：150AP。",
    "Reduce the distancing to 1.000 m. Reward: 150 AP.": "将距离减少到 1.000 m。 奖励：150AP。",
    "Reduce the distancing to 100.000 nm. Reward: 200 AP.": "将距离减小到 100.000 nm。 奖励：200AP。",
    "Reduce the distancing to 100.000 pm. Reward: 200 AP, AP/1,000+1 boosts Anti-Distance gain.": "将距离缩短至晚上 100,000 点。 奖励：200 AP，AP/1,000+1 提升抗距离增益。",
    "Reduce the distancing to 100.000 µm. Reward: 150 AP.": "将距离减小至 100.000 µm。 奖励：150AP。",
    "Reduce the distancing to 30.480 cm. Reward: 150 AP.": "将距离减小至 30.480 厘米。 奖励：150AP。",
    "Unquarantined Booster": "未隔离的助推器",
    "virus point": "病毒点",
    "Scientific": "科学计数法",
    "and increase 'Infection' base by": "并增加“感染”基数",
    "infecter": "感染",
    "symptom": "症状",
    "replicator": "复制",
    "which boosts cases gain by": "提升了病例增益",
    "which produce": "产生",
    "": "",
    "": "",
    "": "",
    "": "",
    "": "",
    "": "",
    "": "",
    "": "",
    "": "",
    "": "",
    "": "",
    "": "",
    "": "",
    "": "",
    "": "",
    "": "",
    "": "",
    "": "",
    "": "",
    "": "",
    "": "",
    "": "",
    "": "",
    "": "",
    "": "",
    "": "",
    "": "",
    "": "",
    "": "",
    "": "",
    "": "",
    "": "",
    "": "",
    "": "",
    "": "",
    "": "",
    "": "",
    "": "",
    "": "",
    "": "",
    "": "",
    "": "",
    "": "",
    "": "",
    "": "",
    "": "",
    "": "",
    "": "",
    "": "",
    "": "",
    "": "",
    "": "",
    "": "",
    "": "",
    "": "",
    "": "",
    "": "",
    "": "",
    "": "",
    "": "",
    "": "",
    "": "",
    "": "",
    "": "",
    "": "",
    "": "",
    "": "",
    "": "",
    "": "",
    "": "",
    "": "",
    "": "",

    //原样
    'Current endgame: e3.689e12 mRNA \(v0.': '当前游戏终点：e3.689e12mRNA (v0.',
    'RNA': 'RNA',
    'mRNA': 'mRNA',
    'CRNA': 'CRNA',
    'MMNA': 'MMNA',
    '4e64 Anti-Vaccines (v0.': '4e64 抗疫苗 (v0.',
    'Main\n\t\t\t\tPrestige Tree server': '主\n\t\t\t\t声望树服务器',
    '': '',
    '': '',
    '': '',
    '': '',
    '': '',
    '': '',
    '': '',
    '': '',
    '': '',

}


//需处理的前缀
var cnPrefix = {
    "(-": "(-",
    "(+": "(+",
    "(": "(",
    "-": "-",
    "+": "+",
    " ": " ",
    ": ": "： ",
    "\n": "",
    "                   ": "",
    "                  ": "",
    "                 ": "",
    "                ": "",
    "               ": "",
    "              ": "",
    "             ": "",
    "            ": "",
    "           ": "",
    "          ": "",
    "         ": "",
    "        ": "",
    "       ": "",
    "      ": "",
    "     ": "",
    "    ": "",
    "   ": "",
    "  ": "",
    " ": "",
    "The Modding Tree": "模型树",
    "Theme: ": "主题: ",
    "Current endgame: ": "当前版本终点: ",
    "It took you ": "花费了你 ",
    "Multiplier per Fatality Dimension": "每个死亡维度的乘数",
    "Social Distant Multiplier Boost Scaling Start": "远距离倍增器加成比例开始",
    "\'More Exponenter\' autobuy:": "“更多指数”自动购买：",
    "\'More Fatal\' autobuy:": "“更多致命”自动购买：",
    "\'Smell Loss\' autobuy:": "“嗅觉丧失”自动购买：",
    "Single-Tab Mode: ": "单标签模式: ",
    "Autobuy Mutations, CRNA exponent +": "自动购买突变, CRNA指数 +",
    "AM boosts Anti-Vaxxer base, Green Chance is ": "反口罩 提高了 反疫苗接种者 基数，绿色几率 是",
    "Distant Multiplier Boost Scaling Start:": "远程乘数提升缩放开始于：",
    "Offline Time: ": "离线时长: ",
    "Virus Name:": "病毒名称:",
    ") (starts at ": ") (开始于 ",
    "Time Played: ": "游戏时长：",
    "Notation: ": "符号：",
    "CTRL-Click to Toggle Tooltips: ": "按住 CTRL 键并单击以切换工具提示：",
    "": "",
    "": "",
    "": "",
    "": "",
    "": "",
    "": "",
    "": "",
    "": "",
    "": "",
    "": "",
    "": "",
}

//需处理的后缀
var cnPostfix = {
    ":": "：",
    "：": "：",
    ": ": "： ",
    "： ": "： ",
    "/s)": "/s)",
    "/s": "/s",
    ")": ")",
    "%": "%",
    "                   ": "",
    "                  ": "",
    "                 ": "",
    "                ": "",
    "               ": "",
    "              ": "",
    "             ": "",
    "            ": "",
    "           ": "",
    "          ": "",
    "         ": "",
    "        ": "",
    "       ": "",
    "      ": "",
    "     ": "",
    "    ": "",
    "   ": "",
    "  ": "",
    " ": " ",
    "\n": "",
    " to beat the game.": "通关这个游戏",
    ". Reward: 25 AP": ". 奖励: 25 AP",
    " Total CTNA": " 总计CTNA",
    ", unlock a buyable": "，解锁一个购买项",
    " (hardcapped": "（硬上限",
    "": "",
    "": "",
    "": "",
    "": "",
    "": "",
    "": "",
}

//需排除的，正则匹配
var cnExcludeWhole = [
    /^x?\d+(\.\d+)?[A-Za-z%]{0,2}(\s.C)?\s*$/, //12.34K,23.4 °C
    /^x?\d+(\.\d+)?(e[+\-]?\d+)?\s*$/, //12.34e+4
    /^\/([\d\.]+), \^e([\d\.]+)e([\d\.,]+)$/,
    /^\:e([\d\.]+)e([\d\.,]+)$/,
    /^([\d\.]+)e([\d\.,]+) CTNA$/,
    /^\d+(\.\d+)?[A-Za-z]{0,2}.?\(?([+\-]?(\d+(\.\d+)?[A-Za-z]{0,2})?)?$/, //12.34M (+34.34K
    /^(\d+(\.\d+)?[A-Za-z]{0,2}\/s)?.?\(?([+\-]?\d+(\.\d+)?[A-Za-z]{0,2})?\/s\stot$/, //2.74M/s (112.4K/s tot
    /^\d+(\.\d+)?(e[+\-]?\d+)?.?\(?([+\-]?(\d+(\.\d+)?(e[+\-]?\d+)?)?)?$/, //2.177e+6 (+4.01+4
    /^(\d+(\.\d+)?(e[+\-]?\d+)?\/s)?.?\(?([+\-]?(\d+(\.\d+)?(e[+\-]?\d+)?)?)?\/s\stot$/, //2.177e+6/s (+4.01+4/s tot
];
var cnExcludePostfix = [
    /:?\s*x?\d+(\.\d+)?(e[+\-]?\d+)?\s*$/, //12.34e+4
    /:?\s*x?\d+(\.\d+)?[A-Za-z]{0,2}$/, //: 12.34K, x1.5
]

//正则替换，带数字的固定格式句子
//纯数字：(\d+)
//逗号：([\d\.,]+)
//小数点：([\d\.]+)
//原样输出的字段：(.+)
var cnRegReplace = new Map([
    [/^requires ([\d\.]+) more research points$/, '需要$1个研究点'],
    [/^Play for (.+)y (.+)d (.+)h (.+)m (.+)s in this Adverse Vaxxer reset. Reward: (.+) AP.$/, '在此 Adverse Vaxxer 重置中玩 $1年 $2天 $3小时 $4分 $5秒。 奖励：$6 AP。'],
    [/^(\d+) Royal points$/, '$1 皇家点数'],
    [/^Cost: (\d+) RP$/, '成本：$1 皇家点数'],
    [/^Usages: (\d+)\/$/, '用途：$1\/'],
    [/^workers: (\d+)\/$/, '工人：$1\/'],
    [/^(\d+) uncoaters$/, '$1 脱壳者'],
    [/^e(\d+),(\d+)e(\d+),$/, 'e$1,$2e$3,'],
    [/^(\d+)e(\d+)×, \^$/, '$1e$2×, ^'],
    [/^e(\d+).(\d+)e(\d+)×, \^$/, 'e$1.$2e$3×, ^'],
    [/^(\d+),(\d+)×, \^$/, '$1,$2x, ^'],
    [/^e(\d+).(\d+)e(\d+),(\d+)×, \^$/, 'e$1.$2e$3,$4×, ^'],
    [/^e(\d+).(\d+)e(\d+)×$/, 'e$1.$2e$3×'],
    [/^e(\d+).(\d+)e(\d+)×, \^$/, 'e$1.$2e$3×, ^'],
    [/^(\d+),(\d+),(\d+), \+(\d+),$/, '$1,$2,$3, +$4'],
    [/^(\d+),(\d+),(\d+)x, \+$/, '$1,$2,$3x, +'],
    [/^(\d+),(\d+) \+(\d+),$/, '$1,$2, +$3,'],
    [/^(\d+),(\d+),$/, '$1,$2,'],
    [/^e(\d+).(\d+)e(\d+),$/, 'e$1.$2e$3,'],
    [/^e(\d+).(\d+)e(\d+),(\d+)x, \^$/, 'e$1.$2e$3,$4x, ^'],
    [/^e(\d+).(\d+)e$/, 'e$1.$2e'],
    [/^\/e(\d+).(\d+)e$/, 'e$1.$2e'],
    [/^\/e(\d+).(\d+)e(\d+),$/, 'e$1.$2e$3,'],
    [/^(\d+).(\d+)e(\d+),(\d+),$/, '$1.$2e$3,$4,'],
    [/^(\d+).(\d+)e(\d+),(\d+) MMNA$/, '$1.$2e$3,$4 MMNA'],
    [/^(\d+).(\d+)e(\d+),$/, '$1.$2e$3,'],
    [/^e-(\d+).(\d+)e(\d+),$/, 'e-$1.$2e$3,'],
    [/^e-e(\d+),(\d+),(\d+),$/, 'e-e$1,$2,$3,'],
    [/^e(\d+),(\d+),(\d+),$/, 'e$1,$2,$3,'],
    [/^ee(\d+),(\d+),(\d+),$/, 'ee$1,$2,$3,'],
    [/^ee(\d+).(\d+)e(\d+),$/, 'ee$1.$2e$3,'],
    [/^(\d+) symptoms$/, '$1 症状'],
    [/^(\d+) total death$/, '$1 总死亡'],
    [/^(\d+) Virus Number$/, '$1 病毒编号'],
    [/^(\d+).(\d+) Virus Number$/, '$1.$2 病毒编号'],
    [/^Completed:(\d+)\/$/, '已完成:$1/'],
    [/^Get (\d+)\/(\d+) Green Chance. Reward: 50 AP, AP boosts Anti-Vaccine gain$/, '获得 $1\/$2 绿色几率。 奖励：50 AP，AP提升抗疫苗增益'],
    [/^Fatality Dimension (\d+) Autobuyer$/, '致死性维度$1自动购买者'],
    [/^Cost:(.+) mRNA$/, '消耗:$1 mRNA'],
    [/^(.+) Adverse Effects (.+). Warning: autosave is off$/, '$1 不良影响 $2。 警告：自动保存已关闭'],
    [/^Cost: (.+) Anti-Vaccines\n\t\t\t$/, '成本: $1 抗疫苗\n\t\t\t'],
    [/^Cost: (.+) CTNA\n\t\t\t$/, '成本: $1 CTNA\n\t\t\t'],
    [/^Cost: (.+) virus points\n			$/, '消耗：$1病毒点数\n			'],
    [/^Cost: (.+) replicators\n			$/, '消耗：$1复制\n			'],
    [/^Cost: (.+) infectivity\n			$/, '消耗：$1传染\n			'],
    [/^Cost: (.+) uncoaters\n			$/, '消耗：$1脱壳者\n			'],
    [/^Cost: (.+) severity\n			$/, '消耗：$1严重性\n			'],
    [/^Cost: (.+) symptoms\n			$/, '消耗：$1症状\n			'],
    [/^Cost: (.+) infection power\n			$/, '消耗：$1感染力量\n			'],
    [/^Cost: (.+) RNA\n			$/, '消耗：$1 RNA\n			'],
    [/^Cost: (.+) mRNA\n			$/, '消耗：$1 mRNA\n			'],
    [/^Cost: (.+) fatality\n			$/, '消耗：$1致死性\n			'],
    [/^Cost: (.+) deaths\n			$/, '消耗：$1死亡\n			'],
    [/^Cost: (.+) casualty\n			$/, '消耗：$1受害者\n			'],
    [/^Cost: (.+) infected infections\n			$/, '消耗：$1传染感染\n			'],
    [/^Cost: (.+) casual viruses\n			$/, '消耗：$1受害病毒\n			'],
    [/^Cost: (.+) Unquarantined Cases\n			$/, '消耗：$1反防疫病例\n			'],
    [/^Cost: (.+) infectious diseases\n			$/, '消耗：$1感染性疾病\n			'],
    [/^\^(.+) \(softcapped$/, '^$1 (已达软上限'],
    [/^(.+)x \(softcapped$/, '$1x (已达软上限'],
    [/^Coronas, which make CTNA gain softcap start (.+) later and adds (.+) to CRNA exp per Corona Mutation.$/, '日冕，它使 CTNA 在 $1 倍之后获得软上限，并为每个 日冕突变增加 $2 到 CRNA 经验。'],
    [/^Last save was (.+)s ago.$/, '上次保存在$1秒之前'],
    [/^Multiply \'Cases Boost\' base by (.+), and get 1 free UC Boost, UI Boost, and Quarantine Boost.\n(.+)Cost: (.+) Unquarantined Cases\n(.+)Effect: (.+)x\n(.+)Amount: (.+)$/, '将“病例提升”基数乘以 $1，并获得 1 个免费的 UC 提升、UI 提升和隔离提升。\n 成本：$3 未隔离案例\n 效果：$5x\n 数量 : $7'],
    [/^Multiply base CRNA gain by (.+) \(based on mutations\).\n(.+)Cost: (.+) CRNA\n(.+)Effect: (.+)x\n(.+)Amount: (.+)$/, '将基础 CRNA 增益乘以 $1（基于突变）。\n 成本：$3 CRNA\n 效果：$5x\n 数量 : $7'],
    [/^Anti-Maskers, which boost LaBas effect and \'Upgraded Log\' upg amt exp by \^(.+),$/, '反口罩，提高LaBas效果和“已升级对数” 升级数量经验 \^$1，'],
    [/^Increase Anti-Vax effect exponent by (.+) \(based on Anti-Vax\) and multiply Anti-Vax gain by (.+) \(based on Streak Mult\).\n(.+)Cost: (.+) Anti-Vaccines\n(.+)Effect: \+(.+), (.+)x\n(.+)Amount$/, '将 反疫苗 效果指数增加 $1（基于 反疫苗）并将 反疫苗 增益乘以 $2（基于 连胜乘数）。\n$3成本：$4 抗疫苗\n$5效果：\+$6, $7x \n 数量'],
    [/^, and increase \'CRNA Exponent\' base by (.+).\n(.+)Cost: (.+) CTNA\n(.+)Effect: \^(.+), \+(.+)\n(.+)Amount$/, '，并将“CRNA 指数”基数增加 $1。\n$2成本：$3 CTNA\n$4效果：\^$5，\+$6\n$7金额'],
    [/^Multiply max buyable level by (.+) \(based on UC\).\n(.+)Cost: (.+) infection power\n(.+)Effect: (.+)x\n(.+)Amount: (.+)$/, '最大可购买等级乘以$1（基于UC）。\n$2成本：$3 感染力\n$4效果：$5x \n$6数量：$7'],
    [/^Increase the max Replicated Boosts.\n(.+)Cost: (.+) casualty\n(.+)Max: (.+)\n(.+)Amount: (.+)$/, '增加最大复制助推器。\n$1成本：$2 受害者\n$3最大：$4 \n$5金额：$6'],
    [/^Reduce the replicate interval.\n(.+)Cost: (.+) casualty\n(.+)Interval: (.+) Planck Times\n(.+)Amount: (.+)$/, '减少复制间隔。\n$1成本：$2 受害者\n$3间隔：$4 普朗克时间\n$5数量：$6'],
    [/^Multiply base CRNA gain by (.+) \(based on mutations\).\n(.+)Cost: (.+) CRNA\n(.+)Effect: (.+)x\n(.+)Amount$/, '基本CRNA增益乘以$1（基于突变）。\n$2成本：$3 CRNA \n$4效果：$5x \n$6数量'],
    [/^Multiply severity gain by (.+).\n(.+)Cost: (.+) severity\n(.+)Effect: (.+)x\n(.+)Amount: (.+)$/, '严重性获取加成$1\n$2消耗：$3严重性\n$4效果：$5×\n$6数量:$7'],
    [/^Multiply severity gain by (.+).\n(.+)Cost: (.+) severity\n(.+)Effect: (.+)x\n(.+)Amount$/, '严重性获取加成$1\n$2消耗：$3严重性\n$4效果：$5×\n$6数量'],
    [/^Multiply the uncoater base by (.+) \(based on cases\)\n                Cost: (.+) severity\n                Effect: (.+)x\n                Amount: (.+)$/, '脱壳者基础加成$1(基于病例)\n                消耗：$2严重性\n                效果：$3×\n                数量:$4'],
    [/^Multiply the uncoater base by (.+) \(based on cases\)\n                Cost: (.+) severity\n                Effect: (.+)x\n                Amount$/, '脱壳者基础加成$1(基于病例)\n                消耗：$2严重性\n                效果：$3×\n                数量'],
    [/^Increase \'Symptom Base\' base by (.+) \(based on fatality and severity\)\n                Cost: (.+) severity\n                Effect: \+(.+)\n                Amount: (.+)$/, '增加"症状基础"$1(基于致死性和严重性)\n                消耗：$2严重性\n                效果：+$3\n                数量:$4'],
    [/^Increase \'Symptom Base\' base by (.+) \(based on fatality and severity\)\n                Cost: (.+) severity\n                Effect: \+(.+)\n                Amount$/, '增加"症状基础"$1(基于致死性和严重性)\n                消耗：$2严重性\n                效果：+$3\n                数量'],
    [/^Multiply \'Severity Gain\' base by (.+) \(based on deaths\)\n                Cost: (.+) severity\n                Effect: (.+)x\n                Amount: (.+)$/, '"严重性获取"基础加成$1(基于死亡)\n                消耗：$2严重性\n                效果：$3×\n                数量:$4'],
    [/^Multiply \'Severity Gain\' base by (.+) \(based on deaths\)\n                Cost: (.+) severity\n                Effect: (.+)x\n                Amount$/, '"严重性获取"基础加成$1(基于死亡)\n                消耗：$2严重性\n                效果：$3×\n                数量'],
    [/^Multiply \'Infection\' base by (.+). \(based on VP\)\n                Cost: (.+) severity\n                Effect: (.+)x\n                Amount: (.+)$/, '"感染"基础加成$1(基于病毒点数)\n                消耗：$2严重性\n                效果：$3×\n                数量:$4'],
    [/^Multiply \'Infection\' base by (.+). \(based on VP\)\n                Cost: (.+) severity\n                Effect: (.+)x\n                Amount$/, '"感染"基础加成$1(基于病毒点数)\n                消耗：$2严重性\n                效果：$3×\n                数量'],
    [/^Multiply the symptom base by (.+).\n                Cost: (.+) severity\n                Effect: (.+)x\n                Amount: (.+)$/, '症状基础加成$1\n                消耗：$2严重性\n                效果：$3×\n                数量:$4'],
    [/^Multiply the symptom base by (.+).\n                Cost: (.+) severity\n                Effect: (.+)x\n                Amount$/, '症状基础加成$1\n                消耗：$2严重性\n                效果：$3×\n                数量'],
    [/^Multiply Infectivity gain by (.+).\n                Cost: (.+) severity\n                Effect: (.+)x\n                Amount$/, '传染获取加成$1\n                消耗：$2严重性\n                效果：$3×\n                数量'],
    [/^Multiply Infectivity gain by (.+).\n                Cost: (.+) severity\n                Effect: (.+)x\n                Amount: (.+)$/, '传染获取加成$1\n                消耗：$2严重性\n                效果：$3×\n                数量:$4'],
    [/^Raise \'Coated\' reward to \^\(1\+(.+)x\) \(based on infectivity\)\n                Cost: (.+) severity\n                Effect: \^(.+)\n                Amount$/, '增加"已脱壳"奖励^(1+$1) (基于传染)\n                消耗：$2严重性\n                效果：^$3\n                数量'],
    [/^Raise \'Coated\' reward to \^\(1\+(.+)x\) \(based on infectivity\)\n                Cost: (.+) severity\n                Effect: \^(.+)\n                Amount: (.+)$/, '增加"已脱壳"奖励^(1+$1) (基于传染)\n                消耗：$2严重性\n                效果：^$3\n                数量:$4'],
    [/^Increase CRNA gain exponent by (.+).\n(.+)Cost: (.+) CTNA\n(.+)Effect: \+(.+)\n(.+)Amount$/, 'CRNA 增益指数增加 $1。\n$2成本：$3 CTNA\n$4效果：\+$5\n$6数量'],
    [/^Increase severity gain exponent by (.+) \(based on cases and infectivity\) and gives free levels to all previous buyables\n(.+)Cost: (.+) severity\n(.+)Effect: \^(.+)\n(.+)Amount: (.+)$/, '增加严重性获取指数$1(基于病例和传染)且增加前面所有购买项的等级\n$2消耗：$3严重性\n$4效果：^$5\n$6数量:$7'],
    [/^Increase severity gain exponent by (.+) \(based on cases and infectivity\) and gives free levels to all previous buyables\n                Cost: (.+) severity\n                Effect: \^(.+)\n                Amount$/, '增加严重性获取指数$1(基于病例和传染)且增加前面所有购买项的等级\n                消耗：$2严重性\n                效果：^$3\n                数量'],
    [/^Multiply severity gain by (.+) after softcap \(based on deaths\).\n                Cost: (.+) deaths\n                Effect: (.+)x\n                Amount: (.+)$/, '严重性获取加成$1在软上限之后(基于死亡)\n                消耗：$2死亡\n                效果：$3×\n                数量:$4'],
    [/^Multiply severity gain by (.+) after softcap \(based on deaths\).\n                Cost: (.+) deaths\n                Effect: (.+)x\n                Amount$/, '严重性获取加成$1在软上限之后(基于死亡)\n                消耗：$2死亡\n                效果：$3×\n                数量'],
    [/^Multiply death gain by (.+) \(based on fatality\).\n                Cost: (.+) deaths\n                Effect: (.+)x\n                Amount: (.+)$/, '死亡获取加成$1(基于致死性)\n                消耗：$2死亡\n                效果：$3×\n                数量:$4'],
    [/^Multiply death gain by (.+) \(based on fatality\).\n                Cost: (.+) deaths\n                Effect: (.+)x\n                Amount$/, '死亡获取加成$1(基于致死性)\n                消耗：$2死亡\n                效果：$3×\n                数量'],
    [/^Raise cases gain to (.+) \(based on cases\).\n                Cost: (.+) deaths\n                Effect: \^(.+) \(softcapped\)\n                Amount: (.+)$/, '病例获取指数增加$1(基于病例)\n                消耗：$2死亡\n                效果：^$3(已达软上限)\n                数量:$4'],
    [/^Raise cases gain to (.+) \(based on cases\).\n                Cost: (.+) deaths\n                Effect: \^(.+)\n                Amount: (.+)$/, '病例获取指数增加$1(基于病例)\n                消耗：$2死亡\n                效果：^$3\n                数量:$4'],
    [/^Raise cases gain to (.+) \(based on cases\).\n                Cost: (.+) deaths\n                Effect: \^(.+)\n                Amount$/, '病例获取指数增加$1(基于病例)\n                消耗：$2死亡\n                效果：^$3\n                数量'],
    [/^Produces fatality power.\n                Cost: (.+) fatality\n                Multiplier: (.+)x\n                Amount(.+)$/, '生产致死性力量\n                消耗：$1 致死性\n                倍数：$2×\n                数量$3'],
    [/^Produces fatality power.\n                Cost: (.+) fatality\n                Multiplier: (.+)x\n                Amount$/, '生产致死性力量\n                消耗：$1 致死性\n                倍数：$2×\n                数量'],
    [/^Produces Fatality Dimension (\d+).\n                Cost: (.+) fatality\n                Multiplier: (.+)x\n                Amount(.+)$/, '生产致死性维度$1\n                消耗：$2 致死性\n                倍数：$3×\n                数量$4'],
    [/^Produces Fatality Dimension (\d+).\n                Cost: (.+) fatality\n                Multiplier: (.+)x\n                Amount$/, '生产致死性维度$1\n                消耗：$2 致死性\n                倍数：$3×\n                数量'],
    [/^Multiply fatality dimensions by (.+)\n                Cost: (.+) fatality\n                Multiplier: (.+)x\n                Amount(.+)$/, '致死性维度乘以$1\n                消耗：$2 致死性\n                倍数：$3×\n                数量$4'],
    [/^Multiply fatality dimensions by (.+)\n                Cost: (.+) fatality\n                Multiplier: (.+)x\n                Amount$/, '致死性维度乘以$1\n                消耗：$2 致死性\n                倍数：$3×\n                数量'],
    [/^Multiply fatality dimensions by (.+).\n                Requires: (.+) Fatality Dimension (.+)\n                Multiplier: (.+)x\n                Amount(.+)$/, '致死性维度乘以$1\n                需求：$2 致死性维度$3\n                倍数：$4×\n                数量$5'],
    [/^Multiply fatality dimensions by (.+).\n                Requires: (.+) Fatality Dimension (.+)\n                Multiplier: (.+)x\n                Amount$/, '致死性维度乘以$1\n                需求：$2 致死性维度$3\n                倍数：$4×\n                数量'],
    [/^Reset Dimension Boosts, and multiply Fatality Dimension Multiplier base by (.+).\n                Requires: (.+) Fatality Dimension (.+)\n                Multiplier: (.+)x\n                Amount(.+)$/, '重置维度加成并使致死性维度倍增器基础乘以$1\n                需求：$2 致死性维度$3\n                倍数：$4×\n                数量$5'],
    [/^Reset Dimension Boosts, and multiply Fatality Dimension Multiplier base by (.+).\n                Requires: (.+) Fatality Dimension (.+)\n                Multiplier: (.+)x\n                Amount$/, '重置维度加成并使致死性维度倍增器基础乘以$1\n                需求：$2 致死性维度$3\n                倍数：$4×\n                数量'],
    [/^Multiply fatality dimensions by (.+).\n                Requires: (.+) Fatality Dimension (.+)\n                Multiplier: (.+)x\n                Amount$/, '致死性维度乘以$1\n                需求：$2 致死性维度$3\n                倍数：$4×\n                数量'],
    [/^Reset Dimension Boosts, and multiply Fatality Dimension Multiplier base by (.+).\n                Requires: (.+) Fatality Dimension (.+)\n                Multiplier: (.+)x\n                Amount$/, '重置维度加成并使致死性维度倍增器基础乘以$1\n                需求：$2 致死性维度$3\n                倍数：$4×\n                数量'],
    [/^Multiply Casualty gain by (.+)\n                Cost: (.+) casualty\n                Multiplier: (.+)x\n                Amount(.+)$/, '受害者获取乘以$1\n                消耗：$2 受害者\n                倍数：$3×\n                数量$4'],
    [/^Multiply Casualty gain by (.+)\n                Cost: (.+) casualty\n                Multiplier: (.+)x\n                Amount$/, '受害者获取乘以$1\n                消耗：$2 受害者\n                倍数：$3×\n                数量'],
    [/^Autobuys Fatality Dimension (\d+).\(MAXED\)\n                Cost: (.+) casualty\n                Interval: (.+)s\n                Bulk(.+)$/, '自动购买致死性维度$1(已达上限)\n                消耗: $2受害者\n                间隔: $3秒\n                数量$4'],
    [/^Autobuys Fatality Dimension (\d+).\(MAXED\)\n                Cost: (.+) casualty\n                Interval: (.+)s\n                Bulk$/, '自动购买致死性维度$1(已达上限)\n                消耗: $2受害者\n                间隔: $3秒\n                数量'],
    [/^Autobuys Fatality Dimension (\d+).\n                Cost: (.+) casualty\n                Interval: (.+)s\n                Bulk(.+)$/, '自动购买致死性维度$1\n                消耗: $2受害者\n                间隔: $3秒\n                数量$4'],
    [/^Autobuys Fatality Dimension (\d+).\n                Cost: (.+) casualty\n                Interval: (.+)s\n                Bulk$/, '自动购买致死性维度$1\n                消耗: $2受害者\n                间隔: $3秒\n                数量'],
    [/^Autobuys Fatality Dimension Multiplier.\(MAXED\)\n                Cost: (.+) casualty\n                Interval: (.+)s\n                Bulk(.+)$/, '自动购买致死性维度倍增器(已达上限)\n                消耗: $1受害者\n                间隔: $2秒\n                数量$3'],
    [/^Autobuys Fatality Dimension Multiplier.\(MAXED\)\n                Cost: (.+) casualty\n                Interval: (.+)s\n                Bulk$/, '自动购买致死性维度倍增器(已达上限)\n                消耗: $1受害者\n                间隔: $2秒\n                数量'],
    [/^Autobuys Fatality Dimension Boost.\(MAXED\)\n                Cost: (.+) casualty\n                Interval$/, '自动购买致死性维度加成(已达上限)\n                消耗: $1受害者\n                间隔'],
    [/^Autobuys Fatality Multiplier Boost.\(MAXED\)\n                Cost: (.+) casualty\n                Interval$/, '自动购买致死性倍增器加成(已达上限)\n                消耗: $1受害者\n                间隔'],
    [/^Automatically Sacrifice at 100x.\(MAXED\)\n                Cost: (.+) casualty\n                Interval$/, '献祭倍率到达100×时自动献祭(已达上限)\n                消耗: $1受害者\n                间隔'],
    [/^Automatically Sacrifice at 100x.\n                Cost: (.+) casualty\n                Interval$/, '献祭倍率到达100×时自动献祭\n                消耗: $1受害者\n                间隔'],
    [/^Autobuys Fatality Multiplier Boost.\n                Cost: (.+) casualty\n                Interval$/, '自动购买致死性倍增器加成\n                消耗: $1受害者\n                间隔'],
    [/^Autobuys Fatality Dimension Boost.\n                Cost: (.+) casualty\n                Interval$/, '自动购买致死性维度加成\n                消耗: $1受害者\n                间隔'],
    [/^Autobuys Fatality Dimension Multiplier.\n                Cost: (.+) casualty\n                Interval: (.+)s\n                Bulk(.+)$/, '自动购买致死性维度倍增器\n                消耗: $1受害者\n                间隔: $2秒\n                数量$3'],
    [/^Autobuys Fatality Dimension Multiplier.\n                Cost: (.+) casualty\n                Interval: (.+)s\n                Bulk$/, '自动购买致死性维度倍增器\n                消耗: $1受害者\n                间隔: $2秒\n                数量'],
    [/^Produces Casualty Dimension (\d+).\n                Cost: (.+) casualty\n                Multiplier: (.+)x\n                Amount(.+)$/, '生产受害者维度$1\n                消耗: $2受害者\n                倍数: $3×\n                数量$4'],
    [/^Produces casualty power.\n                Cost: (.+) casualty\n                Multiplier: (.+)x\n                Amount(.+)$/, '生产受害者力量\n                消耗: $1受害者\n                倍数: $2×\n                数量$3'],
    [/^Produces Casualty Dimension (\d+).\n                Cost: (.+) casualty\n                Multiplier: (.+)x\n                Amount$/, '生产受害者维度$1\n                消耗: $2受害者\n                倍数: $3×\n                数量'],
    [/^Produces casualty power.\n                Cost: (.+) casualty\n                Multiplier: (.+)x\n                Amount$/, '生产受害者力量\n                消耗: $1受害者\n                倍数: $2×\n                数量'],
    [/^Increase the replicate multiplier.\n                Cost: (.+) casualty\n                Multiplier: (.+)x\n                Amount$/, '增加复制倍增器\n                消耗: $1受害者\n                倍数: $2×\n                数量'],
    [/^Increase the replicate multiplier. \(MAXED\)\n                Cost: (.+) casualty\n                Multiplier: (.+)x\n                Amount$/, '增加复制倍增器(已达上限)\n                消耗: $1受害者\n                倍数: $2×\n                数量'],
    [/^Increase the replicate multiplier.\n                Cost: (.+) casualty\n                Multiplier: (.+)x\n                Amount(.+)$/, '增加复制倍增器\n                消耗: $1受害者\n                倍数: $2×\n                数量$3'],
    [/^Increase the max Replicated Boosts.\n                Cost: (.+) casualty\n                Max: (.+)\n                Amount$/, '增加最大复制加成\n                消耗: $1受害者\n                最大: $2\n                数量'],
    [/^Reduce the replicate interval.\n                Cost: (.+) casualty\n                Interval: (.+)Planck Times\n                Amount$/, '降低复制间隔\n                消耗: $1受害者\n                间隔: $2普朗克时间\n                数量'],
    [/^Reduce the replicate interval. \(MAXED\)\n                Cost: (.+) casualty\n                Interval: (.+)milliseconds\n                Amount$/, '降低复制间隔(已达上限)\n                消耗: $1受害者\n                间隔: $2毫秒\n                数量'],
    [/^Reduce the replicate interval.\n                Cost: (.+) casualty\n                Interval: (.+)milliseconds\n                Amount$/, '降低复制间隔\n                消耗: $1受害者\n                间隔: $2毫秒\n                数量'],
    [/^Reduce the replicate interval.\n                Cost: (.+) casualty\n                Interval: (.+)\n                Amount$/, '降低复制间隔\n                消耗: $1受害者\n                间隔: $2\n                数量'],
    [/^Multiply Casual Virus gain by(.+).\n                Cost: (.+) casual viruses\n                Effect(.+)\n                Amount$/, '受害病毒获取乘以$1\n                消耗: $2受害病毒\n                效果$3\n                数量'],
    [/^Increase Casual Virus gain exponent by(.+).\n                Cost: (.+) casual viruses\n                Effect(.+)\n                Amount(.+)$/, '受害病毒获取指数增加$1\n                消耗: $2受害病毒\n                效果$3\n                数量$4'],
    [/^Increase Casual Virus gain exponent by(.+)\n                Cost(.+)casual viruses\n                Effect(.+)\n                Amount$/, '受害病毒获取指数增加$1\n                消耗$2受害病毒\n                效果$3\n                数量'],
    [/^Increase Casual Virus gain exponent by(.+)\n                Cost(.+)casual viruses\n                Effect(.+)\n                Amount(.+)$/, '受害病毒获取指数增加$1\n                消耗$2受害病毒\n                效果$3\n                数量$4'],
    [/^Raise \'Self Casual Boost\' to(.+)based on Casual Viruses\).\n                Cost: (.+) casual viruses\n                Effect(.+)\n                Amount(.+)$/, '提高"自身受害加成"$1基于受害病毒)\n                消耗: $2受害病毒\n                效果$3\n                数量$4'],
    [/^Raise \'Self Casual Boost\' to(.+)based on Casual Viruses\).\n                Cost: (.+) casual viruses\n                Effect(.+)\n                Amount$/, '提高"自身受害加成"$1基于受害病毒)\n                消耗: $2受害病毒\n                效果$3\n                数量'],
    [/^Increase Casual Virus gain exponent by(.+).\n                Cost: (.+) casual viruses\n                Effect(.+)\(softcapped\)\n                Amount(.+)$/, '受害病毒获取指数增加$1\n                消耗: $2受害病毒\n                效果$3(已达软上限)\n                数量$4'],
    [/^Increase Casual Virus gain exponent by(.+).\n                Cost: (.+) casual viruses\n                Effect(.+)\(softcapped\)\n                Amount$/, '受害病毒获取指数增加$1\n                消耗: $2受害病毒\n                效果$3(已达软上限)\n                数量'],
    [/^Multiply Casual Virus gain by(.+).\n                Cost: (.+) casual viruses\n                Effect(.+)\n                Amount(.+)$/, '受害病毒获取乘以$1\n                消耗: $2受害病毒\n                效果$3\n                数量$4'],
    [/^Multiply Casual Virus gain by(.+).\n                Cost: (.+) casual viruses\n                Effect(.+)\n                Amount$/, '受害病毒获取乘以$1\n                消耗: $2受害病毒\n                效果$3\n                数量'],
    [/^Divide immunity by (.+).\n                Cost(.+) infection power\n                Effect(.+) \(softcapped\)\n                Amount$/, '降低免疫$1\n                消耗$2感染力量\n                效果$3(已达软上限)\n                数量'],
    [/^Divide immunity by (.+).\n                Cost(.+) infection power\n                Effect(.+)\n                Amount$/, '降低免疫$1\n                消耗$2感染力量\n                效果$3\n                数量'],
    [/^Divide immunity by (.+).\n                Cost(.+) infection power\n                Effect(.+) \(softcapped\)\n                Amount(.+)$/, '降低免疫$1\n                消耗$2感染力量\n                效果$3(已达软上限)\n                数量$4'],
    [/^Divide immunity by (.+).\n                Cost(.+) infection power\n                Effect(.+)\n                Amount(.+)$/, '降低免疫$1\n                消耗$2感染力量\n                效果$3\n                数量$4'],
    [/^Increase \'Immunity Divider\' base by (.+).\n                Cost(.+) infection power\n                Effect(.+)\n                Amount(.+)$/, '增加"免疫降低"基础$1\n                消耗$2感染力量\n                效果$3\n                数量$4'],
    [/^Increase \'Immunity Divider\' base by (.+).\n                Cost(.+) infection power\n                Effect(.+)\n                Amount$/, '增加"免疫降低"基础$1\n                消耗$2感染力量\n                效果$3\n                数量'],
    [/^Increase \'Infecter Base\' base by (.+).\n                Cost(.+) infection power\n                Effect(.+)\n                Amount(.+)$/, '增加"感染者基础"基础$1\n                消耗$2感染力量\n                效果$3\n                数量$4'],
    [/^Increase \'Infecter Base\' base by (.+).\n                Cost(.+) infection power\n                Effect(.+)\n                Amount$/, '增加"感染者基础"基础$1\n                消耗$2感染力量\n                效果$3\n                数量'],
    [/^Increase \'Power Gain\' base by (.+).\n                Cost(.+) infection power\n                Effect(.+)\n                Amount$/, '增加"力量获取"基础$1\n                消耗$2感染力量\n                效果$3\n                数量'],
    [/^Increase \'Power Gain\' base by (.+).\n                Cost(.+) infection power\n                Effect(.+)\n                Amount(.+)$/, '增加"力量获取"基础$1\n                消耗$2感染力量\n                效果$3\n                数量$4'],
    [/^Multiply infecter base by (.+).\n                Cost(.+) infection power\n                Effect(.+)\n                Amount(.+)$/, '感染者基础乘以$1\n                消耗$2感染力量\n                效果$3\n                数量$4'],
    [/^Multiply infecter base by (.+).\n                Cost(.+) infection power\n                Effect(.+)\n                Amount$/, '感染者基础乘以$1\n                消耗$2感染力量\n                效果$3\n                数量'],
    [/^Multiply infection power gain by (.+).\n                Cost(.+) infection power\n                Effect(.+)\n                Amount$/, '感染力量获取基础乘以$1\n                消耗$2感染力量\n                效果$3\n                数量'],
    [/^Multiply infection power gain by (.+).\n                Cost(.+) infection power\n                Effect(.+)\n                Amount(.+)$/, '感染力量获取基础乘以$1\n                消耗$2感染力量\n                效果$3\n                数量$4'],
    [/^Multiply max buyable level by (.+)based on UC\).\n                Cost(.+) infection power\n                Effect(.+)\n                Amount$/, '最大购买项等级乘以$1基于反防疫病例)\n                消耗$2感染力量\n                效果$3\n                数量'],
    [/^Multiply and raise \'Disease Gain\' base by (.+)\n                Cost(.+) infectious diseases\n                Effect(.+)\n                Amount(.+)$/, '"疾病获取"的基础同时乘以和提高$1\n                消耗$2感染性疾病\n                效果$3\n                数量$4'],
    [/^Multiply and raise \'Disease Gain\' base by (.+)\n                Cost(.+) infectious diseases\n                Effect(.+)\n                Amount$/, '"疾病获取"的基础同时乘以和提高$1\n                消耗$2感染性疾病\n                效果$3\n                数量'],
    [/^Multiply and raise base disease gain by (.+)\n                Cost(.+) infectious diseases\n                Effect(.+)\n                Amount$/, '疾病获取基础同时乘以和提高$1\n                消耗$2感染性疾病\n                效果$3\n                数量'],
    [/^Multiply and raise base disease gain by (.+)\n                Cost(.+) infectious diseases\n                Effect(.+)\n                Amount(.+)$/, '疾病获取基础同时乘以和提高$1\n                消耗$2感染性疾病\n                效果$3\n                数量$4'],
    [/^Multiply UI gain by (.+).\n                Cost(.+) Unquarantined Cases\n                Multiplier(.+)\n                Amount(.+)$/, '反防疫感染获取乘以$1\n                消耗$2反防疫病例\n                倍数$3\n                数量$4'],
    [/^Multiply UI gain by (.+).\n                Cost(.+) Unquarantined Cases\n                Multiplier(.+)\n                Amount$/, '反防疫感染获取乘以$1\n                消耗$2反防疫病例\n                倍数$3\n                数量'],
    [/^Multiply UC gain by (.+).\n                Cost(.+) Unquarantined Cases\n                Multiplier(.+)\n                Amount(.+)$/, '反防疫病例获取乘以$1\n                消耗$2反防疫病例\n                倍数$3\n                数量$4'],
    [/^Multiply UC gain by (.+).\n                Cost(.+) Unquarantined Cases\n                Multiplier(.+)\n                Amount$/, '反防疫病例获取乘以$1\n                消耗$2反防疫病例\n                倍数$3\n                数量'],
    [/^Increase UI to UC exponent by (.+).\n                Cost(.+) Unquarantined Cases\n                Effect(.+)\n                Amount(.+)$/, '反防疫感染生产反防疫病例的指数增加$1\n                消耗$2反防疫病例\n                效果$3\n                数量$4'],
    [/^Increase UI to UC exponent by (.+).\n                Cost(.+) Unquarantined Cases\n                Effect(.+)\n                Amount$/, '反防疫感染生产反防疫病例的指数增加$1\n                消耗$2反防疫病例\n                效果$3\n                数量'],
    [/^Increase UI gain exponent by (.+).\n                Cost(.+) Unquarantined Cases\n                Effect(.+)\n                Amount(.+)$/, '反防疫感染的指数增加$1\n                消耗$2反防疫病例\n                效果$3\n                数量$4'],
    [/^Increase UI gain exponent by (.+).\n                Cost(.+) Unquarantined Cases\n                Effect(.+)\n                Amount$/, '反防疫感染的指数增加$1\n                消耗$2反防疫病例\n                效果$3\n                数量'],
    [/^Multiply Quarantine exponent by (.+).\n                Cost(.+) Unquarantined Cases\n                Effect(.+)\n                Amount(.+)$/, '防疫的指数乘以$1\n                消耗$2反防疫病例\n                效果$3\n                数量$4'],
    [/^Multiply Quarantine exponent by (.+).\n                Cost(.+) Unquarantined Cases\n                Effect(.+)\n                Amount$/, '防疫的指数乘以$1\n                消耗$2反防疫病例\n                效果$3\n                数量'],
    [/^Unlock a new Dimension, and multiply fatality dimensions by (.+).\n                Requires(.+) Fatality Dimension(.+)\n                Multiplier(.+)\n                Amount$/, '解锁一个新维度并使致死性维度乘以$1\n                需要$2致死性维度$3\n                倍数$4\n                数量'],
    [/^Unlock a new Dimension, and multiply fatality dimensions by (.+).\n                Requires(.+) Fatality Dimension(.+)\n                Multiplier(.+)\n                Amount(.+)$/, '解锁一个新维度并使致死性维度乘以$1\n                需要$2致死性维度$3\n                倍数$4\n                数量$5'],
    [/^Multiply \'Cases Boost\' base by (.+) and get 1 free UC Boost, UI Boost, and Quarantine Boost.\n                Cost(.+) Unquarantined Cases\n                Effect(.+)\n                Amount$/, '"病例加成"基础乘以$1并获得额外1个反防疫病例加成、反防疫感染加成和防疫加成\n                消耗$2反防疫病例\n                效果$3\n                数量'],
    [/^Gain(.+)C\/s.\n                Cost(.+)RNA\n                Effect(.+)C\/s\n                Amount$/, '获得$1碳/秒\n                消耗$2RNA\n                效果$3碳/秒\n                数量'],
    [/^Gain(.+)C\/s.\n                Cost(.+)RNA\n                Effect(.+)C\/s\n                Amount(.+)$/, '获得$1碳/秒\n                消耗$2RNA\n                效果$3碳/秒\n                数量$4'],
    [/^Gain(.+)H\/s.\n                Cost(.+)RNA\n                Effect(.+)H\/s\n                Amount$/, '获得$1氢/秒\n                消耗$2RNA\n                效果$3氢/秒\n                数量'],
    [/^Gain(.+)H\/s.\n                Cost(.+)RNA\n                Effect(.+)H\/s\n                Amount(.+)$/, '获得$1氢/秒\n                消耗$2RNA\n                效果$3氢/秒\n                数量$4'],
    [/^Gain(.+)N\/s.\n                Cost(.+)RNA\n                Effect(.+)N\/s\n                Amount$/, '获得$1氮/秒\n                消耗$2RNA\n                效果$3氮/秒\n                数量'],
    [/^Gain(.+)N\/s.\n                Cost(.+)RNA\n                Effect(.+)N\/s\n                Amount(.+)$/, '获得$1氮/秒\n                消耗$2RNA\n                效果$3氮/秒\n                数量$4'],
    [/^Gain(.+)O\/s.\n                Cost(.+)RNA\n                Effect(.+)O\/s\n                Amount$/, '获得$1氧/秒\n                消耗$2RNA\n                效果$3氧/秒\n                数量'],
    [/^Gain(.+)O\/s.\n                Cost(.+)RNA\n                Effect(.+)O\/s\n                Amount(.+)$/, '获得$1氧/秒\n                消耗$2RNA\n                效果$3氧/秒\n                数量$4'],
    [/^Gain(.+)P\/s.\n                Cost(.+)RNA\n                Effect(.+)P\/s\n                Amount$/, '获得$1磷/秒\n                消耗$2RNA\n                效果$3磷/秒\n                数量'],
    [/^Gain(.+)P\/s.\n                Cost(.+)RNA\n                Effect(.+)P\/s\n                Amount(.+)$/, '获得$1磷/秒\n                消耗$2RNA\n                效果$3磷/秒\n                数量$4'],
    [/^Increase \'RNA Gain\' base and RNA gain exponent by(.+).\n                Cost(.+)RNA\n                Effect(.+)\n                Amount$/, '增加"RNA获取"基础和RNA获取指数$1\n                消耗$2RNA\n                效果$3\n                数量'],
    [/^Increase \'RNA Gain\' base and RNA gain exponent by(.+).\n                Cost(.+)RNA\n                Effect(.+)\n                Amount(.+)$/, '增加"RNA获取"基础和RNA获取指数$1\n                消耗$2RNA\n                效果$3\n                数量$4'],
    [/^Multiply RNA gain by(.+).\n                Cost(.+)RNA\n                Effect(.+)\n                Amount$/, 'RNA获取乘以$1\n                消耗$2RNA\n                效果$3\n                数量'],
    [/^Multiply RNA gain by(.+).\n                Cost(.+)RNA\n                Effect(.+)\n                Amount(.+)$/, 'RNA获取乘以$1\n                消耗$2RNA\n                效果$3\n                数量$4'],
    [/^Multiply immunity exponent by(.+)based on mRNA\).\n                Cost(.+)RNA\n                Effect(.+)softcapped\)\n                Amount(.+)$/, '免疫指数乘以$1基于mRNA)\n                消耗$2RNA\n                效果$3已达软上限)\n                数量$4'],
    [/^Multiply immunity exponent by(.+)based on mRNA\).\n                Cost(.+)RNA\n                Effect(.+)\n                Amount$/, '免疫指数乘以$1基于mRNA)\n                消耗$2RNA\n                效果$3\n                数量'],
    [/^Multiply immunity exponent by(.+)based on mRNA\).\n                Cost(.+)RNA\n                Effect(.+)\n                Amount(.+)$/, '免疫指数乘以$1基于mRNA)\n                消耗$2RNA\n                效果$3\n                数量$4'],
    [/^Multiply mRNA gain by(.+) per mRNA upgrade \(based on II\).\n                Cost(.+)RNA\n                Effect(.+)softcapped\)\n                Amount(.+)$/, 'mRNA获取乘以$1每mRNA升级(基于传染感染)\n                消耗$2RNA\n                效果$3已达软上限)\n                数量$4'],
    [/^Multiply mRNA gain by(.+) per mRNA upgrade \(based on II\).\n                Cost(.+)RNA\n                Effect(.+)\n                Amount$/, 'mRNA获取乘以$1每mRNA升级(基于传染感染)\n                消耗$2RNA\n                效果$3\n                数量'],
    [/^Multiply mRNA gain by(.+) per mRNA upgrade \(based on II\).\n                Cost(.+)RNA\n                Effect(.+)\n                Amount(.+)$/, 'mRNA获取乘以$1每mRNA升级(基于传染感染)\n                消耗$2RNA\n                效果$3\n                数量$4'],
    [/^Increases previous buyable bases by(.+)based on RNA\) and gives(.+)free levels.\n                Cost(.+)RNA\n                Effect(.+)\n                Amount(.+)$/, '增加前面购买项的基础$1基于RNA)并提供$2额外等级\n                消耗$3RNA\n                效果$4\n                数量$5'],
    [/^Increases previous buyable bases by(.+)based on RNA\) and gives(.+)free levels.\n                Cost(.+)RNA\n                Effect(.+)\n                Amount$/, '增加前面购买项的基础$1基于RNA)并提供$2额外等级\n                消耗$3RNA\n                效果$4\n                数量'],
    [/^Gain(.+)s. and multiply mRNA gain by(.+)\n                Cost(.+)RNA\n                Effect(.+)\n                Amount(.+)$/, '获得$1秒，mRNA获取乘以$2\n                消耗$3RNA\n                效果$4\n                数量$5'],
    [/^Gain(.+)s. and multiply mRNA gain by(.+)\n                Cost(.+)RNA\n                Effect(.+)\n                Amount$/, '获得$1秒，mRNA获取乘以$2\n                消耗$3RNA\n                效果$4\n                数量'],
    [/^Raise RNA eff to(.+)based on cases\).\n                Cost(.+)RNA\n                Effect(.+)softcapped\)\n                Amount(.+)$/, 'RNA效果提高$1基于病例)\n                消耗$2RNA\n                效果$3已达软上限)\n                数量$4'],
    [/^Raise RNA eff to(.+)based on cases\).\n                Cost(.+)RNA\n                Effect(.+)\n                Amount$/, 'RNA效果提高$1基于病例)\n                消耗$2RNA\n                效果$3\n                数量'],
    [/^Raise RNA eff to(.+)based on cases\).\n                Cost(.+)RNA\n                Effect(.+)\n                Amount(.+)$/, 'RNA效果提高$1基于病例)\n                消耗$2RNA\n                效果$3\n                数量$4'],
    [/^Multiply MMNA gain and limit by(.+).\n                Cost(.+)RNA\n                Effect(.+)\n                Amount$/, 'MMNA获取和上限乘以$1\n                消耗$2RNA\n                效果$3\n                数量'],
    [/^Multiply MMNA gain and limit by(.+).\n                Cost(.+)RNA\n                Effect(.+)\n                Amount(.+)$/, 'MMNA获取和上限乘以$1\n                消耗$2RNA\n                效果$3\n                数量$4'],
    [/^Multiply mRNA gain per \'MMNA Virus\' and Mutate chance by(.+).\n                Cost(.+)RNA\n                Effect(.+)\n                Amount$/, '每个"MMNA病毒"使mRNA获取和突变概率乘以$1\n                消耗$2RNA\n                效果$3\n                数量'],
    [/^Multiply mRNA gain per \'MMNA Virus\' and Mutate chance by(.+).\n                Cost(.+)RNA\n                Effect(.+)\n                Amount(.+)$/, '每个"MMNA病毒"使mRNA获取和突变概率乘以$1\n                消耗$2RNA\n                效果$3\n                数量$4'],
    [/^Multiply base CRNA gain by(.+)based on infecters\).\n                Cost(.+)RNA\n                Effect(.+)\n                Amount$/, 'CRNA获取乘以$1基于感染者)\n                消耗$2RNA\n                效果$3\n                数量'],
    [/^Multiply base CRNA gain by(.+)based on infecters\).\n                Cost(.+)RNA\n                Effect(.+)\n                Amount(.+)$/, 'CRNA获取乘以$1基于感染者)\n                消耗$2RNA\n                效果$3\n                数量$4'],
    [/^Multiply base CRNA gain by(.+)based on CRNA\).\n                Cost(.+)RNA\n                Effect(.+)\n                Amount$/, 'CRNA获取乘以$1基于CRNA)\n                消耗$2RNA\n                效果$3\n                数量'],
    [/^Multiply base CRNA gain by(.+)based on CRNA\).\n                Cost(.+)RNA\n                Effect(.+)\n                Amount(.+)$/, 'CRNA获取乘以$1基于CRNA)\n                消耗$2RNA\n                效果$3\n                数量$4'],
    [/^Multiply base CRNA gain by(.+)based on mutation\).\n                Cost(.+)RNA\n                Effect(.+)\n                Amount$/, 'CRNA获取乘以$1基于突变)\n                消耗$2RNA\n                效果$3\n                数量'],
    [/^Multiply base CRNA gain by(.+)based on mutation\).\n                Cost(.+)RNA\n                Effect(.+)\n                Amount(.+)$/, 'CRNA获取乘以$1基于突变)\n                消耗$2RNA\n                效果$3\n                数量$4'],
    [/^Multiply CRNA gain after log by(.+)based on MMNA\).\n                Cost(.+)RNA\n                Effect(.+)\n                Amount$/, 'CRNA获取在对数之后乘以$1基于MMNA)\n                消耗$2RNA\n                效果$3\n                数量'],
    [/^Multiply CRNA gain after log by(.+)based on MMNA\).\n                Cost(.+)RNA\n                Effect(.+)\n                Amount(.+)$/, 'CRNA获取在对数之后乘以$1基于MMNA)\n                消耗$2RNA\n                效果$3\n                数量$4'],
    [/^Multiply CRNA gain after log by(.+)based on CRNA\).\n                Cost(.+)RNA\n                Effect(.+)\n                Amount$/, 'CRNA获取在对数之后乘以$1基于CRNA)\n                消耗$2RNA\n                效果$3\n                数量'],
    [/^Multiply CRNA gain after log by(.+)based on CRNA\).\n                Cost(.+)RNA\n                Effect(.+)\n                Amount(.+)$/, 'CRNA获取在对数之后乘以$1基于CRNA)\n                消耗$2RNA\n                效果$3\n                数量$4'],
    [/^Multiply CRNA gain after log by(.+)based on mRNA\).\n                Cost(.+)RNA\n                Effect(.+)\n                Amount$/, 'CRNA获取在对数之后乘以$1基于mRNA)\n                消耗$2RNA\n                效果$3\n                数量'],
    [/^Multiply CRNA gain after log by(.+)based on mRNA\).\n                Cost(.+)RNA\n                Effect(.+)\n                Amount(.+)$/, 'CRNA获取在对数之后乘以$1基于mRNA)\n                消耗$2RNA\n                效果$3\n                数量$4'],
    [/^.\n                Cost(.+)\n                Effect(.+)\n                Amount$/, '.\n                消耗$1\n                效果$2\n                数量'],
    [/^.\n                Cost(.+)\n                Effect(.+)\n                Amount(.+)$/, '.\n                消耗$1\n                效果$2\n                数量$3'],
    [/^MMNA \(Limit(.+)which boosts mRNA gain by(.+)$/, 'MMNA(上限$1可以加成mRNA获取$2'],
    [/^MMNA \(Limit(.+)which boosts mRNA gain by$/, 'MMNA(上限$1可以加成mRNA获取'],
    [/^Increase \'Immunity Divider\' base by (.+).\n      $/, '增加"免疫降低"基础$1\n      '],
    [/^Increase \'Infecter Base\' base by (.+).\n      $/, '增加"感染者基础"基础$1\n      '],
    [/^Increase \'Power Gain\' base by (.+).\n      $/, '增加"力量获取"基础$1\n      '],
    [/^Multiply Fatality Dimension 8 by (.+).$/, '致命性维度8乘以$1'],
    [/^Starting a challenge does a casualty reset. Completing a challenge gives (.+) casualty$/, '开始挑战将进行一次受害者重置，完成一个挑战可以获得$1受害者'],
    [/^Multiplier: (.+)$/, '倍数：$1'],
    [/^infectious diseases per second \(starts at (.+) infection power$/, '感染性疾病每秒(开始于$1感染力量'],
    [/^severity and (.+) recoveries per second.$/, '严重性和$1恢复每秒'],
    [/^You have (.+) recoveries, which divides severity gain by (.+)$/, '你有$1恢复，会降低严重性获取$2'],
    [/^You have (.+) CTNA.$/, '你有 $1 CTNA.'],
    [/^You have (.+) infecters.$/, '你有 $1 感染者.'],
    [/^You have (.+) CRNA$/, '你有 $1 CRNA'],
    [/^You have (.+) case$/, '你有 $1 病例'],
    [/^You have made a total of (.+) CTNA$/, '你总共获得了$1CTNA'],
    [/^You have made a total of (.+) deaths$/, '你总共获得了$1死亡'],
    [/^You have made a total of (.+) virus points$/, '你总共获得了$1病毒点数'],
    [/^You have made a total of (.+) infectivity$/, '你总共获得了$1传染'],
    [/^You have made a total of (.+) replicators$/, '你总共获得了$1复制'],
    [/^You have made a total of (.+) uncoaters$/, '你总共获得了$1脱壳者'],
    [/^You have made a total of (.+) fatality$/, '你总共获得了$1致死性'],
    [/^You have made a total of (.+) casualty.$/, '你总共获得了$1受害者'],
    [/^You are gaining (.+) fatality power per second.$/, '你获得$1致死性力量每秒'],
    [/^You are gaining (.+) Fatality Dimension (\d+) per second.$/, '你获得$1致死性维度$2每秒'],
    [/^You are gaining (.+) Casualty Dimension (\d+) per second.$/, '你获得$1受害者维度$2每秒'],
    [/^You are gaining (.+) casualty power per second.$/, '你获得$1受害者力量每秒'],
    [/^Last save was (.+)s ago. Average TPS = (.+)s\/tick.$/, '上次保存在$1秒之前，平均速度=$2秒/刻'],
    [/^(.+) \/ (.+) cases		\n		$/, '$1/$2病例		\n		'],
    [/^(.+) \/ (.+) infectivity		\n		$/, '$1/$2传染		\n		'],
    [/^(.+)x to replicators base, (.+)x to uncoaters base.$/, '$1×复制,$2×脱壳者'],
    [/^(.+)\/sec$/, '$1/秒'],
    [/^(.+) \/ (.+) uncoaters		\n		$/, '$1 / $2 脱壳者		\n		'],
    [/^Replicated Boosts: (.+)\/$/, '复制加成: $1\/'],
    [/^Replicated Boosts: (.+)\/(.+)$/, '复制加成: $1\/$2'],
    [/^(.+) total deaths$/, '$1 总死亡'],
    [/^(\d+).(\d+)e(\d+) cases$/, '$1.$2e$3 病例'],
    [/^(\d+).(\d+)e(\d+),(\d+) cases$/, '$1.$2e$3,$4 病例'],
    [/^(\d+).(\d+)e(\d+),(\d+),(\d+) cases$/, '$1.$2e$3,$4,$5 病例'],
    [/^(\d+) infecters$/, '$1 感染者'],
    [/^(\d+),(\d+) infecters$/, '$1,$2 感染者'],
    [/^(\d+),(\d+),(\d+) infecters$/, '$1,$2,$3 感染者'],
    [/^(.+) total fatality$/, '$1 总致死性'],
    [/^(.+) total casualty$/, '$1 总受害者'],
    [/^(.+) \(softcapped$/, '$1 (已达软上限'],
    [/^(.+) fatality$/, '$1 致死性'],
    [/^Raise MMNA effect to (.+)\^x$/, '提高 MMNA 效应 $1\^x'],
    [/^Raise CTNA effect to (.+)\^x$/, '提高 CTNA 效应 $1\^x'],
    [/^Raise CRNA effect to (.+)\^x$/, '提高 CRNA 效应 $1\^x'],
    [/^Get (.+) cases per second$/, '获得 $1 病例每秒'],
    [/^(.+) cases per second$/, '$1 病例每秒'],
    [/^Get (.+) fatality to unlock a new Challenge(.+)$/, '到达$1致死性以解锁一个新的挑战$2'],
    [/^Get (.+) fatality to unlock a new Dimension(.+)$/, '到达$1致死性以解锁一个新的维度$2'],
    [/^You have (.+) cases$/, '你有$1病例'],
    [/^Multiply RNA gain by(.+)per RNA upgrade squared.$/, 'RNA升级每到达一个平方使RNA获取乘以$1'],
    [/^Hydrogen, which increases RNA gain exp by(.+)$/, '氢，可以加成RNA获取指数$1'],
    [/^Carbon, which boosts cases exp and \'Nucleotides\' by(.+)$/, '碳，可以加成病例指数和"核苷酸"$1'],
    [/^Nitrogen, which increases \'Max Buyable\' base by(.+)$/, '氮，可以加成"最大购买项"基础$1'],
    [/^Oxygen, which boosts previous Atom effects by(.+)$/, '氧，可以加成前面的原子效果$1'],
    [/^Phosphorus, which boosts previous Atom and Atomic RNA effects by(.+)$/, '磷，可以加成前面的原子和原子化RNA效果$1'],
    [/^Atomic RNA, which boosts RNA gain by(.+)$/, '原子化RNA，可以加成RNA获取$1'],
    [/^Hydrogen, which increases RNA gain exp by$/, '氢，可以加成RNA获取指数'],
    [/^Carbon, which boosts cases exp and \'Nucleotides\' by$/, '碳，可以加成病例指数和"核苷酸"'],
    [/^Nitrogen, which increases \'Max Buyable\' base by$/, '氮，可以加成"最大购买项"基础'],
    [/^Oxygen, which boosts previous Atom effects by$/, '氧，可以加成前面的原子效果'],
    [/^Phosphorus, which boosts previous Atom and Atomic RNA effects by$/, '磷，可以加成前面的原子和原子化RNA效果'],
    [/^mRNA, which boosts atom gain by$/, 'mRNA，可以加成原子获取'],
    [/^mRNA, which boosts atom gain by(.+)$/, 'mRNA，可以加成原子获取$1'],
    [/^Adenine \(starts at (.+)\), which boosts Self RNA by(.+)$/, '腺嘌呤(开始于$1)，可以加成自身RNA$2'],
    [/^Adenine \(starts at (.+)\), which boosts Self RNA by$/, '腺嘌呤(开始于$1)，可以加成自身RNA'],
    [/^Uracil \(starts at (.+)\), which increases \'RNA Boost\' base by(.+)$/, '尿嘧啶(开始于$1)，可以增加"RNA加成"基础$2'],
    [/^Uracil \(starts at (.+)\), which increases \'RNA Boost\' base by$/, '尿嘧啶(开始于$1)，可以增加"RNA加成"基础'],
    [/^Cytosine \(starts at (.+)\), which increases \'Protein Synthesis\' base by(.+)$/, '胞嘧啶(开始于$1)，可以增加"蛋白质合成"基础$2'],
    [/^Cytosine \(starts at (.+)\), which increases \'Protein Synthesis\' base by$/, '胞嘧啶(开始于$1)，可以增加"蛋白质合成"基础'],
    [/^Guanine \(starts at (.+)\), which increases AP base by(.+)$/, '鸟嘌呤(开始于$1)，可以增加成就点基础$2'],
    [/^Guanine \(starts at (.+)\), which increases AP base by$/, '鸟嘌呤(开始于$1)，可以增加成就点基础'],
    [/^Ribose-Phosphate \(starts at (.+)\), which boosts previous Molecules by(.+)$/, '磷酸核糖(开始于$1)，可以加成前面的分子$2'],
    [/^Ribose-Phosphate \(starts at (.+)\), which boosts previous Molecules by$/, '磷酸核糖(开始于$1)，可以加成前面的分子'],
    [/^mRNA per second \(starts at (.+) AD, (.+) UR, (.+) CY, (.+) GU, (.+) 磷酸核糖$/, 'mRNA每秒(开始于$1腺嘌呤，$2尿嘧啶，$3胞嘧啶，$4鸟嘌呤，$5磷酸核糖'],
    [/^Atomic RNA, which boosts RNA gain by$/, '原子化RNA，可以加成RNA获取'],
    [/^\'Boostless\' and \'Logarithm\' are applied. Cases gain exponent is(.+)$/, '"无加成"和"对数"同时生效，病例获取$1'],
    [/^Your best CTNA is$/, '你的最大CTNA为'],
    [/^Your best deaths is$/, '你的最大死亡为'],
    [/^Your best infectivity is$/, '你的最大传染为'],
    [/^Your best replicators is$/, '你的最大复制为'],
    [/^Your best uncoaters is$/, '你的最大脱壳者为'],
    [/^Your best fatality is$/, '你的最大致死性为'],
    [/^Your best CTNA is(.+)$/, '你的最大CTNA为$1'],
    [/^Your best virus points is(.+)$/, '你的最大病毒点数为'],
    [/^Your best infectivity is(.+)$/, '你的最大传染为$1'],
    [/^Your best replicators is(.+)$/, '你的最大复制为$1'],
    [/^Your best uncoaters is(.+)$/, '你的最大脱壳者为$1'],
    [/^Your best fatality is(.+)$/, '你的最大致死性为$1'],
    [/^Your best deaths is(.+)$/, '你的最大死亡为$1'],
    [/^Your best virus points is(.+)$/, '你的最大病毒点数为$1'],
    [/^CRNA, which boosts MMNA gain by(.+)hold shift to see gain formula$/, 'CRNA，可以加成MMNA获取$1按住shift查看详细公式'],
    [/^Purchase Uracil(.+)$/, '合成尿嘧啶$1'],
    [/^Purchase Adenine(.+)$/, '合成腺嘌呤$1'],
    [/^Purchase Cytosine(.+)$/, '合成胞嘧啶$1'],
    [/^Purchase Guanine(.+)$/, '合成鸟嘌呤$1'],
    [/^Purchase Ribose-Phosphate(.+)$/, '合成磷酸核糖$1'],
    [/^Challenge Points:(.+)$/, '挑战点数:$1'],
    [/^You have (.+) infectivity$/, '你有$1传染'],
    [/^Reset Dimensions for(.+)$/, '重置维度以获得$1'],
    [/^You have (.+) severity$/, '你有$1严重性'],
    [/^Interval(.+)Boosts$/, '间隔$1加成'],
    [/^Interval(.+)Boosts(.+)$/, '间隔$1加成$2'],
    [/^You have (.+) deaths$/, '你有$1死亡'],
    [/^Attempt amount:(.+)$/, '尝试数量:$1'],
    [/^Casualty time:(.+)$/, '受害者时间:$1'],
    [/^Best Casualty\/min:(.+)$/, '最佳受害者获取:$1'],
    [/^Immunity exponent:(.+),$/, '免疫指数：$1,'],
    [/^Infecter base:(.+),$/, '感染者基础：$1,'],
    [/^Reach (.+) cases to unlock \(You have (.+) cases$/, '达到 $1 病例即可解锁（您有 $2 病例'],
    [/^You have made a total of (.+) virus point$/, '您总共获得了 $1 病毒点数'],
    [/^You have (.+) virus points.$/, '你有 $1 病毒点数。'],
    [/^You have (.+) severity.$/, '你有 $1 严重性。'],
    [/^You have (.+) fatality.$/, '你有 $1 致死性。'],
    [/^You have (.+) infectivity.$/, '你有 $1 传染。'],
    [/^You have (.+) deaths.$/, '你有 $1 死亡。'],
    [/^You have (.+) cases.$/, '你有 $1 病例。'],
    [/^You have (.+) uncoaters.$/, '你有 $1 脱壳者。'],
    [/^You have (.+) replicators.$/, '你有 $1 复制。'],
    [/^You have (.+) symptoms.$/, '你有 $1 症状。'],
    [/^\'Cases Boost\' softcap start:(.+),$/, '‘病例加成’软上限开始：$1,'],
    [/^(.+)MMNA limit$/, '$1MMNA上限'],
    [/^(.+)later 20,000 Infecter scaling$/, '$1延缓20,000感染者膨胀'],
    [/^(.+)mRNA exponent$/, '$1mRNA指数'],
    [/^(.+)MMNA gain and limit$/, '$1MMNA获取和上限'],
    [/^(.+)free \'mRNA Gain\'$/, '$1免费"mRNA获取"'],
    [/^(.+)free \'mRNA Booster\'$/, '$1免费"mRNA加成器"'],
    [/^(.+)Max Buyable exp$/, '$1最大购买项指数'],
    [/^(.+)effective Mutations$/, '$1有效突变'],
    [/^(.+)MMNA effect and base MMNA gain$/, '$1MMNA效果和基础MMNA获取'],
    [/^(.+)MMNA buyables scaling$/, '$1MMNA购买项膨胀'],
    [/^Next at (.+) case$/, '下一点需要 $1 病例'],
    [/^Next at (.+)$/, '下一点需要 $1'],
    [/^Next Corona at (.+) CTNA.$/, '下一个日冕在 $1 CTNA。'],
    [/^Reduce scaling by(.+)$/, '降低膨胀$1'],
    [/^Chance:(.+)$/, '概率:$1'],
    [/^RNA per second \(starts at (.+) IP\).$/, 'RNA每秒(开始于$1感染力量)'],
    [/^\^(.+),$/, '^$1,'],
    [/^([\d\.]+) cases$/, '$1 病例'],
    [/^([\d\.]+)e([\d\.,]+) infecters$/, '$1e$2 感染者'],
    [/^([\d\.]+)e([\d\.,]+) cases$/, '$1e$2 病例'],
    [/^([\d\.]+)e([\d\.,]+) infecters$/, '$1e$2 感染者'],
    [/^([\d\.]+)e(.+) CorVids \(v(.+)$/, '$1e$2 病毒 \(v$3'],
    [/^([\d\.]+)F5 virus points$/, '$1F5 病毒点数'],
    [/^([\d\.]+)F(\d+) symptoms$/, '$1F$2 症状'],
    [/^([\d\.]+)F(\d+) virus points$/, '$1F$2 病毒点数'],
    [/^([\d\.]+)F(\d+) uncoaters$/, '$1F$2 脱壳者'],
    [/^([\d\.]+)F(\d+) replicators$/, '$1F$2 复制'],
    [/^([\d\.]+)F(\d+) deaths$/, '$1F$2 死亡'],
    [/^([\d\.]+)F(\d+) infecters$/, '$1F$2 感染者'],
    [/^([\d\.]+)F(\d+) infectivity$/, '$1F$2 传染性'],
    [/^ee([\d\.]+)e([\d\.,]+) virus points$/, 'ee$1e$2 病毒点数'],
    [/^ee([\d\.]+)e([\d\.,]+) uncoaters$/, 'ee$1e$2 脱壳者'],
    [/^ee([\d\.]+)e([\d\.,]+) symptoms$/, 'ee$1e$2 症状'],
    [/^ee([\d\.]+)e([\d\.,]+) replicators$/, 'ee$1e$2 复制'],
    [/^ee([\d\.]+)e([\d\.,]+) infectivity$/, 'ee$1e$2 传染'],
    [/^(\d+).(\d+)\/min$/, '$1.$2/分钟'],
    [/^(\d+).(\d+)\/s$/, '$1.$2/秒'],
    [/^(\d+),(\d+)\/min$/, '$1,$2/分钟'],
    [/^(\d+),(\d+)\/s$/, '$1,$2/秒'],
    [/^(\d+),(\d+),(\d+)\/s$/, '$1,$2,$3/秒'],
    [/^Fatally:(.+)\(hardcapped\), Cases:(.+)$/, '致死性:$1(已达硬上限),病例:$2'],
    [/^Fatally:(.+), Cases:(.+)$/, '致死性:$1,病例:$2'],

]);